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The VirtualLink Consortium is group of companies that is helping build open standards around Virtual Reality devices and technologies. As you might guess, Valve, Oculus, AMD, and Microsoft are a part of this consortium. Surprisingly NVIDIA is also, even though it is not exactly heralded for doing much open work at all when it comes to gaming. The groups first "big" move it to rework how the current cabling is done with full motion headsets such as the HTC VIVE, and Oculus Rift. We are looking at moving to a single USB Type-C connector with less cabling. This would allow for a bit less hardware involved possibly in the future.
However, you will still have a cable, which does take away from the true VR experience. We have tested the TPCast here in our offices, and when it works, it works well, and being free of cables in VR is a tremendous game changer.
VirtualLink is designed to enable a new level of immersion in VR, with power, display, and data bandwidth specified to meet the needs of future VR headsets. That includes support for four lanes of HBR3 DisplayPort for high-resolution displays, USB3.1 Gen2 SuperSpeed for headset cameras and sensors, and up to 27 Watts of power delivery.
The current setup process limits VR to PCs that can support multiple connectors. A single-connector solution brings immersive VR to small-form-factor devices that can accommodate a single USB Type-C connector. These include thin and light notebooks and various other small-form-factor devices.
However, you will still have a cable, which does take away from the true VR experience. We have tested the TPCast here in our offices, and when it works, it works well, and being free of cables in VR is a tremendous game changer.
VirtualLink is designed to enable a new level of immersion in VR, with power, display, and data bandwidth specified to meet the needs of future VR headsets. That includes support for four lanes of HBR3 DisplayPort for high-resolution displays, USB3.1 Gen2 SuperSpeed for headset cameras and sensors, and up to 27 Watts of power delivery.
The current setup process limits VR to PCs that can support multiple connectors. A single-connector solution brings immersive VR to small-form-factor devices that can accommodate a single USB Type-C connector. These include thin and light notebooks and various other small-form-factor devices.