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More images of the in-development next-gen Vive controllers have popped up on Twitter. What do you guys think of the new design?
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how can you properly fap to vr with those or do those add sensitivity lol
Additional accessories, yo.
https://www.amazon.com/LoveBotz-Ifuck-Virtual-Reality-Stroker/dp/B01IS1B0EC
You know whenever you see those game console timelines that bring to light all the random shit consoles that you never heard of? There's always a defining moment when looking at some noname brand where you say "ah, well I can see why that didnt sell, just look at it". That's the impression I get when I look at these things. They just have that really weird ultra niche design that doesnt really telegraph how they will be used that well. When consumers look to a product they need to already understand what it is and how it works just from the box art. Not for simplicity, just because "if it looks good it plays good". These do not look good. They look random and cobbled together from design room scraps by engineers desperately trying to think outside the box and basically fell off the cliff in doing so.
You know whenever you see those game console timelines that bring to light all the random shit consoles that you never heard of? There's always a defining moment when looking at some noname brand where you say "ah, well I can see why that didnt sell, just look at it". That's the impression I get when I look at these things. They just have that really weird ultra niche design that doesnt really telegraph how they will be used that well. When consumers look to a product they need to already understand what it is and how it works just from the box art. Not for simplicity, just because "if it looks good it plays good". These do not look good. They look random and cobbled together from design room scraps by engineers desperately trying to think outside the box and basically fell off the cliff in doing so.
They look like they were made by engineers...because they were made by engineers.They look random and cobbled together from design room scraps by engineers desperately trying to think outside the box and basically fell off the cliff in doing so.
They look like they were made by engineers...because they were made by engineers.
I still don't get why they haven't made gloves and then bind actions to the fingers, hand, wrist orientations. We are attempting to imitate life, so make the control schemes imitate how we'd actually interact with objects.
how can you properly fap to vr with those or do those add sensitivity lol
I wonder if it could even be done. I am sure Nintendo has some kind of generalized patent that would make it tricky at best to implement it in "glove" form.Pfft, just bring back the Power Glove.
They look like they were made by engineers...because they were made by engineers.
I still don't get why they haven't made gloves and then bind actions to the fingers, hand, wrist orientations. We are attempting to imitate life, so make the control schemes imitate how we'd actually interact with objects.
Slightly, the side buttons are no longer buttons, they are touch sensors, so when you close your hand it knows your hand is closed. It's applicable in many current games like H3VR, Raw Data, etc. So say you want to pick up something usually you have to unnaturally press and hold the side button on the vive controller, but with this prototype, it would work more like the real world, you close your hand and as soon as the sensor pad on the side feels your fingers and the "button" is down so your hand in the game is closed. They are also working on getting it to know how many fingers are touching the controller surface so you can get more "virtual buttons" on it if a developer wants that kind of control. At least that is what the H3VR developer stated in his devlog when he tried it out.Does it change the functionality of the device, this new design I mean...I don't think so, it just allows you to relax your paw, right?
All it would need to do is track the location and orientation of the hand, just like it does with the current Vive controllers. That tech already exists. The individual finger movements wouldn't have to be tracked. You make each finger equivalent to an analog trigger by putting something like a flex sensor into the fabric of each finger. The software then determines based on the position in space what your hand is doing, and whether the finger sensors are hitting buttons, flipping the bird, or aiming your iron sights of your M1911 to put a .45 caliber round between the eyes of a Zombie. The current Vive controllers are already powerful enough to do that last bit.Given the current tracking system of both the Rift and Vive...those would be some damn bulky gloves.
But that is what we need to move toward, I agree.
So its the orignal controller, re-designed with
Because all that motion has to be tracked (How? Let's assume....lots of fancy sensors), and then the sensors have to be read and powered (weight and heat and longevity depending on how much processing is going on), and then, when you have done all that, and you now have articulated fingers in VR...what does that buy you....
Saw the picture with someone duct-taping their controller to their wrist...that seems to be what this actually is. Does it change the functionality of the device, this new design I mean...I don't think so, it just allows you to relax your paw, right?
Pfft, just bring back the Power Glove.
All it would need to do is track the location and orientation of the hand, just like it does with the current Vive controllers. That tech already exists. The individual finger movements wouldn't have to be tracked. You make each finger equivalent to an analog trigger by putting something like a flex sensor into the fabric of each finger. The software then determines based on the position in space what your hand is doing, and whether the finger sensors are hitting buttons, flipping the bird, or aiming your iron sights of your M1911 to put a .45 caliber round between the eyes of a Zombie. The current Vive controllers are already powerful enough to do that last bit.
They look like they were made by engineers...because they were made by engineers.
I still don't get why they haven't made gloves and then bind actions to the fingers, hand, wrist orientations. We are attempting to imitate life, so make the control schemes imitate how we'd actually interact with objects.
Looks like something out of Stargate:
There ya go, basic concept already being worked on. Facebook or Valve need to snatch up the company, polish the tech with their piles of money, and integrate it into their base SKU for the next iteration launch.
Gloves and VR was developed by Nasa back in the 80's, I doubt Nintendo has any effective patent to prevent others using glove type controllers since prior art was public.I wonder if it could even be done. I am sure Nintendo has some kind of generalized patent that would make it tricky at best to implement it in "glove" form.
Gloves and VR was developed by Nasa back in the 80's, I doubt Nintendo has any effective patent to prevent others using glove type controllers since prior art was public.