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MindsEye (from former GTA producer)

Cyberpunk’s release was also a ‘disaster’.

And if you were to read through the threads here at this forum you’d probably conclude that 95% of all games are ‘disasters’ at launch.

LOL wut? Cyberpunk's release was one of the most disastrous of all time. There were mass refunds given out and it and taken off the playstation store.


Mindseye is very meh. It's definitely not a good release, but calling it the worst game of the year and an absolute disaster is a bit sensationalist.
 
Cyberpunk’s release was also a ‘disaster’.

And if you were to read through the threads here at this forum you’d probably conclude that 95% of all games are ‘disasters’ at launch.

Bugs are being widely reported by gamers. Gameplay itself looks quite bland. The difference is Cyberpunk is generally a good game once the bugs are fixed. Not sure about this, looks like the gameplay would need a big overhaul to be fun. The cutscenes are good and got me interested though that is the only thing it has going for it. Once the bugs and performance issues are fixed I will try this but I still have low expectations.
 
I played 2077 (PC) on launch day, it felt like a very good and complete game and while there were reported issues I never experienced anything disrupting or game breaking.

I played Mindseye this morning and it felt like hot garbage, more like a leaked alpha version than a complete product. Even if everything was perfect on a technical level, which is far from the case, there are so many poor design decisions and gameplay cohesion issues that most of it feels like it was all thrown together last minute by different teams who all thought they were working on something different than the core vision the game tries to convey. The game may be salvageable with a few major updates if they had a competent and cohesive team but I don't think they do based on what I've played.
 
Influencer can't stop cracking up after finishing a sponsored stream and trying to direct people where to get the game.


 
I played 2077 (PC) on launch day, it felt like a very good and complete game and while there were reported issues I never experienced anything disrupting or game breaking.

I played Mindseye this morning and it felt like hot garbage, more like a leaked alpha version than a complete product. Even if everything was perfect on a technical level, which is far from the case, there are so many poor design decisions and gameplay cohesion issues that most of it feels like it was all thrown together last minute by different teams who all thought they were working on something different than the core vision the game tries to convey. The game may be salvageable with a few major updates if they had a competent and cohesive team but I don't think they do based on what I've played.

It was passable on PC but I watched a friend attempt to play it on Xbox and it was almost literally unplayable. Like it was a straight up miserable experience on console.
 
LOL wut? Cyberpunk's release was one of the most disastrous of all time. There were mass refunds given out and it and taken off the playstation store.


Mindseye is very meh. It's definitely not a good release, but calling it the worst game of the year and an absolute disaster is a bit sensationalist.
Who are you talking to here?
 
Cyberpunk’s release was also a ‘disaster’.

And if you were to read through the threads here at this forum you’d probably conclude that 95% of all games are ‘disasters’ at launch.
I mean...it was. And often, they are. Games are pushed out way too early by corporate executives who have nothing to do with the development process.
 
It was passable on PC but I watched a friend attempt to play it on Xbox and it was almost literally unplayable. Like it was a straight up miserable experience on console.
I haven't played the console version of either game so that has no bearing on my experience with or opinions of either game.
 
Cyberpunk’s release was also a ‘disaster’.

And if you were to read through the threads here at this forum you’d probably conclude that 95% of all games are ‘disasters’ at launch.
Yeah, but this game looked soulless and generic from the get-out. I'm sure if it was a flawlessly bug-free experience it would still be a solid 5/10.
 
I played it, start to finish. (Yes already.) It ran fine on my machine for the most part, but then again it should with a 9950x3d and a 5090. There were FPS drops in high action gameplay.

It's a 3 out of 10. Story line is okay, game play is awful, freemode is awful, the bugs are every where especially when you are passenger with the AI driving where they just slam into cars, walls and solid road objects.

In terms of activities in the free roam, there's no multiplayer, there's no world map, you can't take another car as the game doesn't allow that, no police so you can just shoot everything, forgot to add, it's also night only.

Icons do appear on the minimap, it appears there are 17 missions. I just did one, you approach an NPC who doesn't speak, stand in front of him as he pretends to speak (but no audio), then you do a mission (these may actually just be the same Play.MindsEye missions), then you get a score.

There's no XP or currency or progression or skill trees or anything else. And when you quit and go back, there's no persistence I can see.

It feels completely unfinished, it should just be a beta at this point.
 
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sounds about right for the state of gaming in general, at least as far as most AAA games go
 
I played it, start to finish. (Yes already.) It ran fine on my machine for the most part, but then again it should with a 9950x3d and a 5090. There were FPS drops in high action gameplay.

