Nah thats not going to get fixed and is intentional on Samsungs part. Neo G9 behaves identically to this day. The smaller the highlight in real content the more their FALD algorithm limits brightness to prevent bloom unless APL is very low like test slide conditions. Its only up to around 10% sizes that they let the panel flex because the larger the highlight the less perceived bloom to the eye and even then the stars have to align in terms of APL for a 10% highlight to really get bright. The alternative is how something like the PG32UQX behaves where even tiny stuff like those in the picture get blasted to 600nits+ and cause a huge amount of bloom to pollute the surrounding area. This is Samsungs compromise.
Smaller highlights like that will always look razer sharp in terms of brightness and defnition on a OLED compared to this monitor. Its difficult to come to a conclusion currently regarding brightness because the HDR is busted right now and enabling contrast enhancer as a bandaid screws stuff up on its own.
You can see though from the picture that even up against a OLED its black levels are pretty impressive and thats thanks to how aggressive the FALD is in maintaining an overall bloom free frame. I'm going to wait 1 firmware update before writing it off because I see the potential is there but just held back by terrible implementation on Samsungs part. This is the first LCD I've ever used where the pixel response is close enough to OLED to not bother me.
BTW this was the only highlight I could manipulate in any game I tried to get the monitor over 800nits+
Smaller highlights like that will always look razer sharp in terms of brightness and defnition on a OLED compared to this monitor. Its difficult to come to a conclusion currently regarding brightness because the HDR is busted right now and enabling contrast enhancer as a bandaid screws stuff up on its own.
You can see though from the picture that even up against a OLED its black levels are pretty impressive and thats thanks to how aggressive the FALD is in maintaining an overall bloom free frame. I'm going to wait 1 firmware update before writing it off because I see the potential is there but just held back by terrible implementation on Samsungs part. This is the first LCD I've ever used where the pixel response is close enough to OLED to not bother me.
BTW this was the only highlight I could manipulate in any game I tried to get the monitor over 800nits+
Last edited: