Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
You're assuming something that there is absolutely no proof of. That if people stopped pre-ordering games they'd be delayed more to finalize them better. That assumption as far as I can tell is completely baseless. Just because you don't pre-order the game the publisher will still want to meet quarterly profit margins. So if they planned the release for the Q1 financially, they'll release it so the profit still counts for that quarter. There is absolutely nothing you can do about that.I think you're either completely misunderstanding the scope of what we're talking about or just have no understanding of development and publishing.
First, maybe you also haven't been buying games for very long because there have been PLENTY of releases delayed due to being unfinished.
Now, when a game is released unfinished, it will be immediately outed as such (as this one has been) and very few people will buy it. The publisher will lose out and everyone learns the hard way not to push the release of unfinished games. So if there are no pre-orders, the creators and publisher(s) know damn well they have to release a solid product, else no one will buy it.
So, people should not pre-order because it lets publishers take your money before they finish a product. Once they have your money, they have no incentive to finish a game, which is exactly what Koolthulu said to begin with and, coupled with its massive hype train, is exactly what happened with No Man's Sky.
the Hype train derailed so fast its a world record!
You're assuming something that there is absolutely no proof of. That if people stopped pre-ordering games they'd be delayed more to finalize them better. That assumption as far as I can tell is completely baseless. Just because you don't pre-order the game the publisher will still want to meet quarterly profit margins. So if they planned the release for the Q1 financially, they'll release it so the profit still counts for that quarter. There is absolutely nothing you can do about that.
I've been buying games for about 20 years. Not that it is relevant. Yes many games were delayed but not because people weren't pre-ordering them. But because the developer had enough pull with the publisher to allow a delay.
So basically you want to police what other people do with their money. I don't think that's fair. I don't think the number of people pre-ordering games is that significant anyway. And since most publishers count on cashing in on day 1 DLCs and later DLCs they know if they release a questionable product people will loose interest in the game before buying any DLC. So it's in their best interest to release a quality product regardless of pre-orders.
Besides no mans sky is not simply unfinished. It's turned out ot be a boring game to begin with. I don't think there is an epidemic of unfinished games being released. Even with the ominous simcity relase the biggest problem was server capacity, delaying the game wouldn't have helped that.
No mans sky was also somehow got into public awareness as an AAA game, when in fact it's an indie game. And the hype got so big that even the devs thought they were working on an AAA title hence the 60 price. But it's total crap. So many red flags came up about the game in the last year that I went from being very interested to completely ignoring it by now.
It will NEVER stop. We're just going to lose more and more consumer rights as far as gaming goes.Sadly it doesn't matter how quickly people gave up on the game, since the company already got their money for what is basically an early beta. People need to stop getting caught up in hype and preordering games. This stuff won't stop until us gamers make it stop. I heard they are already hinting at paid DLC.
Well yes and no. The assumption is baseless because I think as long as a game has good marketing, people will NEVER stop pre-ordering. Never. You almost don't need a good product now to make profit if your marketing is strong enough. People throw money at shiny things, that's how our economy works.You're assuming something that there is absolutely no proof of. That if people stopped pre-ordering games they'd be delayed more to finalize them better. That assumption as far as I can tell is completely baseless. Just because you don't pre-order the game the publisher will still want to meet quarterly profit margins. So if they planned the release for the Q1 financially, they'll release it so the profit still counts for that quarter. There is absolutely nothing you can do about that.
I totally disagree, but I think we may have different definitions of "unfinished." If you mean "missing core features", then I would agree.M76 said:I don't think there is an epidemic of unfinished games being released.
Nope. You forgot Sim Shitty/
Honestly, I think this one dethroned SimCity.
Has any digital reseller been offering customers refunds yet? Did the game live up to feature promises? Nope, from what I gather. Does it work enough that a game is there to be played? It seems so.
On those grounds alone, it ain't passed SimShitty AFAIK. Granted I haven't been following it.
You are wrong the planets DO have day and night cycles the relative positions to each other do change but they still remain too close to each other... You are right they don't orbit a star realistically if they did each system would feel so much bigger also rather than having so much fuel around I would have liked it to be gas clouds for a ram scoop of some sort to refuel with... Like elite dangerous...I honestly didn't expect them to remove 70% of the features Sean Murray promised in pre-release interviews. I remember Peter Molyneux pulling the same crap before the first Fable came out, saying things like "every time you swing your sword your characters muscles will get slightly bigger." Because Sean Murray looks up to John Carmack and seemed like he was as passionate about this game as Carmack was about Doom I gave him the benefit of the doubt, and I got burned on this game.
A lot of people are calling Sean Murray a liar. I can't say that he is for sure, but the only other possibility is that his development team made changes to the game without his knowledge. Occam's Razor points to him just simply lying.
For anyone who hasn't yet played the game, it can be summarized extremely well by one thing someone said in a Steam review, "a mile wide and an inch deep." It's a fisher-price exploration game. No challenge, no difficulty. You can't even crash your ship into a planet, no matter how hard you try it is physically impossible to crash your ship(how did you crash in the first place?). Planets all look slightly different but they all have almost every resource you need, so there's no real point in traveling to others in search of rare materials. The algorithms used for geography generation have relatively flat elevation curves, so you'll never go to a planet and see towering mountain ranges, or dive into huge oceans with abyssal trenches.
