OMG COD4 is so dissapointing!

gibber

Gawd
Joined
Jul 16, 2007
Messages
759
It looks like a friggen awesome game, so much of it is done so well, that's what makes it all the more dissapointing that it has such glaring flaws:

If you shoot propane tanks, they don't blow up.

You can't jump on top of an oil barrel?

You can't open a door? You have to wait for some other soldier to open the door, wtf is that, or am I just ignorant and can't find the "open door" command?!?

I just shot the guys on a truck with a .50 caliber mounted on the bed, why can't I A: get in the truck and drive it or B: grab the .50 and start blasting away??? Ugh.


I tried to run past where a soldier was pulling out barbed wire, before he had it in place, there was some kidn of invisible fence. Invisible fences don't belong in FPS games, they are a cheap shortcut out of good level design and annoying as hell.

I see grenades lying all over, but I can't pick them up, irritating.


I'll try shooting at the propane tank more to see if it makes a difference, but I shot it like 10 times and it was just one of those small ~2 foot tall ones you use for gas grills.

I guess I'll try playing a little more, but if there's not some way to fix these issues then I can't see how the game could be playable.

It sure looks cool though.
 
Great gameplay? Not really. IW is great at creating chaotic atmosphere and scripted events, but the core gameplay is pretty damn boring. Its basically a rail shooter with never stopping spawning enemies unless you cross a certain point. COD4 is still a good game, but the SP has so many design flaws that can easily frustrate players.
 
I'm really enjoying the MP though.....I feel like the SP is sort of like watching a really well done action movie.....but I really enjoy the MP....
 
It looks like a friggen awesome game, so much of it is done so well, that's what makes it all the more dissapointing that it has such glaring flaws:

If you shoot propane tanks, they don't blow up.

You can't jump on top of an oil barrel?

You can't open a door? You have to wait for some other soldier to open the door, wtf is that, or am I just ignorant and can't find the "open door" command?!?

I just shot the guys on a truck with a .50 caliber mounted on the bed, why can't I A: get in the truck and drive it or B: grab the .50 and start blasting away??? Ugh.


I tried to run past where a soldier was pulling out barbed wire, before he had it in place, there was some kidn of invisible fence. Invisible fences don't belong in FPS games, they are a cheap shortcut out of good level design and annoying as hell.

I see grenades lying all over, but I can't pick them up, irritating.


I'll try shooting at the propane tank more to see if it makes a difference, but I shot it like 10 times and it was just one of those small ~2 foot tall ones you use for gas grills.

I guess I'll try playing a little more, but if there's not some way to fix these issues then I can't see how the game could be playable.

It sure looks cool though.

CoD4 has never claimed to be anything that you state or want it to be. Go play Crysis or wait for Far Cry 2.
 
I'm really enjoying the MP though.....I feel like the SP is sort of like watching a really well done action movie.....but I really enjoy the MP....

yeah it was cinematic.

but its true, now that I think about it, In some maps, I must have killed several times the population of the map.

The chernobyl levels on the hardest difficulty? wow.... I've gotten thru everything but the end seaquence where you wait for the Chinook. At that part, the helocopter actually did land, but on my way to it with the dude in hand i took one in the side of the head while I was like 10m away from the damn ramp. damn!

The scene where your in the Specter is pretty fun. FYI its not a helicopter its a C71 equipped with three pretty massive guns...
 
Great gameplay? Not really. IW is great at creating chaotic atmosphere and scripted events, but the core gameplay is pretty damn boring. Its basically a rail shooter with never stopping spawning enemies unless you cross a certain point. COD4 is still a good game, but the SP has so many design flaws that can easily frustrate players.

Thats exactly how I feel about this game.
 
CoD4 has never claimed to be anything that you state or want it to be. Go play Crysis or wait for Far Cry 2.

Ok, but, I can't even do something so simple as OPEN A FRIGGEN DOOR? It's so not interactive, how can you even call it a game?

I guess it's like a movie, except you're in it, and you get to shoot. But all the things that you can't interact with are so distracting.

I can't wait to try Assasin's Creed for PC, at least in that game (I think) there aren't "invisible walls" and places that you can't go even though it looks like you could. I guess the water is the major flaw in that game - you can't swim, and you can't jump from a high place and land safely in the water.

