No DirectX 11.1 for Windows 7 Planned?

Discussion in 'HardForum Tech News' started by HardOCP News, Nov 14, 2012.

  1. CappyCobra

    CappyCobra [H]Lite

    Messages:
    77
    Joined:
    Nov 2, 2004
    Yeah, it looks too proper to be legit right? :rolleyes:
     
  2. Trimlock

    Trimlock [H]ardForum Junkie

    Messages:
    15,137
    Joined:
    Sep 23, 2005
    Thats not dx10 on xp, its a hack that lets native dx10 games play on xp while emulating dx10 effects. I've used the alchy project before to get crisis to work on an xp install for a friend, it isn't the same.

    This has been known for a while.
     
  3. dagamer34

    dagamer34 Limp Gawd

    Messages:
    145
    Joined:
    May 18, 2011
    I'm kinda disappointed that the HardForum couldn't spot FUD shoved right in their faces...

    1) The only reason games still use DirectX 9 is not because of Windows XP, but because of the Xbox 360. Studios still have to create DX9-era assets and level of detail (which goes all the way back to 2004 era hardware) so they might as well support most of that on the PC. Easy prediction, we'll see games quickly shift to requiring just DirectX 11 (not 11.1 because they aren't idiots) when the next Xbox comes out).
    2) Most games support multiple versions of DirectX. Shocking, I know.
    3) There is absolutely no reason for a game to ever require DirectX 11.1 instead of DirectX 11.
    4) The first game that will actually even USE DirectX 11.1 won't come out for probably over a year or so.
    5) The ONLY tangible benefit to DirectX 11.1 for end users is a standardized way to do stereoscopic 3D. If you don't care about that, then the update doesn't do much for you at all.

    Honestly, I've seen this so poorly reported on the Internet, it makes me angry. None of the people writing these stories seem to understand what the hell they are talking about and spout words like fragmentation and other crap. Makes no sense!
     
  4. WaltC

    WaltC [H]ard|Gawd

    Messages:
    1,106
    Joined:
    Mar 5, 2010
    Priced at $39.99 for the "ultimate" version, called "Pro" this go around--why would anyone not buy Win8?

    I spent $249 for Vista Ultimate; then $89.00 for Win7 Home Premium--so of course I will buy Win 8 Pro for $39.99. It's a no-brainer. I'm sure that I will keep Win7/Win8 in dual boot config for sometime into the future.

    The functional difference between D3d 11 and D3d 11.1 is practically zip and won't affect game development. That's not a reason not to buy it.
     
  5. ZodaEX

    ZodaEX 2[H]4U

    Messages:
    3,725
    Joined:
    Sep 17, 2004
    For the same reason you wouldn't buy a game on Steam that you would never play just because it cost 99 cents. I don't buy crappy software just because it's a good deal.
     
  6. pstang

    pstang [H]ard|Gawd

    Messages:
    1,601
    Joined:
    Jan 26, 2005
    yeah a page full of grammatical errors(among other things), and then a download to put dx10 on windows xp doesnt set off any red flags. im not saying its not a legit site but im not going trust it.

    besides, i have used that hack myself years ago and its far from dx10 on xp, i think trimlock put it best
     
  7. Ashbringer

    Ashbringer [H]ardness Supreme

    Messages:
    5,522
    Joined:
    Jan 25, 2010
    Look who's talking. You talk of AOL and Windows from the 90's. Have fun with your Windows 8.

    [​IMG]
     
  8. Ashbringer

    Ashbringer [H]ardness Supreme

    Messages:
    5,522
    Joined:
    Jan 25, 2010
    Doesn't mean it doesn't work. It does show that Microsoft put no effort in making DX10 work in XP. It does show it's possible. It does show that Microsoft did so intentionally.

    Will it work as well as Vista or Windows 7? Of course not, cause this is something that a community put together. Had if Microsoft done it, it would be a perfectly working product. There's bound to be issues and glitches.

    If it walks like a duck... Microsoft clearly avoided putting DX10 on Windows XP and they ended up shooting themselves in their own foot. Developers made DX9 games anyway, even after 10 years of it's existence. We going to see a repeat with DX11?
     
  9. pelo

    pelo 2[H]4U

    Messages:
    2,911
    Joined:
    Apr 23, 2011
    That depends on what the standard API across all 3 next gen consoles is. The other issue developers face is that there's a lot of money to be made on non-DX devices like tablets and smartphones which can also run quite a few games as well. Though those games won't be your BF3s, it still represents a massive opportunity at making a huge amount of money off Android and iOS.
     
