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While DLSS generally improves performance in the handful of games that support it, some users have found that it can make games appear excessively blurry. But 4A Games released a patch for Metro Exodus last week which, among other things, includes "DLSS fixes and improvements to sharpness," as well as "RTX fixes and optimization" and various performance and stability improvements. Over the weekend, a number of YouTubers put DLSS performance to the test, and generally, they found a noticeable sharpness improvement over the previous patch. WccftechTV, for example, looked at the same scenes they tested pre-patch, and found that they were noticeably less blurry than the ones post patch, while Hardware Unboxed notes that some artifacts are still present. In my (admittedly limited) experience upscaling videos and textures with neural networks, I still get the same sort of of shimmering and "line" or "wave" artifacts after plenty tweaking, but these problems do seem to be something that Nvidia can minimize over time.
Check out the DLSS analysis here.
Metro Exodus has been updated to support improvements to the DLSS function, but is it really better or does DLSS still mean Doesn't Look Super Sharp?
Check out the DLSS analysis here.
Metro Exodus has been updated to support improvements to the DLSS function, but is it really better or does DLSS still mean Doesn't Look Super Sharp?