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=================================="If you are trying to run strobing on a high resolution monitor, you have to run much lower settings in order to get sustained (not average) 100fps or better. It's a huge difference.
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Easier to render games with very high fps work pretty well with ulmb.
Running 1440p or higher rez with any kind of high to ultra settings on the most demanding games won't let you sustain high fps, only average it.
I don't disagree and I can see the extra frames bringing smoothness to everything, not just games. However, for lot's of cinematic games 60fps is well beyond the consoles 30fps or movies. There are plenty of games that I'd rather have real 4k at max settings and 60fps like the [H] graph I showed than 144hz or whatever.I disagree for my tastes at least. 60fps is molasses and the worst smearing blur of the whole screen in 1st/3rd person games where you are continually moving your viewport around. High fps + high hz is not just for twitch gaming, it is a huge aethetic benefit in both motion clarity (blur redcution) and motion definition (double or more the unique motion state images in a flip book that is flipping twice as fast). This creates tighter sample and hold blur to more of a soften blur and better with good overdrive, instead of smearing blur at 60fps ...
When you say "gets X fps" you are talking about the AVERAGE so you are really ranging down into 50 and on some games even down to 30 fps in your fps graph 1/3 of the graph. This is sludge to me. Think of a strobe light cutting away motion definition but instead of seeing the black state you just see the last action frozen through the black states of the strobe light. That is what's happening to everything in the game world and the motion of the viewport itself when you run 60fps-hz instead of 100 to 120fps-hz. where you would get glassy motion and more defined pathing (more dots per dotted line) and even more animation cycle definition.. as well as the movement keying and mouse looking of the entire game world moving in the viewport relative to you moving with more definition and glassiness with half the blur. So it is very aesthetic. 4k, at least sub 100fps-hz, makes for good screenshots.
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The problem you face isn't technical. The loudest advocates of the ultra-high refresh monitors, and whom the manufacturers market to, are twitch gamers, not everyone else. They go so far as to start using TN panels which have awful colors to get there too. Some day we may not have to make those compromises, but for now, I haven't seen a high refresh rate monitor outside of OLED that looked even remotely good.I said that high hz + high fps's benefits are not just for twitch shooting advantage - it is a very aesthetic difference.
That was the main point of my post. While people continually post that it's just for twitch shooters and ignore or dismiss it's massive aesthetic benefits in games, I'll keep posting examples of what they are ignoring.
whom the manufacturers market to, are twitch gamers, not everyone else. They go so far as to start using TN panels which have awful colors to get there too.
ROG Swift PG27UQ is the very first monitor to run 4K UHD (3840 x 2160) content at a 144Hz refresh rate, providing gamers with detailed ultra-high definition visuals at extremely smooth frame rates and a 4ms response time. Get unmatched levels of details, sharp images and crisp text.
Start saving now, the 21.6" panels cost $5K.
120Hz is starting to become normal "office" standard even in phones because of it's better feel. They have OLED too. Phones get all the good stuff while we're still stuck in 2005Thus, when people point out that currently, all the high refresh rate is primarily for twitch gaming, they are correct. I do wish it wasn't like that.
120Hz is starting to become normal "office" standard even in phones because of it's better feel. They have OLED too. Phones get all the good stuff while we're still stuck in 2005
I don't see why 120Hz shouldn't be the standard for office monitors as well, it does allow smoother operation even in dekstop UI.
The problem you face isn't technical. The loudest advocates of the ultra-high refresh monitors, and whom the manufacturers market to, are twitch gamers, not everyone else. They go so far as to start using TN panels which have awful colors to get there too. Some day we may not have to make those compromises, but for now, I haven't seen a high refresh rate monitor outside of OLED that looked even remotely good.
Thus, when people point out that currently, all the high refresh rate is primarily for twitch gaming, they are correct. I do wish it wasn't like that.
I don't disagree and I can see the extra frames bringing smoothness to everything, not just games. However, for lot's of cinematic games 60fps is well beyond the consoles 30fps or movies. There are plenty of games that I'd rather have real 4k at max settings and 60fps like the [H] graph I showed than 144hz or whatever.
