https://www.techpowerup.com/review/nvidia-dlss-2-5-1/
Looks better while offering the same or better FPS.
Looks better while offering the same or better FPS.
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Solid analysisThis is truly the future.
Simply magnificent.
Better than yours...?Solid analysis
I looked at it and I wouldn't call it better or even equally as good. Good enough for sure but the problem with DLSS and FSR are things like ghosting which you see in motion and not in a photo. Compared to Native the DLSS images look more blurry and some areas are missing details.https://www.techpowerup.com/review/nvidia-dlss-2-5-1/
Looks better while offering the same or better FPS.
I meant looks better than 2.4.3 which was the previous commercial version of DLSS.I looked at it and I wouldn't call it better or even equally as good. Good enough for sure but the problem with DLSS and FSR are things like ghosting which you see in motion and not in a photo. Compared to Native the DLSS images look more blurry and some areas are missing details.
I looked at it and I wouldn't call it better or even equally as good. Good enough for sure but the problem with DLSS and FSR are things like ghosting which you see in motion and not in a photo. Compared to Native the DLSS images look more blurry and some areas are missing details.
I feel it will in many ways, specially if renderer-artist-game engine start to assume the presence of a technology like that (say text resolution, electric line and other affair the AI could get really good at).I don't think it will ever look as good as it is when set to off. But it can give you a good 15-35% performance increase depending on the game. The ghosting issues vary from game to game. It is less noticeable in some games.
I'm not at all excited for DLSS. FSR is more promising because it works on all GPUs and even works on Linux. It's not as good as DLSS but I feel the people who would benefit from this the most would be users of older GPU's where losing image quality for a performance boost might get you playable frame rates. If DLSS wants to impress me then it should look exactly like the original image because it's also limited to newer Nvidia GPU's. Especially DLSS 3 which is only for the RTX 4000 series.I meant looks better than 2.4.3 which was the previous commercial version of DLSS.
FSR works on everything, but 2.5.1 works all the way back to the 2000 series at least. That's still going back 4 years, and unless you are running ray tracing neither tech is really needed unless you are running something woefully underpowered. Like I appreciate that I can use FSR on my 5700g to make 1080p "playable" for some things but still, it's a stretch.I'm not at all excited for DLSS. FSR is more promising because it works on all GPUs and even works on Linux. It's not as good as DLSS but I feel the people who would benefit from this the most would be users of older GPU's where losing image quality for a performance boost might get you playable frame rates. If DLSS wants to impress me then it should look exactly like the original image because it's also limited to newer Nvidia GPU's. Especially DLSS 3 which is only for the RTX 4000 series.
So is DLSS I thinkit works on all GPUs and even works on Linux.
I'm excited. Despite how much some want to hate on things like DLSS, I think it is great. While it would be nice if GPUs were powerful enough to do everything we want, at native rez, they aren't and we are already pushing some insane power amounts to get what we do. When you are at the limits of what hardware can do, you have three options:https://www.techpowerup.com/review/nvidia-dlss-2-5-1/
Looks better while offering the same or better FPS.
The biggest problem is turning down the resolution never looks good, playing at 1080p native on a 1440p screen looks terrible, the scaling doesn't match, and things are warped or cutoff or both and it just makes a bad situation worse, same goes for trying to play 720p native on a 1080p screen. There are some exceptions to this as some monitors will internally rescale the image or add a black border, but those aren't exactly common unless you are using a TV as a monitor then some of them will do that pretty handily. But even still you are going to have all sorts of ghosting issues as those algorithms were designed for 24 and 29 fps TV/DVD playback.I'm excited. Despite how much some want to hate on things like DLSS, I think it is great. While it would be nice if GPUs were powerful enough to do everything we want, at native rez, they aren't and we are already pushing some insane power amounts to get what we do. When you are at the limits of what hardware can do, you have three options:
1) Lower resolution.
2) Lower frame rate.
3) Back off on effects/details.
None are idea. But image reconstruction gives us a 4th option, by basically backing off on rez and then reconstructing the missing information. Is it 100% as good? No, but it is better than just lowering the resolution. If we want a future where we have photorealistic rendering, high resolutions, perfectly smooth 1000fps motion and so on it is going to involve some kind of image reconstruction. We just aren't getting there via brute force.
I mean, I've seen better and worse scaling algorithms, and some games do an ok job with lower render resolutions internally and then upscaling. None look as good as a good image reconstruction algorithm though. It isn't perfect, but it is what I will choose if available and native performance isn't what I want. Good example is Control. That game is gorgeous with Raytracing but even on my 3090 it chugs. However DLSS Ultra Quality is enough to get performance back up to a level that makes me happy and looks great.The biggest problem is turning down the resolution never looks good, playing at 1080p native on a 1440p screen looks terrible, the scaling doesn't match, and things are warped or cutoff or both and it just makes a bad situation worse, same goes for trying to play 720p native on a 1080p screen. There are some exceptions to this as some monitors will internally rescale the image or simply add a black border, but those aren't exactly common, unless you are using a TV as a monitor then some of them will do that pretty handily. But even still you are gonna have all sorts of ghosting issues as those algorithms were designed for 24 and 29 fps TV/DVD playback.
From my understanding they all do (if they accept under than native signal), unlike CRT an LCD must rescale.There are some exceptions to this as some monitors will internally rescale the image
Tv-monitor tend to use the same upscaling method regardless of the input res and higher the resolution the better. Some has integer scaling but that not the norm unless it changed.1080p will scale correctly for 4K so things will be the correct proportions but it's going to be blocky as hell, and 1440p will have the scaling problems as other dissimilar resolutions,
Each brand has its own method of doing it, last I checked Sony had one of the better upscaling engines on their TVs while TCL and Visio were fighting for the bottom of the list, but I am sure LG and Samsung were right up there so the 3 probably trade around from year to year.From my understanding they all do (if they accept under than native signal), unlike CRT an LCD must rescale.
Tv-monitor tend to use the same upscaling method regardless of the input res and higher the resolution the better. Some has integer scaling but that not the norm unless it changed.
I could be all wrong.
Tech Powerup hosts completed DLL filesSo how do you use this? Just download it and throw it in the game directory?
And what is "fake" in computer graphics in the first place? Everything!Remember that back in the day, hardcore PC enthusiasts would call Anti-Aliasing "Fake Resolution" and say they always turn it off because running at higher res always looks better.
Now those same people probably hate the idea of jagged edges and shader aliasing.
I welcome our new upscaling overlords. I hope it gets better, and with certain algorithms, better than native.