All I know is in the first 30 days of launch they will have sold over 2 million retail copies. Maybe close to 3 million. Just my guess.
I will be surprised if they don't have in excess of 2 million preorders.
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All I know is in the first 30 days of launch they will have sold over 2 million retail copies. Maybe close to 3 million. Just my guess.
I can't believe how excited I am about this game. Huge Star Wars geek. This is after swearing off MMO's. Cancelled my WoW account awhile back and getting caught up on my backlog.
As far as I'm concerned it's already better than SWG. Of course that doesn't take much.
If you are comparing it to the crafting/housing, it does. No other mmo has came even close to how good it was done in SWG since then (and before that UO).
If you are comparing it to the crafting/housing, it does. No other mmo has came even close to how good it was done in SWG since then (and before that UO).
I've played MMO's for nearly 10 years and the entire time and 15 or so MMO's later, i've never given two shits about "crafting" or making stuff, its fucking utterly boring. When I go online, I wanna kill shit and other people and then pay for good, quality stuff. Rinse, repeat. Period.
I've played MMO's for nearly 10 years and the entire time and 15 or so MMO's later, i've never given two shits about "crafting" or making stuff, its fucking utterly boring. When I go online, I wanna kill shit and other people and then pay for good, quality stuff. Rinse, repeat. Period.
I wasn't a crafter, but it was so fun because all th eplayers crafted stuff WAS useful, the player armor, etc was some of the best equipment in the game and it's what you used at higher lv's.
In turn resources you'd find ou tin the world player crafters would need. They'd pay people to bring them resources to use in crafting, or build things for them.
This gave the entire game economy a sense of community, locally on each planet you'd have known crafters, etc.
You simply do not experience this in other mmo's really, likle WoW or anything, there's no sense of a real "Community" which you have with player crafting/housing like in SWG or UO.
If you never played either UO or SWG, it's easy to say "I don't give a shit" becaus eyou never experienced all it can bring to the table, and not just for the crafters, but everyone else in the world.
When is the last tim ein an mmo you went to a crafters shop, couldn't find what you wanted, he was there in hi sshop and you ask him and he offers to make it for you while you talk a bit and actually carry on conversations like you would do in a real store or such? Then over time you keep using their hsop and they offer you discounts because they get to know you better.
In almost any mmo crafting is treated as a crap-side thing that is tacked on with loot being > player crafted items, where things like Global auction houses ensure you never once have to even talk to the crafter for whatever you need.
It 's like throwing Ebay into the middle ages, and imo that hurts the game more othen helps.
I wasn't a crafter, but it was so fun because all th eplayers crafted stuff WAS useful, the player armor, etc was some of the best equipment in the game and it's what you used at higher lv's.
In turn resources you'd find ou tin the world player crafters would need. They'd pay people to bring them resources to use in crafting, or build things for them.
This gave the entire game economy a sense of community, locally on each planet you'd have known crafters, etc.
You simply do not experience this in other mmo's really, likle WoW or anything, there's no sense of a real "Community" which you have with player crafting/housing like in SWG or UO.
If you never played either UO or SWG, it's easy to say "I don't give a shit" becaus eyou never experienced all it can bring to the table, and not just for the crafters, but everyone else in the world.
When is the last tim ein an mmo you went to a crafters shop, couldn't find what you wanted, he was there in hi sshop and you ask him and he offers to make it for you while you talk a bit and actually carry on conversations like you would do in a real store or such? Then over time you keep using their hsop and they offer you discounts because they get to know you better.
In almost any mmo crafting is treated as a crap-side thing that is tacked on with loot being > player crafted items, where things like Global auction houses ensure you never once have to even talk to the crafter for whatever you need.
It 's like throwing Ebay into the middle ages, and imo that hurts the game more othen helps.
It will be the first MMO to really challenge WoW. I can easily see this game getting 2-3 million subs 12-18 months after launch. Maybe more actually.
Again.. couple new videos of a flashpoint, showing some 1337 sniper skills.
Wonder how fun it would be to play a non-force user
I'm also contemplating going a non force user. I'll be looking more into the Imperial Agent and how well they heal compared to the Sith Inquisitor.
If I were to play this game I'd definitely go for a non force user. I mean how legit would it be to be just some dude and totally kick some Jedi ass.
I hope they get the game balanced right at release
MMORPG's are never "balanced right" .
by balanced right, I mean that there is no glaringly overpowered or underpowered class.
Which is very often based on opinion, as well as situation, not actual balance issues. As I said... .
It's going to be amusing when all the "I'M SICK OF WOW" crowd that flocks to TOR realizes they're going to be pretty much the same games, just with different IP's.
I don't think that's necessarily a bad thing. If TOR is the same as WoW with a different end game and atmosphere people will love it