It's a 3 out of 10. Story line is okay, game play is awful, freemode is awful, the bugs are every where especially when you are passenger with the AI driving where they just slam into cars, walls and solid road objects.

In terms of activities in the free roam, there's no multiplayer, there's no world map, you can't take another car as the game doesn't allow that, no police so you can just shoot everything, forgot to add, it's also night only.

Icons do appear on the minimap, it appears there are 17 missions. I just did one, you approach an NPC who doesn't speak, stand in front of him as he pretends to speak (but no audio), then you do a mission (these may actually just be the same Play.MindsEye missions), then you get a score.

There's no XP or currency or progression or skill trees or anything else. And when you quit and go back, there's no persistence I can see.

It feels completely unfinished, it should just be a beta at this point.

Why would you willingly do such a thing
 
There are a lot of people played this game for how bad it is.
Yeah I watched penguinz0's vid on it last night, and he was actually looking forward to finishing it due to how bad it was (thus causing in-game hilarity).

Some funny quotes from his review:

"...the biggest sin is just how bad the gameplay is. The gameplay feels like it's out of 2004, when they're still trying to figure out what shooting mechanics look like. It is boring. There's a total of five guns, there's no melee, there's no stealth, and every mission is exactly the same. It's one of three things: you're either flying a drone for like 15 minutes worth of on-rails looking at things; you basically treat every mission like a zoo through the lens of your drone where you just look at something until your hacker friend says "Got it." and then you're done. And you do that for a whole mission. Or, you go to a place and you'll shoot like five people in the most boring gunplay imaginable. It makes the new Saints Row gunplay look like a game of the year winner. And then after that you'll chase somebody in a car that is a scripted amount of dialogue, meaning you can't really stop them until all of that dialogue is exhausted. So you chase them for actually probably like 10 straight minutes just to pad out the game's play time, and then you can finally stop them after all of that, and usually you don't stop them. What happens is they'll just like get out of their car and that's it. It's horrible."

"I want to talk a little bit more about the response to the game because a lot of people are showing all the glitches, all the bugs, all the melted faces, all of that...and that is a huge problem, absolutely. But what if I told you that only scratches the surface of how special this game is - like this game is a rare breed of bad in the modern gaming age, and that's saying something. Everything that could go wrong for a game has been going wrong for Mindseye. Of course, there have been some people trying to preach and yap about how the game is actually really good, and people are being unfairly harsh to it. That's what's called a liar, and liars go to Hell. Now I'm sure Hell can't be as bad as playing Mindseye, but it's probably pretty close."

"Even on console, the game crashes which I've never had happen on the PlayStation 5, or even the PlayStation 4 I can't really recall ever being like a problem. I have crashed twice in Mindseye on the f*ing PS5 which is 30 FPS locked and struggles to even hit 30 FPS most of the time. I just can't wrap my noodle around how this game can be so poorly optimized while being this bad and having so little to it. This would be like if your f*ing calculator bluescreened while trying to do simple addition on it."

And the comment section winner, lol:

1749739378560.png
 
Kind of sounds like they expected the community to fill in the content with that editor that was included.
 
On Thursday, Build a Rocket Boy published a new statement claiming that it had discovered the source of most players’ issues, and that a fix would be deployed as soon as Friday.

“We are heartbroken that not every player was able to experience the game as we intended,” it wrote. “Our priority is optimizing performance and stability so that every player, across every device, can enjoy an equally high-quality experience.

“Our teams have worked tirelessly throughout the night to solve many of these issues, and we have now identified that the vast majority of crashes were caused by a memory leak. This impacted roughly 1 in 10 of our players.” LOL!

The studio says it’s developed a hotfix that addresses this issue, alongside others, which it’s working to deploy “as soon as tomorrow” on PC and on consoles once it passes certification with PlayStation and Xbox.

“We are fully committed to ensuring all our players have a great experience, and we will continue to provide frequent and transparent updates. We will do our best to respond to all your comments and feedback.”


To add to all that, it seems the The Chief Legal Officer and Chief Financial Officer at MindsEye developer Build a Rocket Boy have left the company, a week before the game's release.
In addition, Build a Rocket Boy's CFO Paul Bland has also left the company after two years.



Hotfix incoming.

https://store.steampowered.com/news/app/3265250/view/520842118898385842?l=english

Dear Community,

A heartfelt thank you to all our day-one players. We know the launch of MindsEye hasn’t been without its challenges for some of you.

