No Man's Sky - a procedurally generated sand box space exploration game

Yeah, there's been a mod for low flying since pretty early on.
Really? No mods, not even fast actions?

If anyone is looking for some mods:
Better HD Clouds
Space Dream
Starry Nebulae
Tides and Waves
True Clouds
True Water
Toned down lens flare
Clean UI
Reduced launch cost
NoFade FPS booster

@MavericK This mod with the geobay only / vehicle run / space flight options (speeds up vehicle movement), you do need to be slightly more careful as you can sometimes slam through the ground/stations, but it's usually easy to get back out.


Dang, thanks! I'd never considered mods for this game since it is essentially an MMO. Figured they'd be file-checking or something. But I can play with zero launch cost?!?!?! YYYYYEeeeeeessssss! Lol.

I like this game with the Atlas update, but grinds kill me.
 
I see what you guys mean about spamming the long-range scanner thing - you can accumulate a lot of POIs, pretty nice.

Dang, thanks! I'd never considered mods for this game since it is essentially an MMO. Figured they'd be file-checking or something. But I can play with zero launch cost?!?!?! YYYYYEeeeeeessssss! Lol.

I like this game with the Atlas update, but grinds kill me.

I guess we'll see what happens once full MP comes...hopefully they don't lock it down too hard.
 
Edit: nevermind. It appears you can only upgrade one slot of the exo suit at a time. Be it the cargo, tech or regular inventory slots.

However, since 48 inventory slots are the maximum(what's the cap on cargo and tech slots?) , the game still takes your money when you try and buy a 49th slot. And it says 49th slot.

Wow, what a troll move. Lol
 
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I see what you guys mean about spamming the long-range scanner thing - you can accumulate a lot of POIs, pretty nice.
If you're using the fast actions mod, and you hold down use after you pick a menu choice, then depending on how the camera swings up to show the POI to you (if it pulls the camera over the signal booster): it'll immediately pull you back into the menu. It makes it a lot quicker to setup a bunch of POIs.
However, since 48 inventory slots are the maximum(what's the cap on cargo and tech slots?) , the game still takes your money when you try and buy a 49th slot. And it says 49th slot.
Fix one bug, make another; that does seem to be the NMS way :)
BTW I've got 12 for tech and 25 for cargo.
 
Going to look into mods....fast actions and reduced launch cost seem really desirable. I wish planets had a bit more on them...seems like flying around randomly rarely yields anything interesting. I also wish you could freelook in the cockpit.
 
I haven't been to my home base since the update. I went and my base is there, but my crew was gone. I then stepped outside, and, it's not even the same planet I was on!

When they said that your location might be different I thought they meant same planet but not the same area, but nope, completely different planet. Though it said I have all the animals and plants. But it gives me credit for the ones I scan now like they're new, but no official progress.

Definitely annoying.
 
Made a costly mistake. Found another ship.. whoohoo. Looked roomie enough but had a lot of busted cargo slots. Switched ships/moved junk over, and repaired a few slots (seems cargo holds just need to be spackled with money to be 'fixed'). Noticed to repair major parts I had to do some serious trekking. Thought - why not switch to my old ship, get materials, and come back. Smartly snag my existing cargo.. take off, get my blue minerals, and come back.. or better yet.. TRY to come back. I am pretty certain I came exactly back to where the ship was but the instance must have vanished after I left some distance. Whoops. There goes all that money fixing cargo slots down the drain. Fuuuuuuuuuuuudge.

On a plus note I cycled up through a few multitools and got a swanky one. Finally landed on an A-class Explorer ship that was in my price range (thank you space stations that are cheaper!).. now it's off get neutrino chip bits to upgrade the new ship's tech.. then find enough money to buy warp fuel and kiss this system goodbye.
 
I've explored a few planets and finally landed on a nice peaceful one with pink grass. Great, I can actually explore without toxic rain or radiation draining my hazard protection!

Found some Emeril deposits which I was able to sell for some nice $$. (Does the value of elements/resources decrease after you dump a lot onto the market? Seems like after I mined a couple of big deposits and sold them, the value went down greatly but I might be mistaken).

