Kingdom Come: Deliverance will satiate my epic RPG craving come February.
Somehow I never heard of it until reading your post. Looking it up now...
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Kingdom Come: Deliverance will satiate my epic RPG craving come February.
If a game need a community to created content to fix it and make it fun then it is a shit game. The story and lore of Witcher 3 >>>>> some user mods to fix a shit game.
I love both games. The Witcher 3 is probably the best all-around game I have ever played. Just phenomenal. Skyrim is probably my 2nd favorite game. There is so much to do, I can be who I want to be. My last play through, I played as the Green Arrow.How and why is that even possible with such a shit game. Cool you enjoy a game but to put 600 hours into it?! I loved The Witcher 3 and believe it is a far better game to Skyrim in every way and I only put 120 into it.
https://www.forbes.com/sites/insert...elder-scrolls-online-and-skyrim/#1d6b286746ff
I figured it was a given we wouldn't see any new games from them for the rest of this decade and this all but confirms it.
................snip.......................
They can get a cut and everyone wins instead of us being lucky to get two new games from them per decade.
What do you all think?
ESO now has nearly the number of players that WoW had in its heyday, numbering over 9 million a year ago. That number is probably even higher now that the Morrowind expansion has been out for awhile. So despite your distaste for the game, it is very popular. But I still don't agree with the author's theory that Bethesda would be holding the single player game back to protect ESO's success. From a gamer perspective they are both siloed as a number in this thread have proved, expressing their distaste for the MMO.Sorry, but I don't see it. First off, I think the writer is a little clueless. I can't be the only gamer that bought ESO and was completely disappointed expecting something more Skyrim like and getting something more cookie-cutter like. I even reloaded EOS and it's still nothing like a Morrowind/Skyrim title. It's an MMO within an Elder Scrolls framework, but it's not an MMO version of Oblivion or Skyrim.
Think is, Bethesda always takes it's sweet time producing titles like Fallout and Skyrim.
DaggerFall 1996
Morrowind 2002
Oblivion 2006
Skyrim 2011
There is a pattern here somewhere.
Fallout (1997)
Fallout 2 (1998)
Fallout 3 (2008)
Fallout: New Vegas (2010)
Fallout 4 (2015)
There is frequently 4 or more years between games in the same series.
Bethesda says they are working on two other titles, one is believed to be a game called Starfield, the other is a wild guess, "Game of Throne's" according to this article.
https://www.forbes.com/sites/insert...sdas-game-of-thrones-video-game/#61716b883cb9
I'm actually completely find not seeing another Elder Scrolls title for a few years because I'm hoping it will by a SciFi title called StarField that has my attention in the meantime.
ESO now has nearly the number of players that WoW had in its heyday, numbering over 9 million a year ago. That number is probably even higher now that the Morrowind expansion has been out for awhile. So despite your distaste for the game, it is very popular. But I still don't agree with the author's theory that Bethesda would be holding the single player game back to protect ESO's success. From a gamer perspective they are both siloed as a number in this thread have proved, expressing their distaste for the MMO.
As to the span of time between games, it will soon be 6 years since the last Elder Scrolls. It's overdue even on Bethesda time. I wouldn't be surprised to see a TES VI reveal next year with a release in Q4 '18.
ESO now has nearly the number of players that WoW had in its heyday, numbering over 9 million a year ago. That number is probably even higher now that the Morrowind expansion has been out for awhile.
Bethesda didn't make Fallout 2.ESO's popularity and my distaste for ESO is immaterial, it's not a typical Elder Scrolls game, it might as well be an RTS for all that it has in common with Oblivion and Skyrim.
That was my point, it is in no way a replacement for those games because it is just not the same type of game although the author seems to find them interchangeable and comparable and a "threat" to each other.
Which I think has no merit.
And you can't say they are overdue;
Daggerfall to Morrowind was 6 years, Oblivion to Skyrin 5.
Fallout 2 to 3 was 10 years, and New Vegas to Fallout 4 was 5.
Four years is not over due or out of character for Bethesda, they just do things in their own time, not by what we think their schedule should be. But they are secretive and I won't kick sand at your prediction, it's as good as any I might have which admittedly, is none at all.
Bethesda didn't make Fallout 2.
120 hours played, and you claim you couldn't get into it... okay...
I've put around 200 hours total into Skyrim and quit playing it out of boredom, so technically I could not get into Skyrim either. To me, the dragon radiance was a lot more tedious and cumbersome than the Oblivion gates ever were and are a big reason I stopped playing it. Skyrim starts off interesting enough, and I was pulled in by the setting and combat. But the global conflict of the main story as it progressed combined with the dragons just killed it for me. By contrast, I have 600 hours on the Xbox 360 version of Oblivion and 300-400 on PC across multiple characters including full playthroughs of the story quests.120 hours played, and you claim you couldn't get into it... okay...
