GoldenTiger
Fully [H]
- Joined
- Dec 2, 2004
- Messages
- 27,103
(applauds loudly)
(applauds loudly)
Porsche Unleashed! With all the tape riding under forest and buildings it would look pretty amazing, especially at night.Remaster/update the original KOTOR games and I will be all about it! Something tells me it's all going to be twitch shooters and teenagers trash talking eachother though.
I'd love to see some classic drivers get updated too!
They just used an upscaling algorithm in Quake II and I thought it looked pretty good. I think making new high res assets would ruin the aesthetic of older games. They didn't go overboard with the upscaling in Quake II and it worked.to make older games look good wouldnt that mean reworking most of the graphics assests to make them higher res esp the textures?
Porsche Unleashed! With all the tape riding under forest and buildings it would look pretty amazing, especially at night.
My wishlist:
Thief:TDP
Thief:TMA
Jedi Knight 1 & 2
Bioshock
Skyrim
And I'd really like to see how a 2D Metroivania with RT might look. Hollow Knight already looks great but RT might be pretty cool with the dark areas.
Depends on what you call old.to make older games look good wouldnt that mean reworking most of the graphics assests to make them higher res esp the textures?
...Frankly older games are mostly good because they have simple graphics, are ultra-optimized and people see them that way. I would rather Nvidia not to touch them and let them the way they are.
I would be happy those are all made compatible with today PC and without their old unsupported media protection.
Man, so many old games...
If they had a positive response to Quake II RTX, why not do more? I think it's a great idea.
Half Life 1 (Source) / Half-Life 2 + the expansions like Blue Shift, the Episode 1,2 stuff.
Aliens vs Predator 2 + expansion(~2001)
No One Lives Forever 1/2
F.E.A.R
Jedi Outcast/Academy + expansions (Mysteries of the Sith)
Star Trek: Elite Force
Soldier of Fortune 2
Prey (2006)
Doom 3
Quake 1/2/3
Be a good excuse to replay some of them. And several of those I have replayed all the way through, 3 or 4 times since they came out.
Chances are it will be free upgrades/remakes in the way that Quake II was, so if you own the games already, free RTX conversion.
Imagine playing these games with RTX gives me a huge nerd-boner...
- HL1
- HL2
- F.E.A.R
- S.T.A.L.K.E.R series
- Witcher series
- X3 TC or AP
- Batman Arkham series
![]()
recently we saw hex snipped from 5700 drivers enabling dxr - its just a code base, its not yet enabled.Man they are desperate to sell some RTX cards and they know people don't want the Gen1 $1000 hardware just to play effing Q2........if you're buying RTX to play HL2 with RT you're part of the problem.
Man they are desperate to sell some RTX cards
......if you're buying RTX to play HL2 with RT you're part of the problem...
Gimme Freespace with ray tracing.
Just want to see the lighting from explosions and lasers off the hull of ships...even though it'd be like watching a flip bookIt would be interesting, but wouldn't well.
Rays would have to be veeeerrrryy long - or even longer, and that would have significant impact. (or it would be completely dark.)
// better get ai upscaled textures
Yeah he might wanna check out (S)oftForumOr they are trying to support their existing RTX customer base by helping get more games to support Raytracing? Which is also good for future sales. nVidia's involvement helping game dev's get new graphics features implemented in games has helped us all, regardless of the GPU you own.
What? You saying that people buying a new tech to use said new tech is a problem?
You might not be in the right forum.
you shouldn't need rt to accomplish those. (all you'd need is to apply screen space reflections to your craft.)Just want to see the lighting from explosions and lasers off the hull of ships...even though it'd be like watching a flip book
RTX on- “lookin good”Raytrace duke nukem 3d but only the mirror in the bathroom
What about ships exploding behind you?you shouldn't need rt to accomplish those. (all you'd need is to apply screen space reflections to your craft.)
problem can be tackled in couple waysWhat about ships exploding behind you?
Sounds like a bunch of work that I'd rather someone else doproblem can be tackled in couple ways
1) easy classic - could use couple vertex shaders to create reflections, and light scat effects with pixel shader ~ location based on how close the light object is. (all that you would need to set how often to refresh the cube map based on vertex)
2) multiple camera points with screenspace ref.
3) no actual reflections, just light - could use simple T&L, and omni lights.
reflective surface tho seems like cool approach, though would look like sht in most cases.
[ S ] ettling. damn strikethrough code...@(#$&(!.....What? You saying that people buying a new tech to use said new tech is a problem?
You might not be in the right forum.