Not necessarily. 240 Hz panels certainly do use poor quality TN panels these days, but they are often 1920x1080 and marketed directly at the Twitch gamer who refuses to play with anything more than 800x600 resolution with the mistaken perception it gives them an advantage. 120 Hz is becoming ubiquitous in nearly every display market segment because the advantages outside of gaming are apparent. Even most gaming displays with high refresh are using IPS or IPS-type panels these days. The panel in the PG27UQ is one of the best LED LCD I have ever seen.The problem you face isn't technical. The loudest advocates of the ultra-high refresh monitors, and whom the manufacturers market to, are twitch gamers, not everyone else. They go so far as to start using TN panels which have awful colors to get there too. Some day we may not have to make those compromises, but for now, I haven't seen a high refresh rate monitor outside of OLED that looked even remotely good.
Thus, when people point out that currently, all the high refresh rate is primarily for twitch gaming, they are correct. I do wish it wasn't like that.
variable backlight
varying sized white patch on black background or black patch on white background yielded
black depths of .03 to .08, .15 to .37
contrast ratios of 946:1, 2320, 4225, 4986, 8725, 11,900:1
HDR overall white 1285nit, black depth .03 , contrast 42,833:1
TFTcentral about PG279Q gaming IPS
So what does this all mean? Well it means that the pixel response times of the screen will vary a little depending on the refresh rate you're using. If you plugged in a 60Hz console, the response times would be ~8.5ms G2G, still very good for an IPS panel. If you use G-sync and the refresh rate fluctuates between 30 and 144Hz, the response times are controlled dynamically and will vary a little as refresh rate changes. To be honest we aren't talking huge differences, although when you combine the slightly higher response time impact on blurring, with the impact of lower refresh rates on perceived blur, you will notice some difference in motion clarity depending on your active refresh rate. The variation in response times isn't really a big factor, and you're more likely to notice the difference in motion clarity caused by the changes in refresh rate anyway.
"the 'normal' mode showed a good improvement compared with at 60Hz, with average G2G response time improving from 9.3ms to 6.9ms when at 98Hz, and a little lower at 6.6ms at 120Hz. "
hopefully 2019 .. I'll end up with a 55" LG 4k HDR OLED with HDMI 2.1 's 120hz at 4k , VRR (variable refresh rate) , QFT (quick frame transport for low input lag gaming)... but it will require puwerful gpu(s) in the future to run it. At that size my desk would have to sit further away but with the right kind of setup - I'd have the option when running more demanding games to run a smaller 21:9 or 16:9 rez within that screen to get higher fps while gaming and still have quite a large screen with infinite black level, per pixel emission which avoids halos and glows and uniformity issues, tiny response times, and HDR with HDR color volume.
It would be great if 1080p to 4k scaling would work properly as another option but that doesn't seem to be happening. 1440p scaled at 4k usually ends up looking better but I've never been a fan of improper scaling.. Spending $2k+ now on a FALD at 27" size isn't happening knowing I could save that money towrd a HDR OLED 4k 120hz VRR in 2019 and gpus in 2019 - 2020. For me 4k would be good at 40" (or bigger further away) to get more desktop real estate and allow me windowed/other resolution and aspect ratio options without going tiny.
I personally can't wait for 120/144hz to become ubiquitous. 4k, HDR 100/120/144hz panels are very new. I can see the effects of a low 60hz panel, I can seem the effects of a low resolution panel, I can see the effects of a panel with poor color and dynamic range. For now it's a trade off and does depend on what games you play and your preferences. Personally, I can tolerate 60hz better than I can tolerate low resolution in most cases. That includes the desktop and most games I play. 60hz is still a huge increase over consoles or movies!Not necessarily. 240 Hz panels certainly do use poor quality TN panels these days, but they are often 1920x1080 and marketed directly at the Twitch gamer who refuses to play with anything more than 800x600 resolution with the mistaken perception it gives them an advantage. 120 Hz is becoming ubiquitous in nearly every display market segment because the advantages outside of gaming are apparent. Even most gaming displays with high refresh are using IPS or IPS-type panels these days. The panel in the PG27UQ is one of the best LED LCD I have ever seen.
I personally can't wait for 120/144hz to become ubiquitous. 4k, HDR 100/120/144hz panels are very new. I can see the effects of a low 60hz panel, I can seem the effects of a low resolution panel, I can see the effects of a panel with poor color and dynamic range. For now it's a trade off and does depend on what games you play and your preferences. Personally, I can tolerate 60hz better than I can tolerate low resolution in most cases. That includes the desktop and most games I play. 60hz is still a huge increase over consoles or movies!