Right now, our top priority is game performance. We understand that the requirements are high and have limited the experience for many of you, and for this, we sincerely apologize.

Improving performance across all devices is our immediate focus. A patch that begins our commitment to address this is scheduled for the end of this week on PC, which will also roll out to consoles as soon as possible.

This upcoming hotfix will include:

  • Initial CPU and GPU performance improvements, along with memory optimizations
  • Reduced difficulty for the CPR mini-game
  • A new setting to disable or modify Depth of Field
  • A fix for an issue with missing controls for the MineHunter and Run Dungeon mini-games
  • Pop-up warnings for PCs that have Hardware Accelerated GPU Scheduling disabled, and PCs with CPUs that have potential crash issues

This will be the first in a series of updates aimed at enhancing your experience, and we’ll continue to share regular information.

For our Steam players, we're excited to confirm that Build.MindsEye is now fully accessible. We can't wait to see what you create. We're also actively resolving any missing DLC entitlements - they'll be automatically added to your account as soon as possible.

Important note: All players on PC, Xbox, and PlayStation will receive all the latest patches when connected to the internet. Please ensure your game is updated regularly to enjoy the benefits of the latest improvements.

Please keep sharing your thoughts on your preferred platforms, including our support channels, Discord, Reddit, and through direct messages on social media. We read every single comment - yes, even the tough ones.

Thank you again for your incredible support. This is just the start of a long-term vision to make MindsEye the best possible game for you.


The MindsEye Team
 
Well, at least they didn't completely close shop like Human Head did right before they released Rune II.
 
I've heard that some people swear that this is only a PC problem when it comes to the bugs.
This is footage from a PS5.


 
gameplay sounds like it sucks, graphics suck, combat sucks, story sucks...what is there that is appealing about this game other than- "former GTA producer"
 
Visually the game looks pretty good I think

Everything else just is broken or shit
Especially the cutscenes which Charlie admitted were good looking. Meanwhile the gameplay was boring, the story was forgettable, the tires on his buggy were frozen in place while driving, the police bots just stood there as he waxed a couple of drivers in their cars, cars were phasing into each other, missions would fail for nonsensical reasons, etc.

And like CAD4466HK said, at least prior to today they were in major damage control mode. The Co-CEO was claiming that there was a concerted effort by paid shills and trolls to trash the game and the studios (implying at minimum that Rockstar was behind much of that) while initially not taking any responsibility for you know, the actual clusterfk state that the game launched in.
 
Hot fix 2 is out now.

MindsEye HotFix 2 Patch Notes:

All Platforms

  • Performance improvements for CPU, GPU, and memory.
  • Fixed an issue with vehicle spawning.
  • Fixed an issue with AI vehicle collisions. Fixes to some issues that caused the game to crash.
  • Resolved the situation where players could get a mission fail during the cinematic in the “Doxxed” mission.
  • The Red Sky Car can no longer be destroyed during a cinematic
  • The Buggy springs contract correctly, and the tires spin during driving with Motion Blur off.
  • Removed an invisible collider that blocked progress in the “A New Companion 1” mission.
  • Fixed an issue where DPR and Delta.45 weapons were becoming attached to each other.
  • Addressed VFX sparks appearing too bright on damaged drones.
  • Rectified AI characters holding weapons at a 90-degree angle.
  • Corrected visuals of some male character models’ deformations when hit by vehicles.
PC

  • Build.MindsEye: Editor camera can now clip through the map and static props.
  • Added an alert for AMD CPU users who have not updated to a version of Windows with branch prediction performance improvements.
 
Build a Rocket Boy, the studio behind MindsEye, has reportedly started the process of laying off numerous staff.

According to a report at IGN, which cites studio sources speaking under anonymity, the Edinburgh-based developer has started a 45-day consultation process with staff today.

In UK law, if a company is planning to make fewer than 20 employees redundant, it doesn’t have to start a consultation process. If it plans to lay off between 20 and 99 staff, it has to start a consultation period at least 30 days before any dismissals take effect.

If the company is planning to lay off 100 or more staff, however, it has to have a consultation period of at least 45 days. Given that this is reportedly the length of consultation period that Build a Rocket Boy has started, it appears that at least 100 of its estimated 300 UK-based employees could be facing redundancy (the studio also has 200 further staff overseas).
https://www.ign.com/articles/mindse...ess-amid-disastrous-launch-studio-sources-say
 
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