suiken_2mieu
2[H]4U
- Joined
- Apr 7, 2010
- Messages
- 2,911
So, I just kinda realized how bad a solution nVidia Surround is for surround gaming. Theirs a lot of things that they are doing wrong.
1. First and Foremost, NOT ENOUGH VRAM. Their card hit the wall in a lot of test, and i would never think of going nVidia until there's a card that has 2GB of VRAM or more. 12MP is a lot to render folks and it still need AA.
--I'm aware of the new 560's with 3GB of VRAM. But I'm sure it's gonna cost out the butt for them. I'm just poor so bleh.
2. It Takes AT LEAST 2 Cards in SLI to work. There are a lot of games that don't like SLI. Basically when SLI doesn't work, it really doesn't work. But when it does, it works well. But it's not gonna work well with a lot of obscure games. On top of that, the frame issue I though up. With having 2 cards, you have to cut each frame after they are rendered and send it to the correct card where then it maybe cut again and sent to the right port. This will create lag as to make sure each monitor is in sync with each other. Dumb. If the card could handle at least 3 monitors per gpu, then the only thing that would be needed is a transfer of the frame and then a clean cut and then out the ports. Done. No real syncing required.
--I'm aware of the 295, but that's not 3 screens per gpu, it's 2 per gpu, but there are two gpu's...DUMB.
3. The lack of different configurations. It's 3 monitors in landscape or portrait. Or 3 projectors in landscape. Or 3 3D monitors in landscape. All require 3 displays. Wtf?
--There's nothing to say about this except that they do allow for a 4 monitor to be extended while on the desktop, not a fullscreen game. DUMB.
So in summary I want nVidia to get serious about surround on their next GPU line. Make 2GB the baseline, allow for more display lanes per GPU, and Allow for more display configurations. (I mean why cant we have 2 screens?)
Rant over. Questions? Comments?
1. First and Foremost, NOT ENOUGH VRAM. Their card hit the wall in a lot of test, and i would never think of going nVidia until there's a card that has 2GB of VRAM or more. 12MP is a lot to render folks and it still need AA.
--I'm aware of the new 560's with 3GB of VRAM. But I'm sure it's gonna cost out the butt for them. I'm just poor so bleh.
2. It Takes AT LEAST 2 Cards in SLI to work. There are a lot of games that don't like SLI. Basically when SLI doesn't work, it really doesn't work. But when it does, it works well. But it's not gonna work well with a lot of obscure games. On top of that, the frame issue I though up. With having 2 cards, you have to cut each frame after they are rendered and send it to the correct card where then it maybe cut again and sent to the right port. This will create lag as to make sure each monitor is in sync with each other. Dumb. If the card could handle at least 3 monitors per gpu, then the only thing that would be needed is a transfer of the frame and then a clean cut and then out the ports. Done. No real syncing required.
--I'm aware of the 295, but that's not 3 screens per gpu, it's 2 per gpu, but there are two gpu's...DUMB.
3. The lack of different configurations. It's 3 monitors in landscape or portrait. Or 3 projectors in landscape. Or 3 3D monitors in landscape. All require 3 displays. Wtf?
--There's nothing to say about this except that they do allow for a 4 monitor to be extended while on the desktop, not a fullscreen game. DUMB.
So in summary I want nVidia to get serious about surround on their next GPU line. Make 2GB the baseline, allow for more display lanes per GPU, and Allow for more display configurations. (I mean why cant we have 2 screens?)
Rant over. Questions? Comments?