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Don't quote my flaming.
I was really looking forward to a new tactical shooter on the PC. I played the shit out of BF2 and CSS. I got burned out on the genre after that and completely ignored MW1. In the meantime I've been really enjoying TF2. If you're a PC FPS gamer, you've simply got to be a Valve fanboy at this point, especially given this news.
My burnout has subsided and I was ready to jump back in with MW2. But now the game is DOA. Sure, the single player experience is fun, but it's also short and lacks replay value given its mega-scripted nature. If the main campaign included true co-op, that could add some replay value, but IW apparently can't figure out how to make true co-op work in their games.
Valve has all the right infrastructure and knowledge to make something good happen. They should release a multiplayer-only PC FPS based on the Source engine. Include the modern features that are needed and it would be a great thing for Valve and PC gamers. I think I will sell them this idea for a million bucks.
after playing like few hours of OF2..
I have to say thats a really bad console port game comparet o ArmA 2..
One thing I don't get, how does playing on a listen server with matchmaking change anything for cheaters, exactly?
Comapnies don't need an excuse to stop making games for the PC. They can do so anytime they please. IW did not even have to make MW2 for the PC. Ya it stinks they got rid of dedicated servers but what do you expect from a company that now favors consoles.
Grant Collier is no longer the Studio Head, and this is why the change. Listen to Grant right before cod4 release.
http://www.youtube.com/watch?v=qMfTR8PBrsE&feature=player_embedded
I think, what IW is doing is saying that PB sucked and look, now we have VAC for an anticheat software. Aslo, I think that dedicated servers, if they wanted to could turn off PB or just cheat on their own server by whatever means and when noobs cme in they got destroyed and wondered why.
IW are saying everyone will play under the same umbrella of anticheat.
It is freaking easy to fix with deticated servers. RANKED SERVER FROM TRUSTED GSP! Just like, gasp! BF2! Or hell if you mod the server it is not listed on the matchmaker. It is not that hard to fit everything they want with everything we want. But yet they do not.. why? DLC
that doesnt make sense unless they plan on actually charging for the DLC (pc) this time around. The same DLC that people on xbox and ps3 had to pay for, was free w/a patch for the PC community
Hopefully where ever you bought it they'll refund your money. Like hopefully.
but yes, Fry's did refund my friend's cash ..
Grant Collier is no longer the Studio Head, and this is why the change. Listen to Grant right before cod4 release.
http://www.youtube.com/watch?v=qMfTR8PBrsE&feature=player_embedded
GS AU: Call of Duty 4 is coming out for the 360 and for PCs. Why did you decide not to include Live cross-platform functionality?
GC: We got a call from Microsoft who said they want us to do Live Anywhere for CoD 4. They just left a message--we didn’t actually get the phone call. We talked about it, and really feel that we worked really hard on the Xbox 360 version, and there’s a lot of things that we do that we didn’t do for the PC because of the control you have with a mouse and keyboard which allows you to have a higher level of precision. When you are on the 360, you have auto-aim, and you have a movement compensator so when you’re getting close to the edge of the screen it moves really quickly, but when you’re in the middle of the screen it slows down so you can target. We don’t do that on the PC.
When someone is playing on the Xbox against another player, he knows that they have the same hardware and the same controller--the only advantage is skill. On the PC side, you never know what the guy is playing with. He can have an archaic machine, or he could set his settings low, or he could be using the lowest form of DirectX. He can have all of the graphic bells and whistles turned off, or can have a dual core machine, or a quad core, multiple video cards--he can have a lot of advantages, and there’s not an equal playing field.
I think Live Anywhere is great for certain games, like Poker or Tetris or something. But, realistically, for first-person shooters or real-time strategy games, trying to pit those two people together is inherently imbalanced. Anytime someone playing an RTS can click and drag and choose a whole bunch of units and select one of your buildings to blow it up, and you’re sitting there with a controller, you’re not going to have the same reaction time. So why pit those two against each other?
I think Live is a great idea and it’s good for certain games, but Call of Duty isn’t one of those games.
Collier talking more sense in this interview. http://www.gamespot.com/pages/news/story.php?sid=6172634&part=rss&subj=6172634
http://www.fourzerotwo.com/?p=745#respondMaybe it got lost in all the signal-to-noise I skimmed through, but: has anybody at Infinity Ward said anything specific with regards to the matchmaking system they want/intend to implement apart from "Dedicated servers bad! P2P pretty!"?
That interview is from CoD4, before IW sold their soul. There's a lot of interviews from back then where IW demonstrates its common sense when developing for PC.Collier talking more sense in this interview. http://www.gamespot.com/pages/news/story.php?sid=6172634&part=rss&subj=6172634
Making a level playing field...yeah right. They want us to pay for DLC. That's the bottom line.
Thank you, Drexion.
Cheat / Hack Free Games: Translation for the slow..
The biggest benefit of using IWnet, is that we will make millions on DLC, we made $45 million from PS3/xbox dlc on WAW, imagine how big the corporate bonus will be from this one.
Making the game require steam is the only measure needed. Sorry but you failed.after what happened with demi-god i understand any move any or steps a publishe or devloper takes to combat piracy, no matter how annoying.
Except most "casual" people who whine about hackers are complaining about players with skill and who they have no comprehension of anyone being that much better than them. I played CS for like 8 years, trust me i saw this constantly.after what happened with demi-god i understand any move any or steps a publishe or devloper takes to combat piracy, no matter how annoying.
Its not a sad day, really. It more or less leave an open market for someone to develop a shooter, probably a company that cares more about its fanbase than IW does.Sad day for PC gaming. Add me to the list of never purchasing this game.
Making a level playing field...yeah right. They want us to pay for DLC. That's the bottom line.
after what happened with demi-god i understand any move any or steps a publishe or devloper takes to combat piracy, no matter how annoying.
Their games have been best sellers on PC for 2 months straight and make continuous sales years afterwards, piracy is NOT a problem with PC gaming unless you make garbage that you quickly abandon after release.Notice Stardock hasn't changed their position on piracy. And everything is working fine now.
except this is a different developer than WAW so it probably wont have anyhting like nazi zombies
Who buys COD for SP? You pay $60 for a bad dolph lundgren B movie that lasts no more than 30 minutes?
I played COD4 to death. In single player. I played MP twice, and was bored to tears.
How does eliminating dedicated servers relate to having to pay for DLC? If the server has DLC in the form of maps and you don't, you don't get to play on that server. With guns and such it should be less of a problem.
you are making the assumption that this will work like dedicated servers.It relates because you don't get to pick which server to play on, and all the servers are belong to IW, which means they will update them all with a DLC, then where are you doing to go? there are no servers..... so if you want to play online you will be forced to pay up.