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I really hope they can bring a bit more eye candy to the PC to remain relevant in a market that's on the verge of busting through into DX11 use.
I did watch the other id video where Carmack said he regretted not putting the PC first, I think that's a hard learned lesson with such long development times, hopefully whatever they do next they will target for PC primarily and port back to consoles, it's way easier to do.
You're all misinterpreting what these guys are talking about. They are proud of the best looking console game. Whats wrong with that? It means they really crunched and squeezed every last drop out of those crappy console specs. Pretty triumphant. And the pc game will look even better. How is that a bad thing? Not to mention, future products (doom4, quake5) will be pc focused based on interviews lately.
I haven't had time to read up on it, does anyone know how much of the game is driving vs. combat?
I don't mind the driving parts, but I would prefer if it was something like 20:80 in favor of combat.
From prior interviews with Tim, he mentioned you can skip through car sections related to getting from one place to the other.
I had no idea what this game was about. All I knew was Blake Griffin wanted to be in this game. LOL
Looks awesome though. Thanks for sharing.
This game honestly looks like a carbon copy of Borderlands. Am I the only one that sees this?
Hope the gameplay is a good as they claim. If a game has solid, non-repetitive and immersive gameplay, graphics take a back seat.
Keep in mind that Rage has been in development since before Borderlands. That said, the only similar thing I see is the post-apocalyptic timeline, but that is shared with lots of games. Graphics, story, and gameplay doesn't seem similar to me at all.
It's a console game. Enough said.
That happens to take advantage of multi-core CPUs and lots of RAM, IIRC. Uh huh.
We shall see upon release. I'll save the rest of my thoughts till then.