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The beta build of MSI Afterburner recently added support for Nvidia's OC Scanner tool. We covered EVGA's incarnation of the tool in our RTX 2080 overclocking preview, but it a nutshell, it automatically tests your GPU at 4 different voltages and creates a voltage/frequency curve that represents stable, optimal overclocking parameters for your card. Unfortunately, the tool itself is a bit hard to find in the UI, and it only seems to work on RTX 2000-series graphics cards.
MSI posted some instructions on their blog, or you can follow a visual guide in the video here.
Meanwhile, Rivatuner Statistics Server, which is an optional component of the MSI Afterburner installer, added a cool feature that works on all GPUs. Normally, capping a game's framerate to the screen's refresh rate with RTSS or another utility makes screen tearing very apparent, while targeting a framerate that's slightly off your monitor's refresh rate is less than smooth. So RTSS added a "scanline sync" feature that uses the two "scanline indices" of the monitor, and caps your framerate with no screen tearing, all without the latency hit of Fast Sync, Enhanced Sync, VSync, or triple buffering. Thanks to Armenius and this thread for the tip.
MSI posted some instructions on their blog, or you can follow a visual guide in the video here.
Meanwhile, Rivatuner Statistics Server, which is an optional component of the MSI Afterburner installer, added a cool feature that works on all GPUs. Normally, capping a game's framerate to the screen's refresh rate with RTSS or another utility makes screen tearing very apparent, while targeting a framerate that's slightly off your monitor's refresh rate is less than smooth. So RTSS added a "scanline sync" feature that uses the two "scanline indices" of the monitor, and caps your framerate with no screen tearing, all without the latency hit of Fast Sync, Enhanced Sync, VSync, or triple buffering. Thanks to Armenius and this thread for the tip.