  10. Steelgrave

    Steelgrave Limp Gawd

    Messages:
    253
    Joined:
    Jan 11, 2005
    LOL that's awesome!
     
  11. travbrad

    travbrad [H]ard|Gawd

    Messages:
    1,253
    Joined:
    Jan 11, 2005
    Not really:

    (first number is what it shipped with, second number the latest update)

    Win98 - DirectX 5.2 -> DX 8.1
    Win2k - DX 7.0 -> DX 9.0c
    WinXP - DX 8.1 -> 9.0c
    Vista - DX 10.0 -> DX 11
    Win7 - DX 11
    Win8 - DX 11.1
     
  12. shadyqwerty

    shadyqwerty Gawd

    Messages:
    798
    Joined:
    Feb 16, 2012
    Am I the only one afraid of the tiles?

    *shudders*
     
  13. Shotglass01

    Shotglass01 [H]ard|Gawd

    Messages:
    1,918
    Joined:
    Aug 26, 2005
    +1. Funniest damn picture on the interwebs right now. :)
     
  14. Trimlock

    Trimlock [H]ardForum Junkie

    Messages:
    15,137
    Joined:
    Sep 23, 2005
    Its not dx10 in any shape, its so hack by passing the dx check then taking any effects it can use in dx9 code path. Ask you are getting is a dx10 game on dx9 systems without any of the benefit if what dx10 face gave us.

    Ms came out and said it themselves they have zero intention of requiring the driver model for xp so it can work with dx10. The while point of the upgrade is to phase out legacy overhead that wa originally keeping overhead very high.

    Get mad at them all you want but they specifically came out and told you, they don't owe any of us infinite legacy support
     
  15. Kitebasher

    Kitebasher [H]Lite

    Messages:
    99
    Joined:
    Mar 9, 2007
    These points summerized what I said better than I said it. OpenGL had a period in which is was in a slump because Microsoft owned the platform and had better marketing, but with their API being isolated to the platforms they choose, OpenGL has the market. Especially with the market for graphically capable devices increasing. As the graphic potential for mobile devices gets close the performance gap, and with the humongous market for mobile devices, a market that is not controlled by MS, developers that currently use DirectX are going to have more incentive to move to OpenGL, and those who already fully support it are going to see their work pay off.
     
  16. Kitebasher

    Kitebasher [H]Lite

    Messages:
    99
    Joined:
    Mar 9, 2007
    I phrased that really badly. Did not intend to imply or say that MS owned OpenGL, only that they owned and controlled the major gaming platform (ie windows).
     
  17. BladeVenom

    BladeVenom [H]ardness Supreme

    Messages:
    7,707
    Joined:
    Jun 29, 2005
    Imagine how good Minesweeper look with DirectX 11.1.

    Microsoft completed their abandonment of serious games for the PC when the shut down Ensemble Studios and Aces Studio two years ago.

    MS is basically irrelevant now as far as PC gaming goes. No other game studios will make DirectX 11.1 a requirement. Even if MS bullies a company into it, I will be using Steam on Linux before then.
     
  18. BloodDonor

    BloodDonor Limp Gawd

    Messages:
    315
    Joined:
    Dec 5, 2009
    Ive had 3 friends buy Windows 8... 2 reverted to 7 within the last 2 days.... /facepalm MS
     
  19. Betaboy1983

    Betaboy1983 [H]ard|Gawd

    Messages:
    1,264
    Joined:
    Dec 31, 2008
    Microsoft once again making you push over your O/S for the latest because you need it for DX to work with your new game/video card. I'm only saying this because I think Win8 is a load of smartphone shit. Then again I didn't want to go to Vista for DX10 but I did, but then again... Uhg.. I hate Windows 8.
     
  20. Unknown-One

    Unknown-One [H]ardForum Junkie

    Messages:
    8,869
    Joined:
    Mar 5, 2005
    Wow, MASSIVE overreaction in here. Microsoft is, in fact, releasing a "Platform Update" for Windows 7 that adds DX 11.1 components.

    http://blogs.msdn.com/b/chuckw/archive/2012/11/14/directx-11-1-and-windows-7.aspx

    This falls in line with the Platform Update released for Windows Vista that installs DirectX 11 components.

    You can update Windows 98 to DX9...
     
  21. ljbade

    ljbade Limp Gawd

    Messages:
    261
    Joined:
    Feb 17, 2010
    It seems IE10 relies on DX11.1 so thats why they released the update, same for Vista with IE9.
     