Landed at a space station and started checking out ships. Found one initially that looked great, but passed since it was the very first one I checked out and wanted to see my other options. Mistake...had to wait at the damn station checking out ships for a good 30 minutes before another one that was similar in specs/price to the first one landed. :mad:

Got a Class A Shuttle for $1.7M which boosted me from 15 to 23 cargo slots + a nice boost in stats. Left to check out the third planet and got jumped by hostile ships. Managed to kill all but one, died, lost a good bit of my stuff. Tried to reload to an earlier save, game crashed, came here to let my card cool down. This game works the hell out of my 1080 Ti - my room is like an oven and it seems the AORUS Xtreme can get pretty loud under load.
 
Btw during space combat - you can go into your ships inventory and use resources to repair your Shields
 
Btw during space combat - you can go into your ships inventory and use resources to repair your Shields

Thanks, it happened so fast that I kind of panicked lol.

Man, I can't believe what some of these ships cost...looked at a Class A Hauler that was $110 million. :greedy: I'm guessing money comes a lot easier later.
 
I certainly hope so...the grind is real in this game.

And yeah, I noticed the same thing about trade goods being heavily devalued after a large sale...kind of sucks as it seems like you basically have to go to a new solar system to reset the price.

How do you get blueprints to make alloys?
 
I haven't been to my home base since the update. I went and my base is there, but my crew was gone. I then stepped outside, and, it's not even the same planet I was on!

When they said that your location might be different I thought they meant same planet but not the same area, but nope, completely different planet. Though it said I have all the animals and plants. But it gives me credit for the ones I scan now like they're new, but no official progress.

Definitely annoying.


That's really weird.

Is everything the same other than your specialists missing?

Try deleting a terminal and then add it again, a specialist should show up.
 
The goods getting devalued is new to 1.3, farming is a fairly decent way to earn 'specially if you have a freighter you can hop on to harvest from.

For blueprints: Do the base side missions, talk to every alien and ask for a location (manufacturing factorios usually drop BPs), the atlas mission:
You'll get one at every atlas, but they aren't really the ones for making the usual stuff in your inventory. They may be for the atlas rising mission, haven't getting around to finishing it off (now that it apparently is fixed)
 
So once you're on a "path" (and by that I mean choice-driven gameplay track, not star path)...can you change it later? Seems like it...but I was offered two choices today: follow the anomalies or continue exploring freely. Later, I was offered Path of the Atlas (which I thought I was on) or a shortcut to the center via a black hole. If I choose one now, can I go back to the other later? Or are these one-time choices that put you down a set road?

IOW, I just wonder if the game's "choices" are permanent until the end or if you're provided opportunities to re-spin how you're progressing and jump back and forth between "tracks", so to speak. Like could you get almost to the center and then decide to do the Atlas stuff, or vice versa?

I've been reading a little online without trying to spoil much and everyone is pretty much saying "Just play it organically, do whatever feels right" lol. Which I get, but given how lengthy this game is I'm wondering if I should go for a certain choice because a replay after this isn't likely to come soon afterwards. I've grinded so much for ore etc. by the time I'm done I'm going to feel like a teenager at the prom grinding against my date who's holding a pepper grinder for the ground beef we're going to consume for dinner before going back to the house and watching Grindhouse in the living room.
 
There's four mission groupings: atlas path, common traveller, base side missions, and honourable mention to grinding (the game is pretty much just exploreagrind).
There is no set road. If you check in the log (I think) it lets you pick which mission you want to head to. For the most part you can freely swap between them or just ignore. Some of the Common trav ones are multi-part, but that's it.

I wouldn't bother with going to the centre.
In case you didn't know, the centre is bull, you get a message and poof: back to the outer systems (serious).
Just enjoy your time and explore.

Edit: I'm not exactly certain from reading your post, but if you've been aboard a purple space station icon:
The one with the two aliens (Korvax and Gex), I'd just grab the resource option from the Korvax (it gives BPs). The other options are kinda useless.
If that's the path option you're talking about.

Also don't worry about getting black holes :) All they do is randomly warp you to another system.
 
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That's really weird.

Is everything the same other than your specialists missing?

Try deleting a terminal and then add it again, a specialist should show up.

I loved the planet I was originally on so I decided to move planets. The one it put me on was a hot planet.
I settled on a planet that will do as my new home base. I added the terminals and had to hire a new crew. What Really sucks is I have to redo all the damn missions. I lost my ability to make voltaic cells so I can't rebuild my exocraft, only a limited number of storage pods, it's frustrating starting from scratch.
 
