SamuraiInBlack
Supreme [H]ardness
- Joined
- Oct 10, 2003
- Messages
- 5,771
Streaming games is the wave of the future I guess.
Until you hit your data cap.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Streaming games is the wave of the future I guess.
Same here...Not my future.
Not my future.
A streaming console?
People already hate always on drm Microsoft. Didn't you learn that at the xbone e3 presentation?
Probably be vapourware anyway.
A streaming console?
People already hate always on drm Microsoft. Didn't you learn that at the xbone e3 presentation?
Probably be vapourware anyway.
Could just be controversy based marketing. Get everyone to talk about these consoles, get lots of publicity and the top of google news and searches. Cancel the one that people like least and come out on top. That is my tin foil theory.
I can see the streaming box selling very well if it a good deal cheaper than the normal Xbox.
I think the price thing is ok - I mean if its $150, and then you pay $10 per month for 2 year you are at about the cost of most consoles when the launch. But you have gotten 2 years worth of gaming by then too. Its not like you just buy the hardware and you are good to go on a normal console launch. Especially at launch the games all stay at that $60 range for a bit with a bad or at least limited selection to start (at least for playstation with typically no backward compatibility).
So at that level it would be acceptable for me.
I agree with everyone's concerns on the latency thing, I don't see how its possible to totally overcome it. But I also think it only has to get "close enough" for MOST people. But not for MOST people on THIS SITE.
Also, I want to play devil's advocate on one aspect - Multiplayer games. Is it not at least conceivable that those could play better - or at least more "fairly".
Think about this:
Normal MP game is:
Controller ->console rendering and displaying locally - > sending the inputs to a server - > results of inputs from all consoles processed on the servers -> sent back to local console. This is where you see all the desync and lag and "Oh Bullsh!t" I hit that guy first.
Couldn't it be just as effective if it is:
Controller > Console > direct send to server > server render (including all inputs) > send results back with display?
Its basically the same thing. What you see might be more... mushy, but at least it would be accurate to what everyone else is seeing too.
I am sure that is not how it would really work, but I kind of see it as not being significantly different for MP. Mostly with MP, the action might be fast, but you don't always actually see what the server sees. So if you are satisfied with MP and the way your actions translate into kills on screen, not sure it would necessarily be much different with a streaming gaming service.
Local single player twitch would probably suck though as everyone points out.