I guess I am looing forward to Far Cry 2, though something about the aiming/damage system in Crysis I don't like. The FIRST time I tried the civilian version of the M16 (AR15?) I was 10x more accurate than I can be in the game.

What I REALLY want is a new version of Urban Terror done on a new engine, with, most importantly, an interactive environment where you can shoot through/down walls, doors, etc.

edit: I'll have to try COD4 multiplayer, the levels are just so well done in terms of graphics, can you open doors in multiplayer mode?
 
The only explanation I could possibly come up with on the whole opening the door thing, is due to military ranking structure. I'm not a military buff so I could be totally wrong, however it might be right for the higher ranking person to be taking point during a breach.
 
COD4 Single player hasthe best single player FPS experience released all year.

Or do you mean to tell me Cysis, Halo, Gears of War, and the rest have a better single player experience because it creates the illusion of not being linear and exploding propane tanks?

:rolleyes:
 
I sense this thread was just making fun of everyone who claims UT3 was a huge letdown.
 
I sense this thread was just making fun of everyone who claims UT3 was a huge letdown.


Don't see why, UT3 is not what the majority of the UT series' fan base expected or thought it should be. CoD4 is exactly what the majority of the CoD series' fan base expected, or should have expected anyway.
 
COD4 Single player hasthe best single player FPS experience released all year.

Or do you mean to tell me Cysis, Halo, Gears of War, and the rest have a better single player experience because it creates the illusion of not being linear and exploding propane tanks?

:rolleyes:

Portal, or HL2:Ep2. ;D
 
If you shoot propane tanks, they don't blow up.

What size or propane tank? The 20lb ones could be penetrated by small arms fire, but the lager ones like 250 and up probably wouldn't be penetrated by small arms fire.
 
I partially agree... At first the door thing had me breaking out the manual to see if there was some sort of button that opened that door... I really don't think it to be a big point though.

Things like getting on top of barrels can be done (jumping from something else) however I understand what you are saying about not being able to interact with things a bit more. I agree!

COD4 single player is both lifelike and not lifelike.
Lifelike in the fact (as an example earlier about running to the helicopter) you can get shot in the head with 2 seconds to go.
Not lifelike in the fact that enemies on some levels never stop respawning (that barn/field level??? GEEZE!). Drove me nuts on some of those levels.

That said- COD4 multiplayer is freaking awesome. IMO it is giving Halo 3 a run for its money...
 
I don't understand the wanting to blow everything up and climb on everything. Military personnel don't do such things. Have you considered the possibility that the gas tanks don't explode because they're empty?

And the opening the doors thing, obviously there are tactics involved. You just don't go opening up doors all willy-nilly when faced with a hostile situation.
 
What I don't understand is that there have been 3 Calls of Duty before this one.. All 4 of them are essentially the same game... I mean, why change it.. People like the game so why would they want to be stupid and try and switch it up?. Sounds like you were expecting Battlefield 3. :rolleyes:
 
IIRC Mythbusters tested shooting at propane tanks and they didn't blow up. The bullet just made a hole and the tank emptied.
 
Yes, Call of Duty is essentially a rail shooter. It largely relies on scripted sequences to make sure you see a certain event from a certain angle. Generally, those events are actually very cool and inventive. What's the point in writing a great story if somebody is going to be more interested in hopping in one of the gunner trucks and running over civilians instead of listening to exposition?
 
It looks like a friggen awesome game, so much of it is done so well, that's what makes it all the more dissapointing that it has such glaring flaws:

If you shoot propane tanks, they don't blow up.

You can't jump on top of an oil barrel?

You can't open a door? You have to wait for some other soldier to open the door, wtf is that, or am I just ignorant and can't find the "open door" command?!?

I just shot the guys on a truck with a .50 caliber mounted on the bed, why can't I A: get in the truck and drive it or B: grab the .50 and start blasting away??? Ugh.


I tried to run past where a soldier was pulling out barbed wire, before he had it in place, there was some kidn of invisible fence. Invisible fences don't belong in FPS games, they are a cheap shortcut out of good level design and annoying as hell.