I tried flying to a star in one of the systems I was in, it's impossible. It's not a real star, just a light in the skybox. I used my pulse warp for over 3 hours trying to reach it. There are asteroids literally everywhere in each system. This is what allowed me to travel so long. I just warped towards the "star" until my fuel ran out, zapped a couple asteroids to refuel then continued. I traveled 80 million km and didn't get any closer to the star. Planets definitely do not revolve around the star. I doubt they ever did. Planets also do not rotate. There are no seasons on planets, no polar differences, you won't see ice at the poles, In fact I never came across any snow or ice.
The last time I played I was getting bored with seeing the same aliens everywhere, I warped to a new system, checked the space station to see what race was there, Vy'keen? ok move to the next, Vy'keen again, move to the next, Gex here, not much different from Vy'keen honestly, move to the next, back to Vy'keen, next system is Korvax, probably just a Vy'keen in a helmet. Move on to the next, and its back to Vy'keen. How do these aliens breed? There's no women around anywhere. Must be asexual reproduction. Well surely the whole universe isn't like that, lets keep going, Gex > Vy'keen > Korvax > Vy'keen > Korvax > Gex > Gex > Korvax > Korvax > etc...
wow such variety.
Uninstalled.
Yeah, NMS simply doesn't have intense action, an engaging story that draws you in, or hell even much of a carrot on a stick at all. It literally is a game you can set down for a year, and jump right back into playing where you left off because you don't have to remember what you were doing.The percent daily drop in players is precipitous. In the first month, The Division averaged a 1.9% per day drop in players. It's total audience was down to about 37% of peak. In the first 9 days, No Man's Sky dropped an average of 8.5% per day. In only 9 days, its total player base was down to 20% of peak. You can't find a single day for the Division at 20% until 39 days after launch.
Something about NMS is failing to retain sustained interest.
*cough* All of it. *cough*Something about NMS is failing to retain sustained interest.
I almost pre-ordered this for PS4. Then I almost pre-ordered it for PC.... and I did neither. And I am so happy I didn't.
I'll pick this up and play with it when it hits $10. The Angry Joe review is dead on... despite all the crashes and technical issues (which they might eventually fix), they took so much out of the game there isn't really a "game" anymore.
Sadly it doesn't matter how quickly people gave up on the game, since the company already got their money for what is basically an early beta. People need to stop getting caught up in hype and preordering games. This stuff won't stop until us gamers make it stop. I heard they are already hinting at paid DLC.
‘Pokemon Go’ Loses 12 Million Users After Just One MonthThe percent daily drop in players is precipitous. In the first month, The Division averaged a 1.9% per day drop in players. It's total audience was down to about 37% of peak. In the first 9 days, No Man's Sky dropped an average of 8.5% per day. In only 9 days, its total player base was down to 20% of peak. You can't find a single day for the Division at 20% until 39 days after launch.
Something about NMS is failing to retain sustained interest.
Disclaimer: These are some very rough numbers manually pulled from githyp. If I can get a raw data dump from somewhere, I'll do better.
I've been harping on the whole "procedurally generated" worlds thing from day 1. Now I think I have something to compare it to. People loved the concept of a procedural universe because it means it would be big. It means there would be lots of shit to do and technically never end. I always said the fault lies in the fact that their technique to generate worlds wasnt sophisticated enough, and that all worlds would feel similar, and those that dont would feel too chaotic and random. Basically you'd always know the world was false and random. Take for instance a game like GTA V. Do you think a game like this would work for shit if the city and neighborhoods were randomly generated? I mean heck they could have built the entire planet as a play space if they wanted to do this. but they didnt. The sheer size and scope of this game is breathtaking. Rockstar just hit a homerun in every possible sense, and you know why it works? Because despite how incredibly vast and large the world is, it still all had a human touch to it, meaning that it isnt random, it's designed. And it took them years to do this, but they knew it had to be done. No Man's essentially tried to shortcut their way around this problem of an immensely detailed world by just having an algorithm do all the work for them. Well sorry that just doesnt work, at least not with the tech they're using. They would have been better off hand developing every world, spending 5 years to do it, only making maybe a dozen or so but making them as detailed as they possibly could to give people a reason to visit.
Yeah, that's going to be a while.The only way I think a procedurally generated world could work in a game, is after we get a sentient AI
I know this is old, but I was speaking of a drop to 20% of lower total from peak. A 26% loss would be a drop to 74% total of peak (after one month). Even Pokemon Go (a threadbare game at best) is not hemorrhaging like NMS.‘Pokemon Go’ Loses 12 Million Users After Just One Month
Pokemon go had 45 million users and lost 12 million (note the article says "daily users" meaning people who played more than once), that's a 26% loss.
LMAO!!!! I get the joke...So I can look forward to this being on Games with Gold on my Xbox soon?
Oh, It's not on Xbox. So much for that PC <-> Xbox thing people keep complaining about.
Especially since the 26% drop is over at least a month, where the 78% is a week.I know this is old, but I was speaking of a drop to 20% of lower total from peak. A 26% loss would be a drop to 74% total of peak (after one month). Even Pokemon Go (a threadbare game at best) is not hemorrhaging like NMS.
Sadly it doesn't matter how quickly people gave up on the game, since the company already got their money for what is basically an early beta. People need to stop getting caught up in hype and preordering games. This stuff won't stop until us gamers make it stop. I heard they are already hinting at paid DLC.