NVIDIA's Work On Adding Ray-Tracing To Vulkan

Discussion in 'nVidia Flavor' started by erek, May 7, 2018.

  1. erek

    erek [H]ard|Gawd

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    NVIDIA has been working on exposing their RTX ray-tracing tech through Vulkan via a VK_NV_raytracing extension that fits with the Vulkan API well. NVIDIA has offered this ray-tracing API design to The Khronos Group as they work towards a multi-vendor standardization for ray-tracing with Vulkan.


    Source: https://www.phoronix.com/scan.php?page=news_item&px=Vulkan-Ray-Tracing-NVIDIA
     
  2. Digital Viper-X-

    Digital Viper-X- [H]ardForum Junkie

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    NV working on creating an open standard?! has hell frozen over?!
     
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  3. DigitalPanhandler

    DigitalPanhandler Limp Gawd

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    they gotta do something to gain good graces after gpp ;)
     
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  4. cpuspeed

    cpuspeed Limp Gawd

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    I'm sure they will find a way to screw with it. maybe paying game developers to use their vk_nv vulcan extension which just happens to run like shit on amd cards.
     
  5. KazeoHin

    KazeoHin [H]ardness Supreme

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    Have a look. They're only helping with specific RTX and NV_RT extensions. This is helping Vulcan access Nvidia's closed standards. It's useless for other GPUs.
     
  6. cpuspeed

    cpuspeed Limp Gawd

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    I was not really serious in my comment. more joking.

    though I could say..see I was right it will run like shit on amd cards!
     
  7. defaultluser

    defaultluser I B Dum

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    Which is exactly the way OpenGL worked, until extensions were standardized in later releases.

    Since Vulkan is vendor-specific by design, why does this surprise anyone?
     
  8. Factum

    Factum [H]ard|Gawd

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    Poor AMD...no free cookies...oh wait...what is the problem again?
     
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  9. ChrisC

    ChrisC [H]Lite

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    Still wish we could turn back time. Mantle, DX12, Vulkan, all these "close to the metal" APIs should never have existed. It's like everyone forgot why DX3D and OpenGL existed in the first place.
     
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  10. Araxie

    Araxie [H]ardness Supreme

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    so you never knew Nvidia it's one of the founders of Khronos Group companies 18 years ago? so yeah, all "Open" Standards have some of Nvidia hands on it, which include openGL, OpenCL, Vulkan, WebCL, WebGL and a large etc.

    They are also part of MIPI Alliance, IMTC and SD Association all open standards, yep hell has been frozen since years =)
     
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  11. GhostCow

    GhostCow [H]Lite

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    Funny how the whole point was supposed to be to save cpu when that's the most under used part of a gaming rig in most games