WabeWalker
Supreme [H]ardness
- Joined
- Sep 3, 2007
- Messages
- 4,508
I bought Operation Flashpoint: Dragon Rising impulsively, after being frustrated by Arma 2, and man am I ever glad I did. I got into it on the weekend, and now I'm really enjoying this game.
I completely disagree that Arma looks better than OF. No way, José! Codemasters has a beautiful engine on its hands here. The terrain is one of the best I've ever seen in a game - the way that the land undulates, creating these little dells everywhere, is uncannily realistic... you almost have to see it to believe it. The grassy fields stretch out as far as the eye can see, and for the first time in a game like this when I look around there's no texture pop for the grass, which you're almost always knee deep in.
While playing this game I keep on thinking that this engine could be used to make an RPG - if only Oblivion had looked half as good as this.
The gameplay itself is not nearly as simple as some people have claimed. It's not as bad as Arma 2, but it's far more difficult than GRAW. Honestly, some people would have you believe that OF's difficultly is just a step above Call Of Duty's, and that just is not so.
I'm finding combat to be exceedingly fun.
It's vital that you use your squadmates effectively - your survival depends on this! But when you're shooting at the enemy, most times he's more than just a little dot on your screen - you can actually see the guy as a real person. When the firefights take place, tracers will be flying left right and center, and you'll hear the sound of the bullets whizzing past you and over your head.
It's just feels incredibly realistic - but it's fun as well. And, again, graphically speaking, just hugely impressive. The terrain in particular is just so well done.
I'd have to say that Codemasters has got a winner on its hands here. I don't really agree with most of the reviews I've read. OF is a very good game.
I completely disagree that Arma looks better than OF. No way, José! Codemasters has a beautiful engine on its hands here. The terrain is one of the best I've ever seen in a game - the way that the land undulates, creating these little dells everywhere, is uncannily realistic... you almost have to see it to believe it. The grassy fields stretch out as far as the eye can see, and for the first time in a game like this when I look around there's no texture pop for the grass, which you're almost always knee deep in.
While playing this game I keep on thinking that this engine could be used to make an RPG - if only Oblivion had looked half as good as this.
The gameplay itself is not nearly as simple as some people have claimed. It's not as bad as Arma 2, but it's far more difficult than GRAW. Honestly, some people would have you believe that OF's difficultly is just a step above Call Of Duty's, and that just is not so.
I'm finding combat to be exceedingly fun.
It's vital that you use your squadmates effectively - your survival depends on this! But when you're shooting at the enemy, most times he's more than just a little dot on your screen - you can actually see the guy as a real person. When the firefights take place, tracers will be flying left right and center, and you'll hear the sound of the bullets whizzing past you and over your head.
It's just feels incredibly realistic - but it's fun as well. And, again, graphically speaking, just hugely impressive. The terrain in particular is just so well done.
I'd have to say that Codemasters has got a winner on its hands here. I don't really agree with most of the reviews I've read. OF is a very good game.