Circuitbreaker8
Supreme [H]ardness
- Joined
- Jul 22, 2004
- Messages
- 5,078
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Xbox.com: Touching on something you mentioned before, just how much more glorious an adventure can owners expect from the title than their PC-loving counterparts?
Howard: Again, it depends on their setup. If they have the absolute latest PC with a video card that is fully shader model 3.0 compatible and a giant HD monitor, they're about the same. The question is, can they get all of that for $399? And does it let them play Geometry Wars? That game rules.
ZX6Master said:This is one of the parts that interests me the most.
Bethesda doesn't seem to think that the X360 is limiting them in any way whatsoever, despite what PC loyalists would have you believe.
defiant said:Yeah...thats why they had to butcher the graphics to get it to run on the X360.
I wouldnt believe any of these hacks anyway, I remember reading a preview from the FEAR developers saying that FEAR would run just as smoothly as HL2 (yeah fuckin right)
That was my take on it too. An XBox 360 user with a HD set will get the full experience. PC user with the bla bla bla card should get a comparable experience. It sounds like, if anything, they optimized it for the XBox 360, since they seem to prefer developing for it over PC. Buuuuttt... I'm still not getting a 360ZX6Master said:This is one of the parts that interests me the most.
Bethesda doesn't seem to think that the X360 is limiting them in any way whatsoever, despite what PC loyalists would have you believe.
Hmm...Please, everyone, buy an HD set ... just please.
ZX6Master said:
They "butchered" the graphics because most of the PC market doesn't even begin to measure up to their minimum requirements. Care to try again?
Gavin Carter said:The scale is along the lines of one and a half times the size of Morrowind, but massive is really the only word you need to describe it.
Gavin Carter said:IGN: Are you still planning on a simultaneous Xbox / PC release? Any notable differences between the two versions?
We plan on having both versions on the shelf absolutely as close to the same date as possible. The path for certification, manufacturing, and distribution for both versions are completely different, so exactly the same day for both will be a challenge, but they should be very close. The two will be identical in terms of content. The only differences are the obvious control one, and the PC has many more visual options to scale the performance up or down based on your system.
Gavin Carter said:IGN: All the still shots we've seen so far have looked great, but what about the framerate? Are you confident that the game will run at a solid 30 fps when finished? What are some of the most problematic areas?
Gavin Carter: I'm confident framerate won't be an issue at all. The only trouble spots are a symptom of the open world we provide the player. For instance, if you train an entire Mages Guild out into the streets for a battle with the guards, you probably should expect things to bog down a bit. But these situations are few and far between. We spent a great deal of effort profiling the game and all the trouble areas we had, and doing everything in our power to make them all run smoothly. We worked hand in hand with Microsoft, ATI, Nvidia, Havok, Emergent, and other companies to ensure our programming was as optimal as possible.
That all depends on the context and the articulation of the argument. What exactly is going to be "dumbed" down? From everything I know and have read, the content is going to be exactly the same. That's the important thing. Your gaming experience isn't going to hinge on some stupid shadow filtering at 45AA and 143AF. So what if the 360 doesn't have the sparkles on the teeth of the NPCs or every scale on the troll isn't bump mapped like on the PC? Ninety percent of people won't notice or care.Kahnvex said:These conspiracy theories about dumbing shit down for the 360 are tired.
defiant said:I find that hard to believe given that pc users conveniently have the options to "turn off" graphical features that they dont need. The X360 has no such option, and therefore, the X360 determines the base line standard of features as both versions are being developed in parrallel.
Of course developers would never undermine pc versions of game for the sake of the console version, I mean look at Deus Ex 2/Red Faction 2/Rainbow 6 lockdown/etc/etc/etc/never ending list of games, those are all wonderful examples of games that take advantage of a pc's capabilities
Yeah, I agree, and I meant tired in the sense that I'm tired of reading constant posts stating that consoles are the downfall of PC gaming. We see it a lot here. But hearing it constantly stated that the 360 is ruining oblivion when the game has reccomended system requirements exceding mine, and the majority of other computer users out there is just silly. Obviously the game has a lot of detail to be had for those of you with awesome systems to take advantage of, and obviously it will look good on the 360 + an HDTV. I just don't get all the fuss. I'm thinking about getting it on the PC, because people keep stating that Morrowind had tons of user developed content available for it.Torgo said:. It's the same game in the end.
So just enjoy the title for what it will more than likely be... a giant kick ass RPG.
ZX6Master said:Are you dense?
PC users who fall below the MINIMUM requirements can't play because their computers can't handle the games even with everything on LOW. No amount of scaling is going to allow them to run settings that aren't there.
Your argument is based around some of the most asinine logic that I've ever seen on this forum. You're placing the blame of mediocre titles on consoles instead of where it belongs; the developers. Are you honestly trying to argue that all PCs are stronger than the Xbox 360? That's what you're saying when you say the X360 is the baseline.
DudeItsMe said:That was my take on it too. An XBox 360 user with a HD set will get the full experience. PC user with the bla bla bla card should get a comparable experience. It sounds like, if anything, they optimized it for the XBox 360, since they seem to prefer developing for it over PC. Buuuuttt... I'm still not getting a 360
defiant said:Yes....I must be dense to engage in console vs pc rhetoric with a dullard like yourself who needs to resort petty insults in order to feed a superiority complex that obviously arises from an inability to cope from having an extremely small penis.
Let me rephrase what I meant by baseline standard. The X360 will determine the maximum features that will be included in the game because of its inability to tailor which options are on off. Say for example, there is no point at all including soft shadows because the X360 cant handle it even if there are some pc users who can. So no....I do not mean that all pcs are stronger than the X360.
And yes....I do blame consoles for mediocre PC titles because more often than not sacrifices in features and design are made to accomodate consoles.
And finally I do not believe the developers excuse that most pc users fall below the minimum requirements because alot of developers talk out of their arse. Case in point, Halo pc, which ran like garbage not because of advanced graphics (like gearbox would have you believe) but because of shitty ass coding.
Yeah...thats why they had to butcher the graphics to get it to run on the X360
No, bans are handed out for very specific reasons. Smart ass comments like this being one example, the flaming going on in the rest of this thread being another.finalgt said:Oh, and on the chance that you actually do get banned for flaming for no apparent reason whatsoever, toodles.