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To nobody’s surprise, the Switch isn’t going to be a powerhouse in the graphics department. Nintendo was supposedly in such a rush that they went with Maxwell rather than Pascal tech—I wonder how quickly we’ll see the Switch 2 with the latter.
The Nintendo Switch game console coming in March won’t be more powerful than Sony’s three-year-old PlayStation 4, according to sources familiar with the system. Two sources (who asked to keep their names out of this story) confirmed to GamesBeat that the Switch uses Nvidia’s last-generation Maxwell graphics-processing architecture. Nvidia introduced its new Pascal architecture earlier this year, but that technology is not ready for the Tegra chip going into the Switch. The custom Maxwell Tegra (which uses a 20nm process as opposed to the more efficient 16nm process of the Pascal) in the machine is still powerful enough to play Nintendo-style games that rely on quality art over horsepower, but don’t expect Switch software to match the graphical fidelity of the highest-end PS4 games.
The Nintendo Switch game console coming in March won’t be more powerful than Sony’s three-year-old PlayStation 4, according to sources familiar with the system. Two sources (who asked to keep their names out of this story) confirmed to GamesBeat that the Switch uses Nvidia’s last-generation Maxwell graphics-processing architecture. Nvidia introduced its new Pascal architecture earlier this year, but that technology is not ready for the Tegra chip going into the Switch. The custom Maxwell Tegra (which uses a 20nm process as opposed to the more efficient 16nm process of the Pascal) in the machine is still powerful enough to play Nintendo-style games that rely on quality art over horsepower, but don’t expect Switch software to match the graphical fidelity of the highest-end PS4 games.