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Some 12 y/o's DSL line... hosting 6-8 people (matchmaking, remember?)... host advantage, no mods, no server admins...
*shudders*
Sorry I'm not cool like you and think that 300ms+ ping with tons of packet loss is trivial.
That's the beauty of not paying attention to that stuff and just playing and having fun.
Monthly subscriptions while using VAC or whatever shitty anti-cheat they are using and probably with no new content at all other than the rare patch.
Clearly you don't pay attention to much because what he described would be an unplayable match,
That's the beauty of not paying attention to that stuff and just playing and having fun.
Your ignorance and complacency are mindboggling.
You really can't be under the impression that every single game will be unplayable...
I know what I would rather be doing...
Some 12 y/o's DSL line... hosting 6-8 people (matchmaking, remember?)... host advantage, no mods, no server admins...
*shudders*
For real, how do they expect there to be good pings with no dedicated servers? Or are they doing something like L4D where you can't (at least not by default, yes you can use openserverbrowser) just click a server and join, but rather make like a lobby first? The lobby could then get a server that is available to host the game?
Clearly you don't pay attention to much because what he described would be an unplayable match,
You really can't be under the impression that every single game will be unplayable...
I love how dedicated servers is this huge deal to people that bash what they dont even know. Seriously, get over it. Most XBL games use P2P and most are VERY good. I have played a ton of Halo 2/3, COD games (2, 3, 4, 5), etc. without dedicated servers and they have progressed to the point of working just as well as dedicated servers IMO. Even with dedicated servers you still get lag, issues, connection problems, etc. I have played plenty of games with dedicated servers and seen it first hand.
Good P2P matchmaking picks a good host for all players, lag is minimal for all players, and fun commences. The only issue is when a host quits by turning off their console (when quitting most games will auto negotiate to the next best host).
I can see not having mods as a valid issue, or limited max players, but just bashing it because of high ping is not a good reason anymore as it really is not true.
You also buy and build your PC to play with better graphics, better controls, customization, etc. That is not lost at all.
Fuck you too. I was making a point about what he said in response what that post described.
This remains to be seen.
Wow, there is a grown up response.
Good P2P matchmaking picks a good host for all players, lag is minimal for all players, and fun commences
Unfortunately, infinity ward could probably afford to lose the pc gamers as the consoles version sell enough to sustain them.
Because I have a reason to be mature when someone says I have no right to voice my thoughts.
You're so wrong it hurts. You have no clue what your ping is playing on XBL. I've played Halo 3 plenty of times when I run someone over only to NOT run them over because they aren't where they look like they are thanks to lag (high ping). You cannot prove to me XBL matchmaking is low ping when you have no idea what your ping is in the first place! I used to play on 56k back for quake 2 and 3, I've done my time with high pings.
I didnt say you have no right to voice your thoughts, I was saying that it is stupid how people make P2P into this horrible thing all the time and bash it for things that it is not even like.
Good P2P systems wont make the person with the shittiest internet connection host for example.
Guys, look at the bright side:
We're all gonna save $65 each!
AMEN Brothers!!!There is another bright side; if the negative response from this decision actually has a measurable negative impact on OMGOMGMW2's sales, you can be sure that other developers (or more importantly, publishers) will think twice before designing P2P matchmaking into their games.
If a game this hyped can take a knock from a horrible design choice that pisses PC gamers off, it might ultimately be a good thing for PC gaming.
Again you guys are just expecting to be put into laggy matches with P2P, but I am telling you it does not happen THAT often from my experience with better matchmaking systems.
Whatever though, I use both and find both have their pros and cons.
VAC shitty where is that coming from
Valve Anti Cheat is a lot better than Punkbuster
I love how dedicated servers is this huge deal to people that bash what they dont even know. Seriously, get over it. Most XBL games use P2P and most are VERY good. I have played a ton of Halo 2/3, COD games (2, 3, 4, 5), etc. without dedicated servers and they have progressed to the point of working just as well as dedicated servers IMO. Even with dedicated servers you still get lag, issues, connection problems, etc. I have played plenty of games with dedicated servers and seen it first hand.
Good P2P matchmaking picks a good host for all players, lag is minimal for all players, and fun commences. The only issue is when a host quits by turning off their console (when quitting most games will auto negotiate to the next best host).
I can see not having mods as a valid issue, or limited max players, but just bashing it because of high ping is not a good reason anymore as it really is not true.
You also buy and build your PC to play with better graphics, better controls, customization, etc. That is not lost at all.
Host 30+ people on a listen server... I dare you.
Agreed. That won't work very well.
Host 30+ people on a listen server... I dare you.
IW's Community Manager, Robert Bowling, said the following via Twitter: "[The petition] definitely made a big wave, and the response will not be ignored. I'll ensure everyone at IW sees the petitions and responses to it."
20 would probably be pushing it.