Explorer here.. trying to get the last damn animal on this rock scanned.. Found two that live in some sort of.. ah.. liquid. Didn't figure that would happen as things only seem land or air based. Drat. Like trying to find a pebble in a rock quarry!
 
Explorer here.. trying to get the last damn animal on this rock scanned.. Found two that live in some sort of.. ah.. liquid. Didn't figure that would happen as things only seem land or air based. Drat. Like trying to find a pebble in a rock quarry!

Don't forget to upgrade your flora and fauna scanners for more cash from scanning animals. Was boosted in 1.3, definitely worth it now.
 
I loved the planet I was originally on so I decided to move planets. The one it put me on was a hot planet.
I settled on a planet that will do as my new home base. I added the terminals and had to hire a new crew. What Really sucks is I have to redo all the damn missions. I lost my ability to make voltaic cells so I can't rebuild my exocraft, only a limited number of storage pods, it's frustrating starting from scratch.


Yeah that's bull shit. I'm doing the missions right now for each specialist. This isn't an hour type of thing either.

Sorry man.


I just unlocked the first exo craft.
Got the mining tool, cannon, weak turbo and radar for it.

Can anyone confirm if the inventory slot amount can be upgraded?
 
So far my opinion is that it seems way better than it sounded at launch, but it's still a massive grind.
 
There's four mission groupings: atlas path, common traveller, base side missions, and honourable mention to grinding (the game is pretty much just exploreagrind).
There is no set road. If you check in the log (I think) it lets you pick which mission you want to head to. For the most part you can freely swap between them or just ignore. Some of the Common trav ones are multi-part, but that's it.

I wouldn't bother with going to the centre.
In case you didn't know, the centre is bull, you get a message and poof: back to the outer systems (serious).
Just enjoy your time and explore.

Edit: I'm not exactly certain from reading your post, but if you've been aboard a purple space station icon:
The one with the two aliens (Korvax and Gex), I'd just grab the resource option from the Korvax (it gives BPs). The other options are kinda useless.
If that's the path option you're talking about.

Also don't worry about getting black holes :) All they do is randomly warp you to another system.

Thanks! I eventually did read some spoilers and it's probably going to change the way I play the game. I'm more or less going to treat this game as if there is no end goal, and just continue exploring and finding new stuff. Seems to be the best way to play it. Game is quite enjoyable if you accept it for what it is, but I can see how some people were upset/mad/disappointed after investing the amount of time and resources needed to get to the center. Someone online said that this game is best enjoyed if you just go around doing what you want to do and playing how you want to play rather than grinding yourself out trying to complete it, and I can see that. So I'll probably try to do some farming and build one of those cool land rover vehicles at some point, maybe take on some of the side missions from the space stations (although it remains to be seen how "worth it" the rewards actually are).

So far my opinion is that it seems way better than it sounded at launch, but it's still a massive grind.

Yep. ChoGGi nailed it...exploreagrind. I now have 30 hours logged; played about 10 yesterday and it's incredible how much stuff I still don't have.
 
Thanks! I eventually did read some spoilers and it's probably going to change the way I play the game. I'm more or less going to treat this game as if there is no end goal, and just continue exploring and finding new stuff. Seems to be the best way to play it. Game is quite enjoyable if you accept it for what it is, but I can see how some people were upset/mad/disappointed after investing the amount of time and resources needed to get to the center. Someone online said that this game is best enjoyed if you just go around doing what you want to do and playing how you want to play rather than grinding yourself out trying to do what it seems the game wants you to do, and I can see that. So I'll probably try to do some farming and build one of those cool land rover vehicles at some point, maybe take on some of the side missions from the space stations (although it remains to be seen how "worth it" the rewards actually are).



Yep. ChoGGi nailed it...exploreagrind. I now have 30 hours logged; played about 10 yesterday and it's incredible how much stuff I still don't have.

That's exactly how I play, just pure exploration, with no end goal. One day I might decide to go towards the middle, but right now I just really enjoy exploring every planet and cataloging every animal.
 
Don't forget to upgrade your flora and fauna scanners for more cash from scanning animals. Was boosted in 1.3, definitely worth it now.
I am having a difficult time finding blueprints for suit/multitool in general. Didn't know they had scanner updates for either of those! I'll keep my eye out.
 
I am having a difficult time finding blueprints for suit/multitool in general. Didn't know they had scanner updates for either of those! I'll keep my eye out.

