No Man's Sky - a procedurally generated sand box space exploration game

MavericK

Zero Cool
Joined
Sep 2, 2004
Messages
31,097
At this point I think I'd rather see a sequel with less emphasis on mining grind and more on actual story progression.
 

TaintedSquirrel

[H]F Junkie
Joined
Aug 5, 2013
Messages
10,585
'Expeditions' update got pushed early this morning, as far as I know it's not even announced yet.

ab3ni1qutcq61.jpg


here it is

 
Last edited:

Ebernanut

[H]ard|Gawd
Joined
Dec 15, 2010
Messages
1,541
New gameplay content is certainly welcome but not if it's limited to multiplayer. The current multiplayer stuff is poorly implemented and full of griefers, you're better off disabling MP completely and soloing the MP stuff.

Hopefully the new content can be soloed too if it's worth playing.
 

SuperSubZero

2[H]4U
Joined
Nov 21, 2000
Messages
3,745
I started an Expeditions game and was heading to my ship when the game crashed. Looking on the NMS Reddit that appears to be a common thing. Hopefully they can get that fixed, this game mode looks entertaining.
 

modi123

Supreme [H]ardness
Joined
Sep 6, 2006
Messages
6,277
Restarted this game for the first time in a long time..

So, these dug up bones. Do they do anything crazy outside of a route for money? Can I decorate my base with jeweled skulls that were 2004 years old?!
 

Ebernanut

[H]ard|Gawd
Joined
Dec 15, 2010
Messages
1,541
Restarted this game for the first time in a long time..

So, these dug up bones. Do they do anything crazy outside of a route for money? Can I decorate my base with jeweled skulls that were 2004 years old?!
There's random space station missions that send you to collect them but any you find randomly are just for selling. Some are worth a decent amount so it can be a good way to make money early in the game.
 

modi123

Supreme [H]ardness
Joined
Sep 6, 2006
Messages
6,277
Ebernanut - thanks. 1.5million credits here I come.

General question for everyone, is buying a new ship the same as it was when the game launched? Where you need to dismantle all your upgrades, sell it, and then rebuild/rebuy them again for the new ship? No way to port all that over is there?
 

N4CR

Supreme [H]ardness
Joined
Oct 17, 2011
Messages
4,806
Ebernanut - thanks. 1.5million credits here I come.

General question for everyone, is buying a new ship the same as it was when the game launched? Where you need to dismantle all your upgrades, sell it, and then rebuild/rebuy them again for the new ship? No way to port all that over is there?
I think there is now. But with a freighter you can own multiple ships (maybe without a freighter). So you don't need to touch the upgrades, just add news ones to the new ship.
 

TheSlySyl

[H]ard|Gawd
Joined
May 30, 2018
Messages
1,575
They're still going at it!


DEEP LEARNING SUPER SAMPLING​

  • Deep Learning Super Sampling (DLSS) is an NVIDIA RTX technology which incorporates anti-aliasing and super sampling techniques to improve image detail at higher resolutions, without compromising framerate.
  • DLSS can be enabled for all compatible NVIDIA RTX graphics cards, and offers significant performance and visual quality improvements.

SCREEN SPACE REFLECTIONS​

  • Screen space reflections (SSR) have been enabled for PC (coming soon to PCVR), next-generation consoles, and Xbox One X.
  • SSR creates high-quality reflective materials and improves lighting quality.
  • Bespoke SSR visuals have been authored and enabled on the Space Anomaly, the Space Station, freighter interiors, derelict freighters and Atlas Stations.

VOLUMETRICS​

  • The existing volumetric lighting system has been significantly optimised.
  • Volumetric lighting has been enabled in VR.
  • Added support for coloured volumetric lights.
  • Added support for directional volumetric lights.
  • Added volumetric lighting to caves.
  • Added volumetric lighting to starship and exocraft headlights.
  • Added volumetric lighting to Sentinel drones, quads and walkers.
  • Added volumetric lighting to more props in derelict freighters.

PARALLAX OCCLUSION MAPPING​

  • Parallax occlusion mapping has been added for all platforms.
  • Parallax occlusion mapping adds additional detail and definition to textures and materials used on the Space Anomaly and large planetary buildings.

