Paramount Is Urging Theaters to Show Ang Lee's New Sci-Fi Movie at 120 FPS

Discussion in 'HardForum Tech News' started by Megalith, Mar 16, 2019.

  1. termite

    termite [H]ardness Supreme

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    The Hobbit was amazing at 48fps, I saw it in both 2d and 3d, and any movie that is still shown in 3D should be shot and shown in 48fps. Any movement if the camera was still crisp, it didn't look like a movie, it looked like you were watching something happen through a window, or you were watching it acted out on a stage.

    It wouldn't work for all movies, but I would prefer it for any movie that has action or wide sweeping vistas and out door scenes.

    24fps and "the movie feel" is an anachronism.

    Then again, this is modern Hollywood we are talking about, they clearly need every crutch they can get.
     
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  2. WBurchnall

    WBurchnall 2[H]4U

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    In my entire three screenings in theatres I saw, representing probably 200 to 300 people, I didn't witness anyone looking sick or queasy leaving the theatre.

    Not many. This was the point of the letter. To plead to theatres to upgrade. This plead occurred about a decade ago when they were pushing for theaters to upgrade their equipment to support 3D and it eventually happened. It's a combination of the studios promising to support the format and make videos in it.

    One of the main issues I see here though is you can charge more for 3d but will consumers pay more for higher fps? I doubt it.

    You just needed enough blockbuster movies available in the format and theaters will typically follow. Avatar 2 and 3 might be the pushers or this Will Smith sci fi. Well see.

    Yeah too many wrinkles show up, right? And the jiggling is unnaturally smooth.
     
  3. M76

    M76 [H]ardForum Junkie

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    Frankly any filmmaker who is against retiring 24 fps should be ashamed of themselves.

    Scientifically traditions are an idiot thing - Rick
     
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  4. M76

    M76 [H]ardForum Junkie

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    There were probably Luddites in the forties / fifties who said Black and White is the movie feel, and color makes me vomit!

    Remember how every color movie was way over saturated back then? Like they were showing it off. We could have the same issue with HFR now, not using it correctly, but trying to emphasize it. It shouldn't be advertised as a feature. Just start doing it quietly.
     
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  5. Snishsnoosh

    Snishsnoosh n00b

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    It looks like trash so audiences hate it, and the effort to make it not look like trash means Hollywood hates it. Good luck, maybe in 15 more years.
     
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  6. Dodge245

    Dodge245 Limp Gawd

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    I would be happier if it was variable, 24fps for slow scenes, 120 for panning shots and action bits... And really anywhere in-between
     
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  7. quiktake

    quiktake Limp Gawd

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    I thought a lot of this was about lighting. Filming at a higher speed means less light per exposure. This limits what film makers can do in terms of general lighting, depth of field, contrast, focus, etc.
     
  8. Meeho

    Meeho [H]ardness Supreme

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    Never have I watched a movie and thought to myself "damn, I really wish it was filmed at higher FPS".

    HFR failed for a reason, as did 3D.
     
  9. blackacidevil

    blackacidevil Gawd

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  10. Snowdog

    Snowdog [H]ardForum Junkie

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    I am calling bullshit!

    This argument really doesn't make any sense.

    In low motion scenes, which are plentiful, you would still see all the set/makeup flaws at 24fps as well.

    It is only in action scenes where you get motion blur/judder that HFR will make a difference in detail.

    Movies are all being rendered digitally in 4K or higher these days, and that means they need all the set/makeup details nailed down regardless of frame rates.

    This is about one thing only. Motion handling. Do you want juddery, jittery and blurry, or smooth and clear.

    I'll take smooth and clear.

    IMO the Hobbit had bad motion, because it had crappy CGI, not because of it's frame rate.

    They should have used a live action movie, without CGI, for the first showcase of HFR, so people couldn't blame HFR for the Hobbits poor CGI.
     
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  11. WBurchnall

    WBurchnall 2[H]4U

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    Why? Superior frame rate produces better quality results. Why would you want slower FPS for some scenes except for the sole purpose of saving bandwidth or smaller file sizes or legacy of being "used" to dialogue being slow.
     
  12. WBurchnall

    WBurchnall 2[H]4U

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    I think that might be more jarring for people to go from slower to fast to slower. It's akin to how one can 'sense' when FPS drops in a video game or see/sense micro-stuttering. It might make more people sick or disrupt the disbelief what you are watching is real and pull you out of the film when you go from 120 to 24 fps too suddenly or vice-versa.

    Plus it might give people queues something is about to happen. Ohh, jump scare is about to occur in this horror movie, the frame rate picked up for a pan....
     
  13. Dodge245

    Dodge245 Limp Gawd

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    Thing is i can see the stutter in panning shots already, i think variable would be best option the average joe isn't going to notice the fps jump.. and Although i get your point about going from 120 to 24 to quickly it would have to be up to the film producer how to handle that transition if you plan it in slowly it'd be fine. Personnally 120 is too high a target, they should aim for 24-60, then work upwards
     
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  14. Snowdog

    Snowdog [H]ardForum Junkie

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    This is pointless. Why introduce the grief of changing the frame rate? What do you gain from it? Nothing that I can tell.
     