I see grenades lying all over, but I can't pick them up, irritating.


I'll try shooting at the propane tank more to see if it makes a difference, but I shot it like 10 times and it was just one of those small ~2 foot tall ones you use for gas grills.

I guess I'll try playing a little more, but if there's not some way to fix these issues then I can't see how the game could be playable.

It sure looks cool though.


Sounds like you're expecting a game where you shoot inanimate objects and interact with the environment instead of a solid FPS game. Please try second life, I heard you can do whatever you want in that game. You can even create a house with 50 doors which you can open one after another, that might be up your alley.
 
Sounds like you're expecting a game where you shoot inanimate objects and interact with the environment instead of a solid FPS game. Please try second life, I heard you can do whatever you want in that game. You can even create a house with 50 doors which you can open one after another, that might be up your alley.

lmfao, nice one. made my day:D
 
If you shoot propane tanks, they don't blow up.

This isn't Crytek

You can't jump on top of an oil barrel?

Minor inconvenience.

I tried to run past where a soldier was pulling out barbed wire, before he had it in place, there was some kidn of invisible fence. Invisible fences don't belong in FPS games, they are a cheap shortcut out of good level design and annoying as hell.

Then you don't like HL 1 and 2 and many other FPS?

I see grenades lying all over, but I can't pick them up, irritating.

Well you do have a max carry limit.


I guess I'll try playing a little more, but if there's not some way to fix these issues then I can't see how the game could be playable.

wow

........................
 
Its basically a rail shooter with never stopping spawning enemies unless you cross a certain point.

It has been said many times it seems that way. If you stay there they run out of men, then when you move up to the next building / spot, you fight again.
 
But how can you know that you're not to shoot at machine guns that are firing at you? I assume that if a gun is shooting at me like that, then I can kill the gunner and stop it. I generally try to kill everything I can see, then advance to the next point. In COD4 I can't play the way I do in say Crysis. When I couldn't kill the machine guns I was like WTF, so I went into "god mode" and was even more like WTF when I found out they are fake BS auto guns. Also the infinite spawning enemies and enemies spawning at trip points really suck in the SP mode. Yeah...too linear and fakey for me. Crysis FTW! And for the record I'm not like a whiner that is pissed and can't beat it, I did beat the SP.
 
you aren`t supposed to kill those anyway so why bother
Plus it doesn't make sense to render enemies you won't end up seeing anyway.

You can break any game if you try hard enough. The Call of Duty formula has always been "on rails", so why should anyone expect otherwise?

the only complaint I have with the game mechanics are the constantly respawning enemies. It's not so much that they respawn, hell, it's war, it's supposed to be chaotic. But I don't like it when I'm two feet away from an invisible marker that I have to walk over to trigger the next action. Once you're in a situation like that, it takes you out of the immersion only to tell you "Hey stupid! Walk over there!", when it would have made just as much sense to try and clear out the enemies that were in your way to proceed.

But how can you know that you're not to shoot at machine guns that are firing at you? I assume that if a gun it shooting at me like that, then I can kill the gunner and stop it. I generally try to kill everything I can see, then advance to the next point. In COD4 I can't play the way I do in say Crysis. When I couldn't kill the machine guns I was like WTF, so I went into "god mode" and was even more like WTF when I found out they are fake BS auto guns.
You can also make the argument that you would have to be incredibly lucky to shoot down a gunner with medium/short range weapons. Tons of games take shortcuts like these, it's just a matter of making them harder to find.
 
SilverSierra; then just go play Crysis.
CoD4 is just like it's predecessors. If you have not played any of them b4 now, don't bother, you will not like them. Some games appeal to some people, and not others.
 
But how can you know that you're not to shoot at machine guns that are firing at you? I assume that if a gun is shooting at me like that, then I can kill the gunner and stop it. I generally try to kill everything I can see, then advance to the next point. In COD4 I can't play the way I do in say Crysis. When I couldn't kill the machine guns I was like WTF, so I went into "god mode" and was even more like WTF when I found out they are fake BS auto guns. Also the infinite spawning enemies and enemies spawning at trip points really suck in the SP mode. Yeah...too linear and fakey for me. Crysis FTW! And for the record I'm not like a whiner that is pissed and can't beat it, I did beat the SP.