REFRACTIONS​

  • Light refraction rendering has been enabled for all platforms except VR on base PS4.
  • Glass basebuilding parts will now refract light.
  • Refractive materials have been added to appropriate glass or liquid decorative items, such as glass containers or transparent screens.
  • Refractive materials have been added to appropriate planetary effects, such as floating bubbles.
  • Refractive materials have been added to the Space Anomaly.
  • Starship and Exocraft cockpits now refract the light.

RAIN AND WEATHER​

  • The visual quality and density of rain effects have been significantly improved.
  • Raindrops now refract the light.
  • Planetary surfaces, plants, minerals, creatures, starships and players now become wet when they are rained upon.
  • Lightning storms now have a chance to create storm crystals at the impact point of lightning.
  • Meteor showers now have a chance to leave valuable harvestable rocks at their impact site.

VISUAL & AUDIO QUALITY​

  • Light shaft / crepuscular ray rendering has been improved for a more atmospheric planetary experience.
  • Many foliage props have been reworked for increased detail.
  • Additional planetary details have been added, and draw distances on existing objects have been increased, for next-generation consoles and PC using Ultra settings.
  • Caves have been overhauled, creating a rich, more detailed, more atmospheric environment to explore.
  • Warping and teleportation visuals and audio have been completely reworked.
  • The Space Station hangar bay now features an automated Space Station Controller to monitor traffic and ensure smooth station operations.
  • Starship engine audio has been remixed and improved.
  • Particle effects, such as drone, ship and asteroid explosions, have been significantly improved.
  • The visual effects for the player torch have been improved.
  • Fixed a number of issues that caused the player torch to be too bright for the current location.
  • Fixed a number of issues that caused the player torch to intersect the player while running.
  • Debanding has been improved, fixing several visual artifacts in high-noise areas.
  • Fixed an issue that caused the galaxy map to be less colourful than intended.
  • Fixed an aliasing issue affecting chairs and other seating in the Space Station.
  • Fixed an issue that could cause incorrect shadows on freighter bridges.
  • Fixed an issue that caused ship takeoff audio to trigger as the game loaded.
  • Fixed several visual issues with the alien pods aboard derelict freighters.

PHOTO MODE​

  • The depth of field effect has been rewritten, based on physical circle-of-confusion simulation.
  • The quality of the DoF field has been significantly improved.
  • In Photo Mode, DoF controls have been adjusted to reflect these settings. Auto-Far mode has been removed. A Macro mode has been added, giving fine control over focus close to the camera.
  • Bloom control has been added to the available Photo Mode options.
  • The buttons to adjust Photo Mode settings have been made instant click.
  • Fixed an issue that caused audio spam while adjusting Photo Mode settings.

CREATURES & COMPANIONS​

  • Fur rendering technology has been added for all platforms except Xbox One S and PSVR.
  • Fur has been added to a number of creatures. These creatures have been selected appropriately from existing species.
  • Virtually all low-flying and land-based creatures can now be tamed and adopted as companions.
  • Low-flying companions can be mounted and flown through the sky.
  • Fixed an issue that caused crablike creatures to always be labelled as extinct.
  • Fixed a number of colouration and marking issues with specific creatures.

BYTEBEAT​

  • The quality of the ByteBeat drum synthesiser has been significantly improved.
  • A ByteBeat library and music player has been added to the Quick Menu, under Utilities.
  • The library can be used to play saved tracks wherever you are, allowing you to create your own personal soundtrack.
  • When within a base (your own or another player’s) with active ByteBeat Devices, you can save the devices’ output as a track to your Library.
  • The ByteBeat Library can be used to send tracks to nearby players. Sent tracks are saved to their Library.