  15. sfsuphysics

    sfsuphysics I don't get it

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    Translation : Movie theater owners need to buy more expensive equipment to further keep ticket prices high with "add on" pricing. I mean how long ago was Avatar? Haven't theaters paid for that equipment 100x over by now with those $3 up charges to see a movie in 3d?
     
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  16. Dodge245

    Dodge245 Limp Gawd

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    A smooth experience, films are really choppy and as resolution upscaling has come along its even more noticable.
     
  17. Snowdog

    Snowdog [H]ardForum Junkie

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    I fail to see any logic in that post.

    It's going to be smoother running at a constant HFR, than changing frame rates. Films are choppy because of low frame rates, and upscaling has nothing to do with any of this.
     
  18. Shmee

    Shmee [H]ard|Gawd

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    I get that since most people watch movies at 24FPS, watching them in other frame rates feels weird, but artist needs to be able to push boundaries, and he wants his movie to look hyper real, I am okay with that.
     
  19. viscountalpha

    viscountalpha 2[H]4U

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    I hope they have barf bags ready.

    NSFW- SWEARING.



    They tried HFR already. It wasn't very popular.
     
  20. Kdawg

    Kdawg Gawd

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    you can't see more than 24 fps anyway. We all walk and move in 24 fps in real life
     
  21. Revdarian

    Revdarian 2[H]4U

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    nysmo gave the only real explanation of the issue with high frame rate.

    That said there are movies that really work with the high frame rate exactly because of their reliance on cgi, I particularly _love_ watching my pacific rim blueray with a nice pass of "smooth video project"... The kaiju action at 60fps is just what my inner child desires.
     
  22. cthulhuiscool

    cthulhuiscool 2[H]4U

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    This is objectively false.
    Everyone knows the peak fps the human eye can see at is 30fps :^)
     
  23. Zulgrib

    Zulgrib n00b

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    Forgot sarcasm tag ?
     
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  24. Zulgrib

    Zulgrib n00b

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    With current hardware, doubt it's a big problem, we have acceptable result from phones already, why wouldn't professional gear get better result ?
     
  25. Sulphademus

    Sulphademus Limp Gawd

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    Doesn't increasing the framerate increase the number of frames the special effects crews need to render CGI for? (thinking of time and budget considerations here)
     
  26. Snowdog

    Snowdog [H]ardForum Junkie

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    Human effort is in building the models, textures setting up animation paths. That remains the same. You just need more render farm time for HFR.
     
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  27. fuzzylogik

    fuzzylogik Gawd

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    I'll try out a high-framrate movie properly done. It's... strange how the format stuck to 24fps from practically the beginning (the cost of physical film) and really now that it's not generally being used... still sticking with it because that's how it's always been done. Once a movie comes out that shows it done properly and amazes, things will change. But even then we need 4k Bluray or 1080p bluray movies (both physical and streaming) to be able to handle that. If you can't own the movie after it's in the theaters and watch it in that way (I.E., the Hobbit) people are going to forget about it - especially if you have to watch the movie in a more expensive theater that isn't the normal one that you go to see movies at.
     
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  28. Sycraft

    Sycraft [H]ardness Supreme

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    Also it often is rendered high frame rate. Proper motion blur requires oversampling the frames and using an accumulation buffer. So if you want CGI to have realistic motion blur, you are going to need to render a whole lot more intermediate frames, then blend them together.
     
  29. Hashiriya415

    Hashiriya415 [H]Lite

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    I haven't seen a single movie in my 30 year life that's 60fps. How many years do I have to wait to see 120fps movie?
     
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  30. Todd Walter

    Todd Walter Gawd

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  31. Kajun614

    Kajun614 Limp Gawd

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    I am all for it. Move forward with tech dont stand still.
     
  32. raz-0

    raz-0 [H]ardness Supreme

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    Here's the problem.

    In the real worl hold your hand in front of your face. Now wave it around. You get motion blur, not razor sharp snapshots of your hand. High FPS looks like shit because it looks less realistic than 24fps for that kind of motion. 24fps has shortcomings in depicting other kinds of motion. The problem is high FPS failures are in your face constantly. Anything faster than about picking up a glass and drinking form it has a fucked up lack of motion blur that looks unnatural. For 24fps thte things that look fucked up and unatural are big sweeping camera moves of certain types and speeds. One of these things happens a LOT more and is harder to avoid in shooting.

    At 120 fps, your SLOWEST shutter speed is 120th of a second, and that's just going to make nice crisp images of a bunch of motion that the human eye does not when experiencing similar motion in real life.

    So not only do production values need to step up to meet the level of detail required, but we also probably need to introduce some post processing we don't currently do to make it look more like human perception.
     
  33. sharknice

    sharknice [H]ard|Gawd

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    That isn't a problem.

    The shutter speed just stays proportional to the frame rate and you get the correct amount of motion blur for that frame. With 120 fps you have 5x more frames than 24 fps so each frame will have 1/5th the blur captured at 1/5th the shutter speed.

    The higher the frame rate the less blur is needed to be baked into the video and is instead created naturally by your brain just like looking at your wildly moving hand irl.