- Oct 9, 2008
<typicalresponse>boo M$ boo lol @ win10 fail store hurdurr, why did they go with $team and not (insert other game store) waaahhhh</typicalresponse>
Agreed, anyone remember the atrocity that was games for windows live? Everytime MS starts fucking with PC gaming ideas I get scared that GFWL will return like it's the fucking boogie man or shark from jaws lol.I'm not gonna lie, the Microsoft Store kinda sucks balls, especially in comparison to Steam. This seems like a good move for gamers.
I have to give Microsoft some kudos for this. Hopefully they'll bring both upcoming and existing exclusives (like Sea of Thieves for instance, which has has apparently been updated No Man's Sky style to the point its now quite good; it could really use the larger Steam playerbase!) to Steam. The announcement they made about "giving people choice in PC gaming" may or may not be anything more than PR drivel, but it does at least lay a verbal smack to those (most visibly Epic) who push for store/platform exclusivity.
Perhaps Microsoft realizes they'd rather people buy games they publish on Steam, than on the Microsoft Store or more likely not at all, and that's a pragmatic choice that's also good for everyone involved. Steam has a great track record with MS titles old and new (ie Age of Empires remastered series, Ori and the Blind Forest Definitive Edition) after all, and I know there are many excitedly awaiting the PC release on Steam of the remastered complete Halo collection, for instance. While I'm not particularly holding my breath, it would be ideal if MS could start offering Linux clients for these titles, in light of their supposed "We love Linux now that we've gone onto Cloud/SaaS stuff)".
While I doubt I'll be able to shake my bias entirely being a Linux-favoring guy who remembers 90's Microsoft (and isn't a fan of Windows 10s more spying/app store/UWP features), they've made some decent strides as well. Peripherals have been a great success for MS and players as well, to the point that the Xbox (360 previously and now One) Controller is more or less the preferred gamepad style on PC. Plenty of people who don't own Xboxes own XboxOne controllers for PC use, because Microsoft made both the hardware and the API/SDK for the drivers useful - XInput controllers work flawlessly even on Linux! This is to say nothing about their adaptive controller which is a great idea and will probably make gaming much more accessible for many. Sony and Nintendo on the other hand nearly ignored PC users and though their controllers can work, everything is 3rd party and much more fragmented, leading most to prefer an XInput supporting Xbox One style controller (though I should mention that Steam has done a lot to support all sorts of controllers in general and its own Steam Controller is quite excellent).
After the mediocre generational experience with the Xbox One and the recent stumbles on PC, perhaps Microsoft is starting to see gaming more like their peripherals, choosing to cast an open, wider net instead of an integrated proprietary experience. If this is the case, I can only hope things continue moving that way.
I would want to sell on as many storefronts/launchers as possible. They failed to make the Windows storefront a mainstream competitor to Steam. Only makes sense that they start selling on Steam. Though I would prefer they sold on more storefronts than just their own and Steam. I may only use gog and steam, but I recognize that the more choices we have in where we get games, the better it is for us gamers.