rumartinez89
Limp Gawd
- Joined
- Apr 16, 2012
- Messages
- 392
That's not true at all. The development team added a lot of graphical features to the engine. Just because it's the same engine does not mean it's not getting updated. Just like the UE3 used in Arkham Knight is certainly not the same version you see in Arkham Asylum or City. The main reason why it's not UE4 is most likely because the development team had a good workflow for UE3 and thus didn't need to learn so much new stuff.
I don't see a correlation between Gameworks and poorly working releases. It's just a middleware to provide additional (Nvidia optimized) effects.You might as well complain that games that use SpeedTree are running poorly. If GW was indeed the issue, then all problems should disappear when those settings are turned off. That's not what happens though as the games in question had plenty of issues that don't even touch GW in any way.
Can you find what they added to the engine because I have not been able to. All the improved stuff seems to be directly because of gameworks. The hbao+ and godrays are great, hairworks not so much it looks pretty fake.
Regardless there is a correlation, if a game uses gameworks you can predict it will have a shitty release. However you cannot say that the shitty release depends specifically on gameworks code. It could be that the developer assumes the code will work flawlessly once placed and does not debug.