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NVIDIA is expected to detail its RTX technology on Monday, a culmination of a decade’s worth of work for achieving real-time cinematic rendering. The company will also be demonstrating Ray Tracing for Gameworks, which “enables real-time Area Shadows, Glossy Reflections, and Ambient Occlusion.” Major game engines such as Unreal, Unity, and Frostbite have already stated their support for the new API, which was created in partnership with Microsoft.