UI & QUALITY OF LIFE​

  • Fixed an issue that caused the galaxy map to show duplicate freighter markers if your active mission involved your capital ship.
  • Planetary Charts that fail to locate a building are no longer consumed.
  • Planetary Charts that fail to locate a building will give an error message with guidance as to why.
  • When purchasing a freighter, your previous freighter base will now be automatically transferred and reassembled aboard the new freighter.
  • A new option has been added to the freighter upgrade terminal that allows players to reset their freighter base back to the default layout.
  • A new component recipe research station has been added to the Space Anomaly. This terminal allows the research of component recipes in exchange for nanites. Planetary factories and harvesters will still offer component recipes as exploration rewards.
  • Pinning instructions will now advise players to visit the Space Anomaly to unlock recipes they do not have access to.
  • Pinning instructions will now advise players to purchase components from the Space Station if the player does not know the recipe and components are easy to purchase.
  • Fixed a rare instance of an untranslated ERROR string in the popups for the research trees.
  • Added an error message when attempting to research a recipe before its parent is unlocked.
  • The UI for the Appearance Modifier and other customisation interactions has been overhauled and visually refreshed.
  • Inventory tabs and sub-tabs now feature a small icon to show that a new item has been placed in that inventory.
  • The UI displayed when receiving blueprints for several components at the same time has been improved and now shows all parts in the bundle.
  • On PC, keybinds can now be cleared by re-assigning the same key to the same action.
  • Significantly increased the freedom of the third person ship camera, so that players can rotate around the ship while in flight.
  • Introduced an alternative and varying camera angle while using the pulse engine in third person.
  • Introduced a fuel gauge to the notifications area while using the pulse engine in third person.
  • The ship cockpit 3D map now correctly displays Atlas Stations and Black Holes.
  • Fixed an issue that could cause the ship cockpit 3D map to feature a space station in systems where no station was present.
  • Improved the clarity of the messaging in the Quicksilver Synthesis Companion shop.
  • Improved the clarity of the messaging when unable to redeem particular rewards during an Expedition.
  • Added a warning message if attempting to undertake an expedition without an online-enabled account (Expeditions do not require paid online accounts, but a connection needs to be made to the NMS Discovery Server to initially download the relevant data before beginning the expedition).
  • Fixed an issue that caused some non-extreme planets to be labelled as extreme.
  • Fixed a number of instances where icons were missing from the mission notification.
  • Fixed an issue that caused several minor UI elements to be incorrectly offset at 3200×1800 resolution.
  • Fixed an issue that caused a thin white line to be drawn around an inventory slot as it expands.
  • Fixed an issue that overlaid two markers if a building has been visited but also has an active mission marker.

OTHER BUG FIXES & OPTIMISATIONS​

  • Fixed a crash related to downloaded bases from other players.
  • Introduced a minor optimisation related to instanced props on planets.
  • Introduced a lighting optimisation on Xbox One X.
  • Introduced a significant number of shader optimisations.
  • Fixed a PC-specific issue that could cause slow streaming.
  • Fixed an issue that could cause hitching on PC and next-gen consoles.
  • Fixed a rare issue that could cause NPCs to offer the same interaction repeatedly.
  • Fixed an issue that reversed the intended order of a specific interaction with a Korvax found at a planetary debris site.
  • The rewards given by NPCs while practising language skills or repairing their damaged starships have been rebalanced to be more generous.
  • The construction cost of Ion Batteries has been reduced.
  • The construction cost of several Quicksilver reward items have been reduced.
  • Fixed an issue that caused incorrect and unbuildable duplicate foundation and door pieces to appear in the blueprint research tree and catalogue.
  • Fixed a number of snapping issues with large rooms.
  • Fixed a number of desynchronisation issues with Nexus mission destination markers.
  • Fixed a number of desynchronisation issues with Nexus pirate missions.
  • Increased the number of potential corrupted Sentinel encounters during some Nexus missions.
  • Fixed an issue that could prevent the SSV Normandy SR1 frigate reward from being redeemed if it was first redeemed before acquiring a capital ship.
  • Fixed an issue that could cause Expedition One save games to be reactivated as expeditions after the expedition had finished.
  • Fixed a crash that could occur during the transition from an expedition save to a normal mode save at the end of an expedition.
  • Fixed an issue that caused black holes to always take players to the expedition start system during an expedition.
  • Fixed an issue that could cause NPC ships to land on top of each other at outposts.
  • Adjusted the landing pads at Planetary Archives so that ships do not take off and crash into the building.
  • Farmable crops planted in your base no longer collide with players, for ease of navigation.
  • Fixed an issue that caused an untranslated string to appear for a short time while joining a Nexus mission.
  • Fixed a number of text formatting issues.
  • Fixed an issue that could cause the tracking audio to be played repeatedly after a mission target was discovered using a Target Sweep.
  • Bespoke UI audio has been added to the companion customisation page.
  • Fixed a rendering issue that could cause dark spots to appear on the terrain.
  • Fixed an issue that could cause a seam to be visible in the planetary atmosphere.
  • Fixed an issue that caused the cursor to appear during dialogue choices while using VR with a pad.
  • Target sweeping and hotspot detection in VR now uses the Multi-Tool as the pointer.
  • Fixed an issue that could block other players from using some interactions after repairing a cargo pod salvaged from a planetary crashed freighter.
  • Fixed an issue that could cause some players to have zero charge on a technology upgrade but no way to recharge it.
 
