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Nvidia Game Don't Works Latest Victim. Batman Arkham Knight

That's not true at all. The development team added a lot of graphical features to the engine. Just because it's the same engine does not mean it's not getting updated. Just like the UE3 used in Arkham Knight is certainly not the same version you see in Arkham Asylum or City. The main reason why it's not UE4 is most likely because the development team had a good workflow for UE3 and thus didn't need to learn so much new stuff.

I don't see a correlation between Gameworks and poorly working releases. It's just a middleware to provide additional (Nvidia optimized) effects.You might as well complain that games that use SpeedTree are running poorly. If GW was indeed the issue, then all problems should disappear when those settings are turned off. That's not what happens though as the games in question had plenty of issues that don't even touch GW in any way.

Can you find what they added to the engine because I have not been able to. All the improved stuff seems to be directly because of gameworks. The hbao+ and godrays are great, hairworks not so much it looks pretty fake.
Regardless there is a correlation, if a game uses gameworks you can predict it will have a shitty release. However you cannot say that the shitty release depends specifically on gameworks code. It could be that the developer assumes the code will work flawlessly once placed and does not debug.
 
well I tell you what, this is having a negative effect on sales. as of the 24th Amazon has pulled the plug on sales and it is getting mostly negative reviews
 
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please don't get me wrong, i don't care about Fury X or GeForce pissing contest, i always switch GPUs, maybe my next card will be an NV again, all i'm saying is that GameWorks really sucks according to many people now, and this line from TS is very decisive: ''The heavy use of GameWorks is another big problem and it seems any game Nvidia touches at the moment ends up running like garbage.''

I didn't read the article because the game was pulled, thus rendering it useless to me (or has it's uses on a broken game that has been pulled for fixing depends how you like to take it). While you can easily say that GW titles suck because of GW and Nvidia, you can easily see that borked ports were released by some developers even without the GW badge, but saying that lazy or incompetent or not enough developers isn't catchy enough anymore as blaming GW => Nvidia.

In the same correlation I can say that AMD is at fault for BF4. We all know how BF4 was at launch and a good period after that with constant patches and so on, only recently it got to the level it was supposed to be. But there isn't a GW title there, and most love Dice for whatever reason, let's see who to blame .... OMG OMG EA is to blame those greedy bastards!

We can nitpick and spin stuff as each one of wants to, but that doesn't mean we are right.
 
http://www.gdcvault.com/play/1022235/Rendering-the-World-of-Far

It's quite technical but you can see the FC4 engine has a lot of new things.

Pretty good read, some of the updates seem insignificant like making the gun look better although it could be argued that the improved metal look could benefit other assets once they update it with the next dunia engine update like they stated. The lighting updates were pretty good. I had originally though nvidia had done most of the improved lighting work looks like i was wrong.
 
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