  22. ChronoDetector

    ChronoDetector 2[H]4U

    Messages:
    2,575
    Joined:
    Apr 1, 2008
    Meh... doesn't really matter, doubt there is a huge difference between DX11 and DX11.1, and a lot of games still use DX9 let alone DX10.
     
  23. MrLonghair

    MrLonghair [H]ard|Gawd

    Messages:
    1,764
    Joined:
    Jun 7, 2004
    And in the latest news, MS gave in and added "some" DX11.1 features to the next DX update to Windows 7.

    Features not included are things that make sense, like MS Store support, and things that don't make sense being Win8 exclusive, like support for higher quality textures.



    (and speaking of MineSweeper, do they still push ads down your throat?)
     
  24. SPARTAN VI

    SPARTAN VI [H]ardness Supreme

    Messages:
    7,151
    Joined:
    Jun 12, 2004
    Not sure what's more annoying: DX11.1 only on Windows 8, or people still using stupid fucking "$" when spelling "Microsoft." Sooooooo clever. :p
     
  25. damicatz

    damicatz 2[H]4U

    Messages:
    2,708
    Joined:
    Aug 22, 2004
    They are only adding some components from IncontinentX 11.1. Which is totally awesome because now you'll have Version 11, Version 11.1 and Version 11.1 and 1/2th, adding to confusion. And people complain that GNU/Linux is fragmented; at least we only have one graphics API to worry about.
     
  26. Monkey God

    Monkey God Mangina Full of Sand

    Messages:
    6,722
    Joined:
    May 7, 2007
    I will say the quality of posts on this forum have degraded drastically over the past few years or so.
     
  27. DeathPrincess

    DeathPrincess [H]ard as it Gets

    Messages:
    18,205
    Joined:
    May 15, 2010
    Sorry. :(
     
  28. tvdang7

    tvdang7 [H]ardness Supreme

    Messages:
    4,302
    Joined:
    Jun 8, 2005
    Don't care we are all still on DX9 lol
     
  29. ManofGod

    ManofGod [H]ardForum Junkie

    Messages:
    10,642
    Joined:
    Oct 4, 2007
    Wow, I bet you spent all night on that? :rolleyes: Strange, my start screen looks nothing like that but, than again, I know how to set up things the way I like.
     
  30. ManofGod

    ManofGod [H]ardForum Junkie

    Messages:
    10,642
    Joined:
    Oct 4, 2007
    I got over my fear of computers a long, long time ago. Sounds like you still have issues to work through. ;)
     
  31. Stiletto

    Stiletto [H]ardness Supreme

    Messages:
    6,430
    Joined:
    Jul 13, 2008
    Whoopee. I'm sure it will be used just as much as 10.1 was used in Vista.
     
  32. Trimlock

    Trimlock [H]ardForum Junkie

    Messages:
    15,137
    Joined:
    Sep 23, 2005
    10.1 was used in a ton of ways, just not very much for gaming.
     
  33. Ashbringer

    Ashbringer [H]ardness Supreme

    Messages:
    5,522
    Joined:
    Jan 25, 2010
    You really think I made that? Let me teach you the ways of my people.
     
  34. Trimlock

    Trimlock [H]ardForum Junkie

    Messages:
    15,137
    Joined:
    Sep 23, 2005
    I wanted to bring up a few things about that picture:

    Big colorful buttons aren't the same as live tiles

    and

    That was when AOL was so big, most people considered them the internet. Complete dominance in their respected market.

    So the picture is wants MS to repeat their dominance in their respected market?
     
  35. Kitebasher

    Kitebasher [H]Lite

    Messages:
    99
    Joined:
    Mar 9, 2007

    What?
     
  36. ManofGod

    ManofGod [H]ardForum Junkie

    Messages:
    10,642
    Joined:
    Oct 4, 2007
  37. wonderfield

    wonderfield [H]ardness Supreme

    Messages:
    7,396
    Joined:
    Dec 11, 2011
    You aren't really getting any greater quality out of 10-bit component or 16-bit component textures.
     
  38. ZodaEX

    ZodaEX 2[H]4U

    Messages:
    3,725
    Joined:
    Sep 17, 2004
    Lol I know right of all my many games I play only 5% of them support DX11. None of them require it.
     
  39. Trimlock

    Trimlock [H]ardForum Junkie

    Messages:
    15,137
    Joined:
    Sep 23, 2005
    Yea I agree but hey it worked for nvidia back in the day, just another advertising point.
     
  40. BladeVenom

    BladeVenom [H]ardness Supreme

    Messages:
    7,707
    Joined:
    Jun 29, 2005
    That photo was from a publicity photo made by Microsoft. So if you think the setup sucks, it's the idiots at MS who are responsible.