I ended up finding more once I reached a Korvax space station. That's also where I finally found some missions to do (despite being very high rank with the Vykeen I never was able to do missions for them, but having zero rank with the Korvax lets me...?)

One of the main issues I have with this game is that very little information is given to you. I have been trying to check wiki articles but most of the screenshots seem to imply that a lot has changed since the game first came out, so not all of the info is relevant anymore. Also, it seems like learning the languages has marginal, if any, benefit...I've learned dozens of Vykeen words and in conversation I am lucky to be able to understand one or two. Seems pointless grinding the monoliths if the language doesn't really do much for you.

I guess the whole "random exploration with massive grinding" aspect is ultimately just not that appealing to me. I am about 14 hours or so in and wondering what the point is. :\
 
It's a game, the point is to have an enjoyable/engaging time with it?
atlas stations each have about 20 or so words to learn
 
It's a game, the point is to have an enjoyable/engaging time with it?
atlas stations each have about 20 or so words to learn

Yeah, I guess what I mean is that progression feels very slow and unsatisfying to me. I've been doing the Atlas stuff, finally got the V1 pass so that's cool.
 
Found some Emeril deposits which I was able to sell for some nice $$. (Does the value of elements/resources decrease after you dump a lot onto the market? Seems like after I mined a couple of big deposits and sold them, the value went down greatly but I might be mistaken).This game works the hell out of my 1080 Ti - my room is like an oven and it seems the AORUS Xtreme can get pretty loud under load.

OGL is a little different eh!

Resources and prices vary system to system. Star colour used to (still?) indicate specific mining composition.
 
Hey everyone, so I jumped back into NMS after a very long hiatus and a lot has changed. I flew around a little bit and that was it, but for some reason I could not for the life of me remember how to make warp cores. It's strange because I remember there was an easy way in the past to know what you need, like you need this and this to create this, and then you take that and combine it with this to get your warp core. But I could not at all find where in the game I can see what materials I needed to get the warp core. You would think it would be simple listed under Warp in the ship menu when you go to refill it; like what you would need but I couldn't find it at all. In the options there was an option to see what I had created thus far but that didn't show me what I would need to create it again.

Can anyone clue me in on how I find out how to create the things I need to move around? I really don't want to start the game from the beginning at this point.
 
Hey everyone, so I jumped back into NMS after a very long hiatus and a lot has changed. I flew around a little bit and that was it, but for some reason I could not for the life of me remember how to make warp cores. It's strange because I remember there was an easy way in the past to know what you need, like you need this and this to create this, and then you take that and combine it with this to get your warp core. But I could not at all find where in the game I can see what materials I needed to get the warp core. You would think it would be simple listed under Warp in the ship menu when you go to refill it; like what you would need but I couldn't find it at all. In the options there was an option to see what I had created thus far but that didn't show me what I would need to create it again.

Can anyone clue me in on how I find out how to create the things I need to move around? I really don't want to start the game from the beginning at this point.

You have to buy Suspension Fluid from a station, then craft Electron Vapor and then Antimatter. From there you can craft the Warp Core.

Honestly the whole process is a bit more convoluted than it really needs to be. Thankfully once I got the AtlasPass V1, it seems like many of those locked containers have Electron Vapor or Suspension Fluid in them, so less buying and crafting for Warp material.
 
You have to buy Suspension Fluid from a station, then craft Electron Vapor and then Antimatter. From there you can craft the Warp Core.

Honestly the whole process is a bit more convoluted than it really needs to be. Thankfully once I got the AtlasPass V1, it seems like many of those locked containers have Electron Vapor or Suspension Fluid in them, so less buying and crafting for Warp material.

I appreciate that, but aside from Googling how to craft is there not a way to find this stuff in the game? I was able to find this out before in-game by looking at materials or something.
 
If you don't want to purchase it, I believe you can craft the Suspension Fluid with 50 Carbon, IIRC. Press E over an open inventory slot to see what you can craft and it'll list what's needed for each item.

Yeah, finally getting the AtlasPass was pretty cool. I was pleased to find that it's reusable (thank goodness, one less thing to grind for). Not sure if it's a bug but I noticed that charging my Warp Drive doesn't seem to increase its range - it adds to the meter but if I charge it from 20% to 40% for example, it still says that its range is something like 108 light years.

