Just want to share with people who prefer a 3x1 Portrait config that the current Nvidia 2D Surround solution does not scale as it should under Portrait Mode with DX9.
This is tested with GTX460 SLI, 258.96 WHQL driver, under Windows 7 64-bit running on an X58 + i7 [email protected] system, 3 x Dell U2311H set at 3420x1920 "surround" resolution.
Here's a list of games tested:
All running at fullscreen, the fps is "capped" at 54fps, with very little fluctuation during gameplay. Changing in-game graphic settings from min to max does not change fps at all. Moreover the mouse is choppy along with a lag felt with the rendering, i.e., it is not a normal 54 fps where you can still play smoothly.
In landscape surround mode DX9 is rendered correctly with perfect scaling, i.e., well over 140fps in TF2, and 120fps+ in MW2 (single player uncapped fps).
The above problems under Portrait is not observed for DX11. Bad Company 2, MoH Beta and Dirt 2 are scaling superbly.
As an interesting aside, ATI crossfire (2 x 5870 Eyefinity 6 that the 460 replaced) also does not work at all under DX9 Portrait mode (but fine for DX11, as is the case with Nvidia). However it defaults to a single card and as a result still provides smooth rendering, whereas with the Nvidia solution you are restricted to SLI and so the games are forced to be unplayable.
I would hesitate to call this even a bug, the capped 54fps and choppy rendering indicates this is simply not implemented yet.
A bug report has been officially filed to Nvidia and hopefully it gets turned around soon as my pair of Gigabyte 460 1GB are now shelfed and gathering dust.
This is tested with GTX460 SLI, 258.96 WHQL driver, under Windows 7 64-bit running on an X58 + i7 [email protected] system, 3 x Dell U2311H set at 3420x1920 "surround" resolution.
Here's a list of games tested:
- Modern Warfare 2
- Team Fortress 2
- Just Cause 2
- World of Warcraft
All running at fullscreen, the fps is "capped" at 54fps, with very little fluctuation during gameplay. Changing in-game graphic settings from min to max does not change fps at all. Moreover the mouse is choppy along with a lag felt with the rendering, i.e., it is not a normal 54 fps where you can still play smoothly.
In landscape surround mode DX9 is rendered correctly with perfect scaling, i.e., well over 140fps in TF2, and 120fps+ in MW2 (single player uncapped fps).
The above problems under Portrait is not observed for DX11. Bad Company 2, MoH Beta and Dirt 2 are scaling superbly.
As an interesting aside, ATI crossfire (2 x 5870 Eyefinity 6 that the 460 replaced) also does not work at all under DX9 Portrait mode (but fine for DX11, as is the case with Nvidia). However it defaults to a single card and as a result still provides smooth rendering, whereas with the Nvidia solution you are restricted to SLI and so the games are forced to be unplayable.
I would hesitate to call this even a bug, the capped 54fps and choppy rendering indicates this is simply not implemented yet.
A bug report has been officially filed to Nvidia and hopefully it gets turned around soon as my pair of Gigabyte 460 1GB are now shelfed and gathering dust.