Joined
Nov 13, 2006
Messages
3,253
They're still going at it!


DEEP LEARNING SUPER SAMPLING​

  • Deep Learning Super Sampling (DLSS) is an NVIDIA RTX technology which incorporates anti-aliasing and super sampling techniques to improve image detail at higher resolutions, without compromising framerate.
  • DLSS can be enabled for all compatible NVIDIA RTX graphics cards, and offers significant performance and visual quality improvements.

SCREEN SPACE REFLECTIONS​

  • Screen space reflections (SSR) have been enabled for PC (coming soon to PCVR), next-generation consoles, and Xbox One X.
  • SSR creates high-quality reflective materials and improves lighting quality.
  • Bespoke SSR visuals have been authored and enabled on the Space Anomaly, the Space Station, freighter interiors, derelict freighters and Atlas Stations.

VOLUMETRICS​

  • The existing volumetric lighting system has been significantly optimised.
  • Volumetric lighting has been enabled in VR.
  • Added support for coloured volumetric lights.
  • Added support for directional volumetric lights.
  • Added volumetric lighting to caves.
  • Added volumetric lighting to starship and exocraft headlights.
  • Added volumetric lighting to Sentinel drones, quads and walkers.
  • Added volumetric lighting to more props in derelict freighters.

PARALLAX OCCLUSION MAPPING​

  • Parallax occlusion mapping has been added for all platforms.
  • Parallax occlusion mapping adds additional detail and definition to textures and materials used on the Space Anomaly and large planetary buildings.

REFRACTIONS​

  • Light refraction rendering has been enabled for all platforms except VR on base PS4.
  • Glass basebuilding parts will now refract light.
  • Refractive materials have been added to appropriate glass or liquid decorative items, such as glass containers or transparent screens.
  • Refractive materials have been added to appropriate planetary effects, such as floating bubbles.
  • Refractive materials have been added to the Space Anomaly.
  • Starship and Exocraft cockpits now refract the light.

RAIN AND WEATHER​

  • The visual quality and density of rain effects have been significantly improved.
  • Raindrops now refract the light.
  • Planetary surfaces, plants, minerals, creatures, starships and players now become wet when they are rained upon.
  • Lightning storms now have a chance to create storm crystals at the impact point of lightning.
  • Meteor showers now have a chance to leave valuable harvestable rocks at their impact site.

VISUAL & AUDIO QUALITY​

  • Light shaft / crepuscular ray rendering has been improved for a more atmospheric planetary experience.
  • Many foliage props have been reworked for increased detail.
  • Additional planetary details have been added, and draw distances on existing objects have been increased, for next-generation consoles and PC using Ultra settings.
  • Caves have been overhauled, creating a rich, more detailed, more atmospheric environment to explore.
  • Warping and teleportation visuals and audio have been completely reworked.
  • The Space Station hangar bay now features an automated Space Station Controller to monitor traffic and ensure smooth station operations.
  • Starship engine audio has been remixed and improved.
  • Particle effects, such as drone, ship and asteroid explosions, have been significantly improved.
  • The visual effects for the player torch have been improved.
  • Fixed a number of issues that caused the player torch to be too bright for the current location.
  • Fixed a number of issues that caused the player torch to intersect the player while running.
  • Debanding has been improved, fixing several visual artifacts in high-noise areas.
  • Fixed an issue that caused the galaxy map to be less colourful than intended.
  • Fixed an aliasing issue affecting chairs and other seating in the Space Station.
  • Fixed an issue that could cause incorrect shadows on freighter bridges.
  • Fixed an issue that caused ship takeoff audio to trigger as the game loaded.
  • Fixed several visual issues with the alien pods aboard derelict freighters.

