AlphaAtlas
[H]ard|Gawd
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Nissan is teaming up with haptic feedback expert HaptX to create a system where designers and engineers can prototype future car designs in a virtual environment. Using HaptX gloves and what appears to be an HTC Vive, the workers can interact with mock-ups of car interiors and exteriors without having to build an expensive physical prototype for every new design. Nissan seems to be particularly invested in VR technology, as they claim to be "the first automaker in Japan to use HaptX Gloves." They also showed off a number of driver-focused AR technologies at CES last January, including a rain-parting navigation system and a holographic, animesque avatar that pops out of the dash.
Check out a video of the system here.
It takes years between creating the first 3D model to sitting in the driver's seat of a complete physical prototype. HaptX Gloves can reduce that time from years to days, letting you grip the steering wheel, adjust the volume dial, and feel the click of the glove compartment in VR, before the first piece of steel is bent. This type of nuanced interaction allows auto designers to get a better sense of their customer’s experience. "Automakers have faced imperfect options in the design process. VR controllers are unnatural and inadequate for realistic feedback, but full-scale physical models are expensive and limited in their utility," said Jake Rubin, Founder and CEO of HaptX. "HaptX Gloves address these limitations, enabling auto designers to feel their new vehicle models throughout the design process and allowing for rapid prototyping within VR."
Check out a video of the system here.
It takes years between creating the first 3D model to sitting in the driver's seat of a complete physical prototype. HaptX Gloves can reduce that time from years to days, letting you grip the steering wheel, adjust the volume dial, and feel the click of the glove compartment in VR, before the first piece of steel is bent. This type of nuanced interaction allows auto designers to get a better sense of their customer’s experience. "Automakers have faced imperfect options in the design process. VR controllers are unnatural and inadequate for realistic feedback, but full-scale physical models are expensive and limited in their utility," said Jake Rubin, Founder and CEO of HaptX. "HaptX Gloves address these limitations, enabling auto designers to feel their new vehicle models throughout the design process and allowing for rapid prototyping within VR."