The cover is for the enemies, not you. If you stay behind cover you're actually more likely to die.Gameplay seems to b e completely identical to Bulletstorm. No jump key, and you are mostly playing a pure cover shooter. uninstalled.
You would think that after the failure of the original, they would have cured this shit - third-person makes ut feel even more generic
The Division games (and most online ARPGs / looter shooters) are not single player games. Though you can play mostly solo you are still in a "multiplayer instance" that other players can enter/leave, for co-op, trading, pvp, or just idling at a base.The Division
So I just read that you can't pause this single player game? It sounds like the same nonsense as The Division 2.
Yes, its a widespread issue.Anyone having stutter issues in DX12? Whenever I launch/play it in DX12...I easily get 100FPS, but its a stuttering experience. Every 5-10 seconds, it just stutters, etc.
Switch it to DX11 and most of that goes away, but trade that stutter issue for 40-50 FPS.....
I just completed the story in ~12 hours as devastator (tank class), with solo WT4 most of the way.
Overall an okay game, in the end I feel like I got what I expected and that was a pretty average looter shooter. Some of the boss fights were great, some were downright frustrating. The difficulty felt like it jumped around more than it should've for locking myself to WT4 the whole way; I don't think this was due to aging gear. I ended up doing the last few missions on WT1 since the last few bosses turned into bullet sponges with few interesting mechanics. I would've liked to have another ability, perhaps an 'ultimate' like Destiny?
Bugs: Stuttering, server crashes, no HUD on loading, stuck in animation, no visible/audible notice for direction of taking damage (enemy guns are all silenced for some reason)
Overall: Not recommended right now. There's some fun mechanics in here and I'm sure it's better in multiplayer, but the server stability and random bugs are seriously robbing this game of its enjoyment.
Replaying the same exact missions? I don't like games that are set up that way at all. It makes no sense at all from a story perspective. Missions should be once per play through.Leveling/story we left it on WT5 but in the endgame I started cranking it up.
Though WT levels don't really play much of a roll in the Expeditions so I haven't really worried about them outside of farming the Hunts or Wanted guys.
Worth noting that with the relics/hunts/wanted missions, completing them all gives you a Legendary. Resetting them and completing them all again still gives you a legendary so that's a somewhat consistent farm.
Looter-shooters may not be your bag then.Replaying the same exact missions? I don't like games that are set up that way at all. It makes no sense at all from a story perspective. Missions should be once per play through.
I don't mind farming at all, but the end game missions should be random. It shouldn't be a story mission or same boss that you play over and over.Looter-shooters may not be your bag then.
Farming is the name of the game hoping for that one drop you're after and yes, doing the same thing over and over is sometimes how that's done.
These games are an addiction and not for everyone but for us, the actual game starts after the main campaign ends and is all about the endgame. Perfecting your build until you can decimate everything on the hardest difficulty is the name of the game.
Endgame missions are the Expeditions of which there are 15 (only three to choose from at a time) so there is some variety there.)I don't mind farming at all, but the end game missions should be random. It shouldn't be a story mission or same boss that you play over and over.
Diablo 3 perfected this. The Division 2 had a terrible end game.
Pay more attention to your gear, both the mods and and stats. I hit a magic spot on my Technomancer last night where all my armor added Status Damage and Anomaly Power. I combined that with a mod that increased my Cryo Turret damage based on my total Status Damage and it has no trouble controlling crowds now. The Status Damage is also a ridiculous boon for Blighted Rounds, to the point I can now 4-shot captains with my Epic SMG at WT7 (highest I've reached so far) and level 15. My class tree is currently a hybrid of the top and middle paths that is hunting for additional Vulnerability and Crit Damage with skill cooldown.I really want to like this as I really like the idea of what it could be, but i find myself now debating trying out others in the genre instead. The closest I have played to a game like this would be Warframe (although i think this scratches a Diablo itch more than Warframe did), and i eventually bored of that and the forever grind for weapons/lack of real end game.
Outriders does have a lot good. Granted I am not that far in but a lot of the class abilities are fun, like Devastator launching into the air and then crashing down. The world tier is an interesting way to handle difficulty, and i like the idea overall. The world around you looks really nice, and the story (so far) is pretty interesting and seems to lend itself to some interesting possibilities in the future. I also like that I can get a drop, use it for a bit, replace it and put that old item in a stash for other characters to use. I mostly like weapons and their different effects and abilities, though there is a lot of "sameness" to feel.
Something just feels off in the overall execution. Lack of jump was annoying to me, but i get it is a cover based game. The problem is that it feels like the game actually doesn't want you to use cover, as the second you go into cover you are bombarded with grenades, apparently thrown by guys whose arms rival that of an NFL quarterback or MLB pitcher because i cannot arc my grenade to fly as far as they seem to be able to get theirs. So far it seems to me you are better off just running and gunning rather than trying to take your time and switch between sniping far away enemies while blasting anyone else that gets too close. Also, while the backdrop changes, every area feels like the same linear corridor. A bunch of baddies on the opposite end and a bunch of mini-walls in between. Perhaps it is less annoying when playing with more people,or at least the game seems to built for team based, but Matchmaking is broken so I am stuck solo. I have let Matchmaking keep trying to find games for entire play sessions and have yet to find any game to join. Regardless, I usually just end up setting my World level down at 2 or 3 to make it through areas. I do like the "Boss" and Captain fights as being something different, but in the end i found i was stuck doing pretty much the same thing... rolling around trying to interrupt abilities with my abilities that interrupt.
Blighted Rounds alone are incredibly broken.Pay more attention to your gear, both the mods and and stats. I hit a magic spot on my Technomancer last night where all my armor added Status Damage and Anomaly Power. I combined that with a mod that increased my Cryo Turret damage based on my total Status Damage and it has no trouble controlling crowds now. The Status Damage is also a ridiculous boon for Blighted Rounds, to the point I can now 4-shot captains with my Epic SMG at WT7 (highest I've reached so far) and level 15. My class tree is currently a hybrid of the top and middle paths that is hunting for additional Vulnerability and Crit Damage with skill cooldown.
The game is certainly designed in such a way to discourage staying in one spot for the entire duration of a fight. Doing so will let enemies swarm and overwhelm you. The game is also designed in such a way that you need to continually output damage to keep your HP up. In order to be successful at higher World Tiers you need to stay on top of your gear. Don't automatically dismantle greens and lower, as some of my best gear has come from improving the rarity of a green instead of from finding random loot. Make sure your mods and stats on your gear synergize together, and choose skills and class passives that take advantage.