You know because your superior says "ignore those and follow me." Pay attention.
 
Please tell me the OP was joking.... it sounded sarcastic.

lol@ the fake guns though. I understand why they did it, but it's still kinda funny.

Like others have said, it just depends on your preferences of gaming style. Personally I love the CoD SPs... Who wants to jump on barrels anyway... just play the game geez. :p
 
SilverSierra; then just go play Crysis.
CoD4 is just like it's predecessors. If you have not played any of them b4 now, don't bother, you will not like them. Some games appeal to some people, and not others.

I liked the previous cod games, in fact cod2 was one of my favorites when it came out. I think Crysis was so much better than other games I've played, that I expected more (realism) in call of duty 4. I mean it seems like a modern, prettied up cod2 IMO. Maybe that was their goal? :confused: It was a fun game anyway, just some parts of the SP seemed so unrealistic.
 
I really enjoy COD4 compared to crysis or UT3. Crysis dont even get me started on, and was never a big fan of UT3. The multiplayer of COD4 is where its at, and with competitive teams forming around the game, its going to get even better. I need to check out the orange box. Reviews for that game is incredible.
 
I believe the OP is talking about the fact that if there is a door that "is" openable, then it should be able to be opened......by "ANYONE".

It doesnt matter that its not something a soldier would do or that he isnt the proper rank and that higher ranking soldiers should be the ones opening/breeching the door.

Its a matter of:

Its a door, doors are made to be opened to gain either entry or exit from a building. Bad thing to do while sneaking around or not, it should be the players decision to make that mistake or not.

Ive not played this game myself, but have read nearly every thread here about it and it pretty much seems to me that, although the game has a story line, the MAIN point of the game is to play multiplayer and run around trying to shoot the other team. At least thats what it appears to be to me.

The single player mode, for lack of a better description, seems to be more of an introduction to the game (for the person who hasnt played CoD before) to get used to the different firearms and learning your way around the different levels (assuming the MP mode uses the same levels).
 
my thoughts from another thread.

i really didnt like the last act. way to run and gun and you take way to many hits to stay in the mindset of the mission.
I found killing the badguys was pointless...Unless they are specifically blocking your path, killing one just spawns another.
Its ok for some missions, but it really got to me when your escorting the tank through the streets. at one point, i just took up position and was picking guys off. for like 20 min, I watched the same enemies run around the same wall, goto the same spot and shoot at the same place. kill them, repeat, exact same thing. Its just an endless stream of stupid badguys.
Clearing some building was retarded because the que to stop spawning them was inside the building, so you have the building surrounded, but dont enter the que range, and enemies just keep spawning, like +500 out of a 2 story house...non stop until you hit that cue. Clearing the map served no purpose but to waste time.

I know they tried to make things as intense as possible but after long, I found myself just shooting what I had and sprinting to the next cue spot to stop the respawning.

In the Chernobyl and AC130 missions, the immersion was fantastic, I felt like I was there....but the rest of it, I felt like I was playing Serious Sam.

When your teammates disposable and respawn instantly, it removes any team connection you have with them. I didn't care what happened to them, I had no reason to cover them or shoot someone who was shooting them. I know they wanted to it feel like you were playing with a large force, but it felt like it was just me, with a bunch of junk in the background.
Same with the SAS guys, completely invincible.

heck, your player can take a dozen hits, hide for 10 seconds and be full health again....common

Story was no better or worse then most games....I found it painfully cliche, and the killing of the main characters seemed like it was a sorry ass attempt to add some sort of drama. The death scenes were well done, but after your first character gets killed by the nuke, I completely expected the rest of the missions to be suicide missions.

I loved the bullet penetration though....honestly, as much as I disliked COD4, I loved hitting people through the walls.

visuals were good, voice acting was good, weapon sounds were crap, weapon feel was crap....they didnt feel like guns at all....I donno how to saw it, they didnt feel like they had an mass.

Controls didnt even have an option to switch guns to single fire right?