Edit: this all started with people lamenting that you can't play games at 4k, when you can. It's just a different set of compromises depending on your preferences, resolution is one of them. The monitor that has greater specs than your eyes doesn't exist quite yet, but we're getting closer.
The 27" FALDS are the best monitors out right now but that is only because hdmi 2.1 wasn't ready for 2018. If you want size, get a LG 4k HDR OLED with hdmi 2.1 120hz native 4k with VRR + QFT in 2019 , or a Samsung "QLED" 4k HDR VA LCD with 120hz native 4k, VRR, QFT.. The smallest they go is 55" but if you have the room to rearrange your desk to be further from the monitor I see no problem there. In fact, it would allow me to run 21:9 or 21:10 or even smaller 16:9/:10 resolution(s) 1:1 for higher frame rates while still having a very large viewport/monitor.
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LG 4k HDR OLED with hdmi 2.1 120hz native 4k with VRR + QFT in 2019
LG 2018 C8 60Hz Rtings review
OLED per pixel emissive avoids FALD halos/glow and any screen uniformity issues, and it has INFINITE:1 contrast ratio which is amazing but there is still the chance of burn in over time.
- Real scene HDR Brightness is very good, but still short of the 1000-4000 cd/m² HDR is mastered for. Large bright scenes are very dim due to the Automatic Brightness Limiter(ABL).
- Black Level.. Infinite:1
- The OLED55C8PUA has perfect black uniformity, with no clouding due to its ability to turn off black pixels.
- Excellent color and white balance dE after calibration, better than the C7 and Samsung's Q9F. While the calibration out of the box was already very good, after calibration the colors were nearly perfect. Gamma follows our target almost perfectly.
- The C8 has decent coverage of the P3 color space, but is unable to produce overly bright, saturated colors.
- C8 displays our test gradient smoothly with no significant banding. In certain scenes there is some banding noticeable in large areas of similar color. This can be reduced by enabling 'MPEG Noise Reduction', which toggles the gradient smoothing feature of the C8. This reduces the visible banding but also results in a loss of fine detail.
- OLED TVs such as the LG OLED C8 have an inherent risk of experience permanent image retention.
- C8 handles motion extremely well. The near instantaneous response time is excellent for watching sports or playing video games, as there is no ghosting or trailing during fast motion. Also, there is no visible flicker since there is no traditional backlight on OLED TVs, unlike Samsung's QLED technology. One downside to OLED technology is that there is some stutter when playing low frame rate content, especially when watching movies or TV Shows.
- Like all OLED TVs, there is no visible backlight flicker which helps motion appear smoother, but it does result in some persistence blur.
- 4k @ 60Hz + HDR : 29.4 ms
- 4k @ 60Hz @ 4:4:4 : 21.1 ms
- 1080p @ 120Hz : 21.9 ms
- Great choice for PC use. Image remains accurate when viewed at an angle so the sides of the screen are uniform. Supports chroma 4:4:4 for clear text across all backgrounds
- the brightness of the screen changes depending on the content and areas of static content may have a risk of burn-in (see here)
An alternative to burn in concerns would be whatever the samsung Q8F series equivalent will be in 2019. They are HDR 1000 FALD VA tvs.
The high end samsung "QLED"s already support VRR/free-sync on amd gpus and xbox one in their 2018 model, they just can't do 4k 120hz native input yet since there is no hdmi 2.1 circuitry in 2018 tvs.
Samsung Q8F (rtings review)
- Excellent wide color gamut
- Feels responsive due to low input lag
- Great motion handling
- the viewing angles are poor so the sides of the screen lose accuracy when viewed from up-close.
- "Excellent contrast ratio on the Samsung Q8F. It features a full array local dimming feature and is able to get very deep blacks. 7957:1 "
- "Very good brightness with HDR content. Small highlights are hitting the target 1000 cd/m² that HDR is mastered for. The screen brightness dips considerably with very bright scenes, but is still good for a bright room. Similar brightness to the LG C8, but with brighter highlights in very dark scenes, as shown by the small window tests."