PHOTO MODE​

  • The depth of field effect has been rewritten, based on physical circle-of-confusion simulation.
  • The quality of the DoF field has been significantly improved.
  • In Photo Mode, DoF controls have been adjusted to reflect these settings. Auto-Far mode has been removed. A Macro mode has been added, giving fine control over focus close to the camera.
  • Bloom control has been added to the available Photo Mode options.
  • The buttons to adjust Photo Mode settings have been made instant click.
  • Fixed an issue that caused audio spam while adjusting Photo Mode settings.

CREATURES & COMPANIONS​

  • Fur rendering technology has been added for all platforms except Xbox One S and PSVR.
  • Fur has been added to a number of creatures. These creatures have been selected appropriately from existing species.
  • Virtually all low-flying and land-based creatures can now be tamed and adopted as companions.
  • Low-flying companions can be mounted and flown through the sky.
  • Fixed an issue that caused crablike creatures to always be labelled as extinct.
  • Fixed a number of colouration and marking issues with specific creatures.

BYTEBEAT​

  • The quality of the ByteBeat drum synthesiser has been significantly improved.
  • A ByteBeat library and music player has been added to the Quick Menu, under Utilities.
  • The library can be used to play saved tracks wherever you are, allowing you to create your own personal soundtrack.
  • When within a base (your own or another player’s) with active ByteBeat Devices, you can save the devices’ output as a track to your Library.
  • The ByteBeat Library can be used to send tracks to nearby players. Sent tracks are saved to their Library.

UI & QUALITY OF LIFE​

  • Fixed an issue that caused the galaxy map to show duplicate freighter markers if your active mission involved your capital ship.
  • Planetary Charts that fail to locate a building are no longer consumed.
  • Planetary Charts that fail to locate a building will give an error message with guidance as to why.
  • When purchasing a freighter, your previous freighter base will now be automatically transferred and reassembled aboard the new freighter.
  • A new option has been added to the freighter upgrade terminal that allows players to reset their freighter base back to the default layout.
  • A new component recipe research station has been added to the Space Anomaly. This terminal allows the research of component recipes in exchange for nanites. Planetary factories and harvesters will still offer component recipes as exploration rewards.
  • Pinning instructions will now advise players to visit the Space Anomaly to unlock recipes they do not have access to.
  • Pinning instructions will now advise players to purchase components from the Space Station if the player does not know the recipe and components are easy to purchase.
  • Fixed a rare instance of an untranslated ERROR string in the popups for the research trees.
  • Added an error message when attempting to research a recipe before its parent is unlocked.
  • The UI for the Appearance Modifier and other customisation interactions has been overhauled and visually refreshed.
  • Inventory tabs and sub-tabs now feature a small icon to show that a new item has been placed in that inventory.
  • The UI displayed when receiving blueprints for several components at the same time has been improved and now shows all parts in the bundle.
  • On PC, keybinds can now be cleared by re-assigning the same key to the same action.
  • Significantly increased the freedom of the third person ship camera, so that players can rotate around the ship while in flight.
  • Introduced an alternative and varying camera angle while using the pulse engine in third person.
  • Introduced a fuel gauge to the notifications area while using the pulse engine in third person.
  • The ship cockpit 3D map now correctly displays Atlas Stations and Black Holes.
  • Fixed an issue that could cause the ship cockpit 3D map to feature a space station in systems where no station was present.
  • Improved the clarity of the messaging in the Quicksilver Synthesis Companion shop.
  • Improved the clarity of the messaging when unable to redeem particular rewards during an Expedition.
  • Added a warning message if attempting to undertake an expedition without an online-enabled account (Expeditions do not require paid online accounts, but a connection needs to be made to the NMS Discovery Server to initially download the relevant data before beginning the expedition).
  • Fixed an issue that caused some non-extreme planets to be labelled as extreme.
  • Fixed a number of instances where icons were missing from the mission notification.
  • Fixed an issue that caused several minor UI elements to be incorrectly offset at 3200×1800 resolution.
  • Fixed an issue that caused a thin white line to be drawn around an inventory slot as it expands.
  • Fixed an issue that overlaid two markers if a building has been visited but also has an active mission marker.