I hated the voice acting in Skyrim. It really, really hurt the overall feel of the game.I also prefer Oblivion over Skyrim. The environments were more varied for one. I realize that Skyrim takes place in a pseudo-Scandinavian North sorta setting, but that's not as interesting to me as the lush forests/wilds of Oblivion. Skyrim definitely has some nice engine improvements, and has more varied dungeons and caves, but Oblivion is great on top. I also like the Daedric themes in Oblivion.
How and why is that even possible with such a shit game. Cool you enjoy a game but to put 600 hours into it?! I loved The Witcher 3 and believe it is a far better game to Skyrim in every way and I only put 120 into it.
I would say so since it been 3 weeks since I last posted in this thread.Are you done threadcrapping in here, Mr. Edgelord? You aren't contributing anything to the conversation.
Oh, really? So driving away a large portion of your fan base with a forced microtransaction system is the best for your games, and releasing a new version of Skyrim every year is stretching your creative legs?Pete Hines said:Ultimately, we’re going to try and do the things that we think are the best for the games that we're making, because that’s, honestly, all I can really control. I’ve tried to help mitigate some of that - I went to Todd [Howard, director of Bethesda Game Studios] a couple of E3s ago and said "Everybody’s going to ask us about The Elder Scrolls 6. You have to help me, you have to help me come out and say what the studio’s path is, and when The Elder Scrolls 6 is coming, to try and manage expectations."
[The development teams] aren't just a vending machine where you press for the soda and they just go back and forth - they want to be able to stretch their legs creatively, or try a new idea, or do something different and not just fall into the same pattern.
So what, exactly, is Bethesda doing that is groundbreaking and different, Pete? Will you guys ever actually step out of your comfort zone?Pete Hines said:I think you see a lot of developers do that, and quite honestly, if we didn’t have folks break from it then you don’t get Horizon: Zero Dawn. Like, how unbelievable is that game? And if [Guerrilla] just stayed on that path for what they were known for, you’d never get that game. Why would you ever think that [the creators of Killzone] would do crazy post-retro; futuristic but retro dinosaur. It might be my favorite game this year, and if they didn’t break from what they had been doing and try something different, you’d never get that. I think that’s true of a lot of studios, right? You don’t get The Last of Us if [Naughty Dog] just kept churning out Uncharted games.
Pete Hines said:You do start to see the commonality in terms of what they’re trying to do, and the kind of games that we make, and who we make them for, and what we find fun in games. They all feel like they’re different forms of entertainment that all fit in the same way.
I've put around 200 hours total into Skyrim and quit playing it out of boredom, so technically I could not get into Skyrim either. To me, the dragon radiance was a lot more tedious and cumbersome than the Oblivion gates ever were and are a big reason I stopped playing it. Skyrim starts off interesting enough, and I was pulled in by the setting and combat. But the global conflict of the main story as it progressed combined with the dragons just killed it for me. By contrast, I have 600 hours on the Xbox 360 version of Oblivion and 300-400 on PC across multiple characters including full playthroughs of the story quests.
This guy has the release date down to the USA patent office
a shame
I enjoyed skyrim despite its almost complete lack of challanges ( combat or any skillbased challange)
That was really just your choice though. The best part about Skyrim and Oblivion is you can play them however you want. You can play with combat and skill based challenges if you want to. Don't put any points into health. You now have to dodge and block everything. You can play it any way you want. If you don't care about skill you can put points into health and armor and just do slow melee combat exchanging blows.
In ESO the combat is auto-lock on nerfed and the combat is extremely restricted. There isn't anywhere near the freedom there is in the real elder scrolls games.
Also don't forget about modding. One of the best mods out there was Pluto's Improved Skyrim Experience. That one mod alone made a huge difference in difficulty. Where you actually had to play the game, and play it well, to win. Can't imagine why anyone would play vanilla skyrim...That was really just your choice though. The best part about Skyrim and Oblivion is you can play them however you want. You can play with combat and skill based challenges if you want to. Don't put any points into health. You now have to dodge and block everything. You can play it any way you want. If you don't care about skill you can put points into health and armor and just do slow melee combat exchanging blows.
In ESO the combat is auto-lock on nerfed and the combat is extremely restricted. There isn't anywhere near the freedom there is in the real elder scrolls games.
PISE Mod said:Basics
This mod, as its name indicates, aims at making Skyrim a more challenging and rewarding game without changing the feel of vanilla Skyrim.
Basically, the main PISE.esp features:
- More spawns
- Harder enemies (deleveled dragons, mages make use of healing spells, bosses shout sooner and more accurately, humanoids have and use potions)
- Overhauled enemy AI (blocking more often, power attacks, better aiming, faster reaction times)
- Harder battles (enemies detect you easier when looking directly at you, mages may heal their allies)
- Less leveled loot
They can't be that dumb. After F76 there can't be anyone at bethesda who still thinks doing another multiplayer game is a good idea. Besides they already have eso.