I wanted to like COD4, I honestly did. I played it with an open mind and, wasnt comparing it during play...I just tried to enjoy the game...but it didnt take long for me to sit back in my chair and say to myself "this is fucking stupid"

the game has zero replay ability for me except for 2 parts. the chernobyl part and the AC130 gunship parts....honestly, make an addon pack of 20 gunship only missions and Ill play this for years.

Below is my initial comments of the demo, and im basically still there.
beautiful game. Runs like butter at max widescreen setting on the rig in my sig.

Few things I didnt like:
Gun sounds were terrible
Way to much going on at once. Game turns into a run and spray with so much going on....really removes any tactical fighting.
Your team basically holds down the triggers the whole game...burst fire anyone? nope.
Respawning enemies removes any point of actually killing any that are not directly blocking the path to your objective.
Respawning teammates really takes away from any concern about yourself or your team.

Few things I really likes
Eotech weapon optics :)
Night vision with the IR from the LAM on your gun
player animations are great, especially when recieving headshots
SHOOT THROUGH WALLS!!!!! I have been waiting for ever to find a game that does weapon penetration decently. Enemy hides behind a wooden box in other games, your screwed....enemy hides behind almost anything in this game and you can still get them.

Game is intense, but its to much. Slow things down, make it a little more tactical. Right now the game is to much run and gun. Mix in a bit of R6 Vegas or GRAW and you got a pure winner.
 
If you shoot propane tanks, they don't blow up.

Nor would they if you did it in real life. No idea why baddies in games insist on placing barrels of a mysterious volatile substance around themselves if they explode when exposed to a sharp kinetic impact anyway.

You can't jump on top of an oil barrel?

You go and find an oil barrel that comes waist-high on an average bloke. I'd be surprised if you could, too.

You can't open a door? You have to wait for some other soldier to open the door, wtf is that, or am I just ignorant and can't find the "open door" command?!?

Fair complaint.

I just shot the guys on a truck with a .50 caliber mounted on the bed, why can't I A: get in the truck and drive it or B: grab the .50 and start blasting away??? Ugh.

Because the developrs inconsiderately decided not to pander to your every whim. Oddly.


I tried to run past where a soldier was pulling out barbed wire, before he had it in place, there was some kidn of invisible fence. Invisible fences don't belong in FPS games, they are a cheap shortcut out of good level design and annoying as hell.

Fair complaint.

I see grenades lying all over, but I can't pick them up, irritating.

Then you've all the grenades you can carry already.

Of the points made, only 2/6 are in any way valid. The rest amount to "the developers failed to establish a telepathic link with me, and as a consequence the game isn't entirely as i've decided it ought to be". It's a common phenomenon in games.

Personally, I regret not forcing the Crysis developers to tone down the MP strength mode so it's a little harder to go around battering people to death in one hit, or holding a gun to the head of the Half-Life 2 team until they made the game more than a big canal trip with a physics gimmick, but at the end of the day i've only myself to blame.
 
To Droc

**Spoilers**

I would like to know what games you like. FPS wise, just curious.

I find it hard to listen to another persons perspective/opinion of a game when I disagree so much. No offense to you or others that don't like the game. You're entitled to whatever. I just don't really see how your points affect the game.

I think Infinity Ward hit dead on with what they were aiming for, as they've done previously. It's not meant to be a Rainbow Six tactical/super-strategic game, so lets stop with that right now.

Doors not opening, respawning enemies, self-firing gun turrets. I find these to be just nit-picky little shit things that people like to harp on for some reason I'll never understand.

I really want to dissect your post, but I'll try to refrain.

I've never felt like I was forced to do anything in the game, not forced to clear sections, or building. Everything seemed to fall into place nicely.

I thought the story and characters were well done. Maybe a bit cliche, but what isn't these days? There were only like 4 noticable characters that didn't die until necessary. I felt the deaths were well done and was definitely bummed in the end was Soap was the only one left. They were awesome characters and I'm sorry you didn't care when the medic was trying to revive Price only to fail. I noticed they didn't die, but there were plenty of others that did. Also very realistic I though. I might not have covered Price and Gaz as much but I sure as shit knew I could buy it at any moment.

Anyway, I dunno. Have fun with Halo 4.
 
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