Maybe I'm playing it wrong, but I wish there was an easier way to find surface installations when you're on a planet. I know that you can set up Signal Boosters to find certain things, but like when I have a full inventory and want to sell some things in order to get cash and free up slots, sometimes I have to fly around for a long time before finding one of the trade terminals (either in a building or by itself). And I'm having the same trouble that MavericK noted above - if I scan for POIs from my ship, often times it'll show a distant question mark that's something like 18-20 minutes away. So I tried going just above the atmosphere in order to get there faster, but every single time I've tried this I try dropping back down when I get close and the thing just seems to disappear when I'm within a reasonable distance from it (I usually try dropping back down when the distance meter shows it's 1-2 mins away). Then I scan again and what do you know, another question mark a long ass way away. So I've given up on that and end up just flying around randomly trying to find something. I wish this was handled better because it seems like pure luck of the draw trying to find some place of interest when in your ship. I landed on a planet with a ton of water last night...there were some nice plentiful Gold deposits on the land masses but it was taking me forever to find anything resembling a structure.
 
I appreciate that, but aside from Googling how to craft is there not a way to find this stuff in the game? I was able to find this out before in-game by looking at materials or something.

You should be able to press E on an empty slot to see what you can craft, and it tells you what is needed for each craft. Though I agree, as I stated earlier in the thread the documentation in-game and general information given by the UI seems to be severely lacking.

If you don't want to purchase it, I believe you can craft the Suspension Fluid with 50 Carbon, IIRC. Press E over an open inventory slot to see what you can craft and it'll list what's needed for each item.

Yeah, finally getting the AtlasPass was pretty cool. I was pleased to find that it's reusable (thank goodness, one less thing to grind for). Not sure if it's a bug but I noticed that charging my Warp Drive doesn't seem to increase its range - it adds to the meter but if I charge it from 20% to 40% for example, it still says that its range is something like 108 light years.

I can't craft Suspension Fluid as far as I know - maybe you can find a blueprint later? It's not there by default. The game even tells you to buy it from a station when you first have to craft a Warp Core.

As for the AtlasPass - same here, was glad it was a one-time thing, though not so glad it takes up an entire inventory slot. As for the Warp Drive range, I believe that is only determined by your ship stats and upgrades to the warp drive. Charging it just gives you more jumps at 20% per jump. Honestly it kind of sucks, because if you want to go to a nearby system (only a few LY) you still eat up the same 20% of your charge regardless.

Maybe I'm playing it wrong, but I wish there was an easier way to find surface installations when you're on a planet. I know that you can set up Signal Boosters to find certain things, but like when I have a full inventory and want to sell some things in order to get cash and free up slots, sometimes I have to fly around for a long time before finding one of the trade terminals (either in a building or by itself). And I'm having the same trouble that MavericK noted above - if I scan for POIs from my ship, often times it'll show a distant question mark that's something like 18-20 minutes away. So I tried going just above the atmosphere in order to get there faster, but every single time I've tried this I try dropping back down when I get close and the thing just seems to disappear when I'm within a reasonable distance from it (I usually try dropping back down when the distance meter shows it's 1-2 mins away). Then I scan again and what do you know, another question mark a long ass way away. So I've given up on that and end up just flying around randomly trying to find something. I wish this was handled better because it seems like pure luck of the draw trying to find some place of interest when in your ship. I landed on a planet with a ton of water last night...there were some nice plentiful Gold deposits on the land masses but it was taking me forever to find anything resembling a structure.

Yeah...the way POIs work in this game kind of sucks. The game has keybinds for create/remove waypoints, but I have never been able to get them to show up or do anything. It would be nice to be able to "lock" a "?" POI into your hud so you can go off-world/out of atmo and still have it shown.

Another issue with scanning is that if you scan for a bunch of things, then quit the game (after saving), a lot of those scanned locations will just disappear from your HUD when you log back in...but not all. Not really sure what determines that, it seems random.

It would also be nice to be able to scan for a specific type of mineral - I've spent 30+ minutes flying around a planet that supposedly has Aluminum, never being able to find any.

For how much this game seems to have apparently improved, it still seems to have a lot of problems. Some of the issues can be modded but at the core I think I have spent 90% of my time either flying around looking for X, or standing there mining with the laser, neither of which are particularly compelling gameplay elements.
 
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Not sure if anyone saw the patch notes for yesterday's update. But they've added a few things worth checking out.