- "Excellent wide color gamut. The Q8FN can display nearly 100% of the P3 color space, and has the highest Rec.2020 coverage we have ever seen, although it is very close to the 2017 Q9F"
- Update 06/08/2018: FreeSync has been tested and the score has been updated. FreeSync was supported from our Xbox One S and our Radeon RX 580 GPU, in 1080p, 1440p and 4k resolutions. FreeSync is activated by enabling the TV's Game mode and FreeSync settings
- Excellent low input lag on the Samsung Q8FN QLED TV. Input lag is exceptionally low with 120 Hz content, similar to the NU8000, and better than the LG C8. It can display most resolutions without any issues, but chroma 4:4:4 is not supported in PC Mode with a 1440p@120Hz signal (Likely a bandwidth limitation that will be overcome with hdmi 2.1 models in 1440p and 4k 120hz)
- 4k with Variable Refresh Rate : 15.4 ms
- 4k @ 60Hz @ 4:4:4 + 8 bit HDR : 16.7 ms
- 1080p with Variable Refresh Rate : 6.5 ms
- 1440p @ 120 Hz: 10.0 ms
- can also interpolate games while keeping a low input lag, which is great for smooth play. 4k interpolated: 20.8ms
- Great choice for a PC monitor. Picture quality is good. The TV supports chroma 4:4:4 for clear text across all backgrounds, and it has low input lag so the TV feels very responsive. It also has a low response time
You are living in a golden era of display technologies
The progress made in the last 15 years is absolutely astonishing. 15 years ago I was using a monitor that was not that different from what was available 30 years ago.
Today I have a huge display wall with lifelike colors, no distortions, no artifacts or smearing or noise (it is in fact perfect). It does not tire my eyes or irradiate my face to watch it all day. It is light and power efficient. And I can get it new for less then $2000.
The 4k @120hz will happen one day but it will be a very minor bump in display experience and not the nirvana you imagine it to be.
4k @120hz will happen one day but it will be a very minor bump in display experience and not the nirvana you imagine it to be.
Today I have a huge display wall with lifelike colors, no distortions, no artifacts or smearing or noise (it is in fact perfect). It does not tire my eyes or irradiate my face to watch it all day. It is light and power efficient. And I can get it new for less then $2000.
Burn-in on OLED screens is caused by the diodes emitting less light as they age. In theory any color except for true black can cause burn-in on an OLED screen, but we don't quite know the long term causes yet. In theory the brighter your screen is, the faster the pixels will age and you will see long term effects. Initial symptoms will be some areas of the screen appearing dimmer than the rest of the screen. Older screens also tended to show a slight red-green shift in colors since the blue diodes aged faster, but newer pixel structures have helped to alleviate that. There are some tools that claim to reverse burn-in; all they do is age the rest of the screen to the same levels as the burnt-in part.
Hi and thanks for contacting us and pointing this out. These uniformity issues are visible in person, and the brighter areas resemble the Live CNN TV around week 6 (see here). We expect that this is overcompensation (a result of the algorithm).
As long as more varied content is displayed during the rest of the week, you should not see permanent burn-in. There might be temporary image retention around the HUD (Heads-Up Display) elements after a 2-hour play session, but they usually go away after displaying more varied content. Running the fix program in the TV menu can help remove temporary image retention. It is important to note that permanent burn-in is caused by the pixels emitting less light as they age. Therefore, we expect the effect to be cumulative, so the total time during the life of the TV that the same pixels are illuminated has more importance than the length of the playing session. A good way to reduce the risk of burn-in is to display varied content as the pixels will wear more evenly across the screen.
I'm enjoying this thread very much, but I gotta say, whenever I read posts like "4K 144HZ GSYNC HDR OR BUST" I can't help but roll my eyes.
20 years ago, I was playing on crappy 15" CRTs on 640x480 @ 60hz and felt like that was glory. SDR, garbage refresh with our game hardware back then, lol at adaptive sync anything... and it was GREAT anyway. Now I'm using a frigging 4K 40" display. Sure, I wish I didn't have trouble with some games when trying to force 21:9 within it, but you know what? Anything above 1080p60 is freaking amazing and you should be glad that's baseline quality these days. But it's all a matter of perspective.
Sometimes I force games to 640x480 to scratch the nostalgia itch of super blurry graphics... and if you want to have a laugh, try 320x240... that was AMAZING because it finally ran SMOOTHLY back in the day before GPUs or even earlier on my Voodoo Banshee
People need to turn off their framerate counters and just enjoy games on their chosen platform(s).
When people say "OR BUST" about this currently, I think we mean that we know the page is turning and HDMI 2.1 120hz 4k HDR VRR is just around the corner.