RanceJustice
Supreme [H]ardness
- Joined
- Jun 9, 2003
- Messages
- 6,441
I've written a ton about this. I'll try to make it short for the moment in this post. Some background that a few of you will probably know from my posts - I'm not only a gamer, but a Linux desktop user. I find that Linux is my preferred OS, and I'd ideally spend all of my time there if all the games (and very few applications) that I enjoy fully "work" there. I find Free and Open Source software, as well as open development APIs and other standards to be preferable to proprietary offerings. I'm against DRM, the "consolization or tivoization" of hardware and software, categorized by reducing its functionality specifically to retain exclusive control of how users make use of the hardware they have purchased.
Now, specifically in regards to Steam's box and this quote....
I'm worried about this. At best, the SteamBox could be basically a prefab SFF/HTPC, built on standard, modular hardware, that runs on a customized Linux distribution with Steam for Linux preinstalled, alongside CrossOver (which is basically the paid version of WINE that allows even Windows software to play on Linux) and other great entertainment-focused software. This would be great. Hell, I'd even think it to be acceptable if it included Windows instead of Linux (or perhaps, dual booting), if Valve wants to ensure their entire catalog runs on the SteamBox. Either way, users could upgrade the hardware provided the space was sufficient if they wished, and the software would be capable of customization for those who wish it, ideally without compromising any of the Steam functionality or being impeded by walls placed by Valve (ie those who wish to install Desura or manually bring their HumbleBundle games onto the SteamBox' Linux distro, are able to do so - provided they flick the "I know what I am doing and wish to have root access and to add additional repositories" switch somewhere.
However, it could also be something much worse - more "consolized". Proprietary hardware. Software that is Steam-locked. This is what I'm worried about. I don't want Valve to become "corrupted" by the "console mindset" that generally is comprised of "You have control of them, squeeze them for all they're worth. They won't seriously complain, they'll just keep opening their wallets no matter what you do". Much of the worst in DLC, DRM, overpriced games, privacy violations, and more customer-exploitative practices come from publishers that have noticed that the "Xbox generation" is willing to take such abuse and it is profitable to do so. Worse, I'm worried that any ethos they pick up from being entangled in the console mentality will be implemented company-wide. It is absolutely imperative that they think of this new SteamBox as a "PC in the Living Room" rather than a "console" because comparing themselves to the other consoles in terms of openness and accessibility is worthless and will skew the perspective since the "consoles" are so extremely proprietary. Saying "We'll, we're more open than the X360" isn't saying much, for instance.
There is so much potential for this to go wrong, but it could also go right and be a great step forward for PC, especially Linux, gaming and a blow to conventional consoles that is sorely needed.
Now, specifically in regards to Steam's box and this quote....
I'm worried about this. At best, the SteamBox could be basically a prefab SFF/HTPC, built on standard, modular hardware, that runs on a customized Linux distribution with Steam for Linux preinstalled, alongside CrossOver (which is basically the paid version of WINE that allows even Windows software to play on Linux) and other great entertainment-focused software. This would be great. Hell, I'd even think it to be acceptable if it included Windows instead of Linux (or perhaps, dual booting), if Valve wants to ensure their entire catalog runs on the SteamBox. Either way, users could upgrade the hardware provided the space was sufficient if they wished, and the software would be capable of customization for those who wish it, ideally without compromising any of the Steam functionality or being impeded by walls placed by Valve (ie those who wish to install Desura or manually bring their HumbleBundle games onto the SteamBox' Linux distro, are able to do so - provided they flick the "I know what I am doing and wish to have root access and to add additional repositories" switch somewhere.
However, it could also be something much worse - more "consolized". Proprietary hardware. Software that is Steam-locked. This is what I'm worried about. I don't want Valve to become "corrupted" by the "console mindset" that generally is comprised of "You have control of them, squeeze them for all they're worth. They won't seriously complain, they'll just keep opening their wallets no matter what you do". Much of the worst in DLC, DRM, overpriced games, privacy violations, and more customer-exploitative practices come from publishers that have noticed that the "Xbox generation" is willing to take such abuse and it is profitable to do so. Worse, I'm worried that any ethos they pick up from being entangled in the console mentality will be implemented company-wide. It is absolutely imperative that they think of this new SteamBox as a "PC in the Living Room" rather than a "console" because comparing themselves to the other consoles in terms of openness and accessibility is worthless and will skew the perspective since the "consoles" are so extremely proprietary. Saying "We'll, we're more open than the X360" isn't saying much, for instance.
There is so much potential for this to go wrong, but it could also go right and be a great step forward for PC, especially Linux, gaming and a blow to conventional consoles that is sorely needed.
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