OTHER BUG FIXES & OPTIMISATIONS​

  • Fixed a crash related to downloaded bases from other players.
  • Introduced a minor optimisation related to instanced props on planets.
  • Introduced a lighting optimisation on Xbox One X.
  • Introduced a significant number of shader optimisations.
  • Fixed a PC-specific issue that could cause slow streaming.
  • Fixed an issue that could cause hitching on PC and next-gen consoles.
  • Fixed a rare issue that could cause NPCs to offer the same interaction repeatedly.
  • Fixed an issue that reversed the intended order of a specific interaction with a Korvax found at a planetary debris site.
  • The rewards given by NPCs while practising language skills or repairing their damaged starships have been rebalanced to be more generous.
  • The construction cost of Ion Batteries has been reduced.
  • The construction cost of several Quicksilver reward items have been reduced.
  • Fixed an issue that caused incorrect and unbuildable duplicate foundation and door pieces to appear in the blueprint research tree and catalogue.
  • Fixed a number of snapping issues with large rooms.
  • Fixed a number of desynchronisation issues with Nexus mission destination markers.
  • Fixed a number of desynchronisation issues with Nexus pirate missions.
  • Increased the number of potential corrupted Sentinel encounters during some Nexus missions.
  • Fixed an issue that could prevent the SSV Normandy SR1 frigate reward from being redeemed if it was first redeemed before acquiring a capital ship.
  • Fixed an issue that could cause Expedition One save games to be reactivated as expeditions after the expedition had finished.
  • Fixed a crash that could occur during the transition from an expedition save to a normal mode save at the end of an expedition.
  • Fixed an issue that caused black holes to always take players to the expedition start system during an expedition.
  • Fixed an issue that could cause NPC ships to land on top of each other at outposts.
  • Adjusted the landing pads at Planetary Archives so that ships do not take off and crash into the building.
  • Farmable crops planted in your base no longer collide with players, for ease of navigation.
  • Fixed an issue that caused an untranslated string to appear for a short time while joining a Nexus mission.
  • Fixed a number of text formatting issues.
  • Fixed an issue that could cause the tracking audio to be played repeatedly after a mission target was discovered using a Target Sweep.
  • Bespoke UI audio has been added to the companion customisation page.
  • Fixed a rendering issue that could cause dark spots to appear on the terrain.
  • Fixed an issue that could cause a seam to be visible in the planetary atmosphere.
  • Fixed an issue that caused the cursor to appear during dialogue choices while using VR with a pad.
  • Target sweeping and hotspot detection in VR now uses the Multi-Tool as the pointer.
  • Fixed an issue that could block other players from using some interactions after repairing a cargo pod salvaged from a planetary crashed freighter.
  • Fixed an issue that could cause some players to have zero charge on a technology upgrade but no way to recharge it.

They should have called this the "Heavy Metal with LSD on steroids" update.

Just love how much time and energy they are still pouring into this game. Really refreshing to see a developer that actually cares about their game rather than simply going after the quick DLC cash grabs for a change! And the VR support is awesome as well!

I almost feel like buying it a second time just to show them how much I respect all their effort and hard work on this.
 

Brackle

Old Timer
Joined
Jun 19, 2003
Messages
7,866
So, yeah the graphics are so good now...I am amazed how great it looks now. I have it running maxed out with resolution scaling at 150%!!!! The game looks amazing.

Only problem with DLSS right now is that it does not work with resolution scale. Looks like it breaks it when you try to use both. Either way bravo Hello Games, I cannot believe how much better the game looks now.
 

MavericK

Zero Cool
Joined
Sep 2, 2004
Messages
31,097
Sean Murray clearly has some sort of OCD and I love it.

Maybe all of the (fully deserved) criticism at launch drove him to overachieve. Love to see it, wish more developers were like this. Of course, releasing a good game in the first place is preferred, but hey.
 

Ebernanut

[H]ard|Gawd
Joined
Dec 15, 2010
Messages
1,541
performance seems to have improved pretty dramatically, even without DLSS.
That's good to hear, performance seems to have gotten worse with the last few updates and I was worried that this would push it over the edge into unplayable.

Have you checked performance near a large base?
 

TheSlySyl

[H]ard|Gawd
Joined
May 30, 2018
Messages
1,575
That's good to hear, performance seems to have gotten worse with the last few updates and I was worried that this would push it over the edge into unplayable.

Have you checked performance near a large base?
Performance seemed fine near my mediocre sized base, but I haven't actually ever visited a true "large" base or any of the community ones. I should do that sometime.
 