  • Fixed S-class ships having incorrect pricing and numbers of slots
  • Added rockets to starting ship in creative default save game
  • Added new icon for solo difficulty AI ships
  • Fixed Albumen Pearl plants using the wrong name on their interaction labels
  • Fixed the landing marker being visible in some fighter cockpits
  • Fixed texturing issue seen with some combinations of AMD GPU and drivers
  • Added and improved audio at the ending of the Atlas path
  • Added and improved audio for terrain editing
  • Improved audio for missions
  • Improvement to vehicle boost timings
  • Made marker for rare graves stay up for the same time as other object markers
  • Prevented trees in frozen biomes spawning close to or intersecting buildings
  • Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
  • Fixed issue where mission waypoints on the galactic map would not be for your current mission
  • Improved UI error messages relating to missions on the galactic map
  • Improved ship speed output on ship HUD
  • Increased guidance for finding Convergence Cubes as part of the scientist mission
  • Prevented some tutorials (for example for life support) from being shown in your log
  • Prevented Artemis being visible in the holohub after they should have left
  • Protected against some cases where missions can send you to depot which has already been destroyed
  • Improved binocular scanning for background objects
  • Prevented binocular scanning flicking between multiple objects
  • Added ability to scan all building types and fixed their displayed names
  • Added ability to scan ships
  • Fixed text truncation on binocular HUD
  • Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
  • Fixed display of longer planet names on the discovery page UI
  • Added ability to cancel in progress missions
  • Added faction icons on the galactic map
  • Improved ship handling when booster upgrades are installed
  • Fixed mission notifications showing an incorrect icon for Electron Vapour
  • Fixed an issue where portals you’ve returned through could not be updated to a different address
  • Improved visuals around icons for different inventories
  • Added joypad and keyboard controls for switching between inventories
  • Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
  • Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
  • Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
  • Fix for visual artifacts from transparent objects showing through the warp effect
  • Reduced cases where terrain editing changes are lost when reloading a save
  • Reduced difficulty of the final armourer mission
  • Improved low flight mode handling
  • Fixed crash in string translation when loading certain saves
  • Added missing scan event icon to the Antimatter tutorial
  • Fixed terrain editor being built with full charge
  • Fixed occasional hang in displaying some multi-byte characters
  • Improved saving and loading of terrain edits
  • Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
  • Fixed very occasional crash in rendering
  • Fixed occasional crash relating to destructible objects
  • Prevented the interaction camera occasionally triggering at inappropriate times
  • Fixed the Farmer displaying the wrong text for their final mission
  • Prevented pinned missions occasionally being deselected on warp
  • Fixed issue where players could become stuck in the final atlas station
  • Improved automatically selecting missions from NPCs in your base when they begin
  • Improved pricing of base building parts in normal mode
 
And 1.34 is out
  • Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We're aware there are still some players experiencing this issue, and we're currently investigating any remaining reports.
  • Prevented the terrain editor draining in charge when editing empty voxels
  • Prevented players being able to edit terrain outside their base radius for free while standing inside their base
  • Fixed responses made to Artemis and Apollo at times being incorrectly tracked
  • Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
  • Fixed instances where Atlas text was appearing as though it came from an NPC
  • Fixed FoV in photo mode showing degrees as a temperature
  • The discovery screen will now show images from a larger number of visited waypoints
  • Added a placeholder image in cases where a waypoint image is not available
  • Allowed scrolling of names on the discovery page which are too long to be displayed
  • Fixed a graphical issue where a blur effect would be applied while teleporting
  • Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
  • Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
  • Improved ordering of icons on the galactic map to more accurately indicate missions and system information
  • Increased maximum number of paths which can be rendered in the galactic map
  • Improved appearance of the message displayed when your starship is out of range
  • Fixed warning symbol on broken tech appearing too small
  • Fixed an issue that sometimes caused glyphs not to be awarded correctly
  • Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
  • Added the amount of units you will earn for a discovery to the Analysis Visor interface
  • Added correct emotion animations for various interactions with NPCs
 
Cool!

On my fourth system hop towards some Atlas thing.

I was pretty happy that my spunky explorer class A ship ("Chaffed Nuts") brought down two different pirates. FYI - I am calling my ship "Chaffed Nuts" since it's shaped like a hanging sack and red.

Found the flora/fauna +1 multi tool upgrades so that should help. Finally met all three races.. it was so much easier being in Gek territory when they just wanted money for words!

Massively disappointed in the ship qualities popping into trading outposts, space stations, or that are downed. My little 19 cargo hold, Class A Explorer is feeling cramped.
 
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