DWolvin

2[H]4U
Joined
Nov 13, 2002
Messages
2,744
If you have a messed up game with a partly repaired ship, is that still a decent starting point to get back in, or would it be easier to restart? I borked my game that was decently advanced (good tool/ship and 80% of the suit upgrades).
 

ThatITGuy

Gawd
Joined
May 5, 2017
Messages
545
I tried to play and do the expedition to get the Normandy from Mass Effect, but it seems i was locked out for some reason. Regardless, the new Community Expeditions stuff requires a brand new save file / starting over anyhow, so may as well just time your return to a new Community Expedition starting.
 

Banyan

[H]ard|Gawd
Joined
Aug 16, 2003
Messages
1,341
Did they add any sense of scale for the ships or do they still look like overgrown toys?
 

modi123

Supreme [H]ardness
Joined
Sep 6, 2006
Messages
6,277
Oh my.. Making my own SETTLEMENT!?!
become overseer of your very own settlement. As overseer, you’ll be responsible for all aspects of the settler’s lives – naming the town, choosing what to build, commissioning festivals, resolving arguments, repelling the attacks of the Sentinels, and much more.
multi-coloured nebulas,
base building menu has been totally overhauled.
save slots has been increased from 5 to 15,
Destruction is crunchier and more satisfying, with reworked visual effects for asteroid destruction, Exocraft crashes, crystal mining, terrain editing, and enemy explosions.


https://www.nomanssky.com/frontiers-update/
 
Joined
Nov 13, 2006
Messages
3,253
If you like exploring mixed in with crafting/building/resource management and nice visuals/graphics, you will definitely enjoy this game. The fact that they keep pouring their development resources into this with continous free updates really makes it a standout and well worth the price of admission. While it started off really rocky in the early days, it is now a very polished game (even has full VR support). I wish all developers were this passionate about their games instead of just releasing something half-assed, abandoning it after a small patch or two and then moving on to the next project. Hello Games does it right and proves that some developer actually care. I'd toss them some more coin just on principle at this point if they were to ever decide to release a paid expansion - but they just keep pumping out continuous updates and improvements for free, and they aren't small updates either!
 
Last edited:

grifter_66

[H]ard|Gawd
Joined
Jun 2, 2005
Messages
1,091
I know with everything they've added I shouldn't bitch but I really wish they had a lot more variety and density of fauna. Better environment animations and effects and better lighting (I want Ray Tracing)
The lack of any real physics also really bugs me in this game for some reason.

I don't know what it is about this game as there are many recent games that lack the above features and it doesn't bother me but for No Man's Sky it really does.
 
Joined
Nov 13, 2006
Messages
3,253
I know with everything they've added I shouldn't bitch but I really wish they had a lot more variety and density of fauna. Better environment animations and effects and better lighting (I want Ray Tracing)
The lack of any real physics also really bugs me in this game for some reason.

I don't know what it is about this game as there are many recent games that lack the above features and it doesn't bother me but for No Man's Sky it really does.
I hear ya, but for a game that sells for $30 on Steam right now, it is really hard to knock them or gripe about it not having better/denser fauna or better physics. :)
The way they keep chugging along with the free updates, odds are they'll eventually address those - I'm hoping for ray tracing support as well.
 

Eshelmen

Supreme [H]ardness
Joined
Feb 3, 2004
Messages
5,344
I know with everything they've added I shouldn't bitch but I really wish they had a lot more variety and density of fauna. Better environment animations and effects and better lighting (I want Ray Tracing)
The lack of any real physics also really bugs me in this game for some reason.

I don't know what it is about this game as there are many recent games that lack the above features and it doesn't bother me but for No Man's Sky it really does.

How many hours have you played?
 

TheSlySyl

[H]ard|Gawd
Joined
May 30, 2018
Messages
1,575
I'm at around 200 hours. I've mostly maxed out my ship so my playing around these days is mostly just to zone out and see what cool stuff gets added per update.

Coming into the game fresh at this stage of development/post launch support would be amazing. It would probably feel like there truly was something brand new at every corner, they've added so many, many systems and mechanics to the game and most of them are entirely optional.
Hell, I've never even gotten into base building or that far into fleet management yet. Not to mention all the quicksilver quests.
 
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