Metal Gear Solid V’s opening day was twice as good as Avengers: Age of Ultron’s

Mortuus

[H]ard|Gawd
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Metal Gear Solid V: The Phantom Pain made $179 million globally on its opening day, according to Adobe Digital Index’s new report on gaming trends. Compare that to the blockbuster Avengers: Age of Ultron, which made $84 million globally on its opening day. Yes, The Phantom Pain made almost twice as much. So, the next time someone tells you that triple-A gaming is dying, you’re allowed to laugh in their face.

thats just crazy.. a game nets more then AAA movies in hollywood damn :eek:

http://venturebeat.com/2015/10/14/m...was-twice-as-good-as-avengers-age-of-ultrons/
 
And none of it will ever matter, cause AAA to Konami is now mobile shite.
Even with this huge income, they are still going forward with those stupid plans. I'm glad SEGA came out recently and said they are coming back to AAA since mobile isn't making the money they thought it would. I hope Konami falls on their face for such retardation...
 
And none of it will ever matter, cause AAA to Konami is now mobile shite.
Even with this huge income, they are still going forward with those stupid plans. I'm glad SEGA came out recently and said they are coming back to AAA since mobile isn't making the money they thought it would. I hope Konami falls on their face for such retardation...

I don't get it at all. I can see if devs want to add mobile phone support but to shitcan videogames entirely?

Guess Konami doesn't want to make money.
 
I don't understand the point of these comparisons. Is Phantom Pain the price of a movie ticket?
 
I don't understand the point of these comparisons. Is Phantom Pain the price of a movie ticket?

no, but it doesnt care about a numerical apples to apples comparison of people who bought MGS 5 vs People who watched Age of Ultron. They are showing how much money was brought in during opening day.
 
I don't get it at all. I can see if devs want to add mobile phone support but to shitcan videogames entirely?

Guess Konami doesn't want to make money.

Mobile apps are far more lucrative then console or PC games. Even the ones in the xbone market place snatch casual gamers. My wife went from being a hard core raider to playing mobile games. I cant pry her from them even though she knows there are high quality games waiting in her steam account.
 
Mobile apps are far more lucrative then console or PC games. Even the ones in the xbone market place snatch casual gamers. My wife went from being a hard core raider to playing mobile games. I cant pry her from them even though she knows there are high quality games waiting in her steam account.

Funny, cause not everyone is making money.
SEGA is coming back to PC/console because of it.

cause
http://www.cinemablend.com/games/Sega-Moving-Away-From-Console-Games-69768.html

and effect
http://www.forbes.com/sites/ollieba...s-like-the-shift-to-mobile-was-a-big-mistake/

The market is saturated and stagnant. It will be funny to see what happens to Konami.
 
I haven't followed MGS games for years. Are we comparing it to a movie because it has no gameplay, just cutscenes? Or have they fixed that?
 
I haven't followed MGS games for years. Are we comparing it to a movie because it has no gameplay, just cutscenes? Or have they fixed that?

There is SO MUCH GAMEPLAY over the other MGS games. I used caps on how much gameplay there was.
 
There is SO MUCH GAMEPLAY over the other MGS games. I used caps on how much gameplay there was.

It actually makes me sad, there have been a total of 15 minutes worth of cut scenes in the first 15 hours of gameplay. There is almost no story aside from the little cassette tapes you can play as background noise.
 
I don't understand the point of these comparisons. Is Phantom Pain the price of a movie ticket?

no, but it doesnt care about a numerical apples to apples comparison of people who bought MGS 5 vs People who watched Age of Ultron. They are showing how much money was brought in during opening day.

What is more relevant (I saw it in a graph about this very thing recently) is how much money you are spending per hour of entertainment. With Ultron it's maybe $6 per hour? With MGS 5 it's far far less.
 
What is more relevant (I saw it in a graph about this very thing recently) is how much money you are spending per hour of entertainment. With Ultron it's maybe $6 per hour? With MGS 5 it's far far less.

Relevant to us consumers. The profit is more relevant to the devs and publishers. either way, looks like this game is a major success.
 
Relevant to us consumers. The profit is more relevant to the devs and publishers. either way, looks like this game is a major success.

Depends. The developer only gets a fraction of the total purchase price when you have to account for the store's cut, console licensing cut, distribution costs, and so on.

Konami also had to invest over $80,000,000 and multiple years of effort before seeing any payoff. I can't fault them for getting out of AAA games.
 
Konami also had to invest over $80,000,000 and multiple years of effort before seeing any payoff. I can't fault them for getting out of AAA games.

But honestly, at the end of the day they are still making a shit-ton of money. There has NEVER been a Kojima game that hasn't been successful. So why stop? Why limit yourself to simply limiting yourself to the Japanese who are the only ones that give a shit about their Pachinko machines? It honestly just doesn't make sense. You own some of the greatest IPs to ever exist in gaming (Silent Hill, Metal Gear Solid, Castlevania) and you are going to stop making those games so you can focus more on the quick dollar and limited audience of the Asian market. It makes absolutely no sense and they abandon their fans outside of Asia.
 
Of course there's the whole $60 per game / $10-$12 per movie ticket but it's still damn impressive.
 
But honestly, at the end of the day they are still making a shit-ton of money.

Konami doesn't just make pachinko games for Japan. Walk into any casino in the U.S. and you will see a ton of Konami slot machines.

Konami might be making good money off of TPP, but I don't think it's as much as you'd like to imagine.

http://www.forbes.com/sites/olliebarder/2015/09/06/metal-gear-solid-v-the-phantom-pain-sells-3-million-units-but-its-not-out-of-the-woods-yet/

"This is because most modern marketing budgets can often be larger than the game’s development costs, so it’s likely that The Phantom Pain would need to sell around 5-6 million units to break even. Maybe even more than that."
 
article says it was $80 million to make MGS 5 vs $250 million for age of ultron.

So, it made more than double it's budget on the first day. This doesn't take into account digital sales, DLC, and future sales.

Looks like MGS will be more than fine.
 
So, it made more than double it's budget on the first day. This doesn't take into account digital sales, DLC, and future sales.

Looks like MGS will be more than fine.

Many people are completely missing something on both the movie and game numbers. They are how much people spent, not how much the publisher has taken in.

According to this website the publisher sees less than 50% of the retail dollar in profit. http://kotaku.com/5479698/what-your-60-really-buys
 
Last a checked theres arent months of preorders for movie tickets before opening day, not a good comparison...
As much as I love mgs and want the franchise to continue (and not as a pachinko machine) this really doesn't mean THAT much...
 
MGS V is full of repetitive gameplay in the same fucking location.

You're not wrong you know...

I still am going through all of that repetitive gameplay 'cuz I need to get my monies worth and what not.

I think it could have used a little more variety for some of the missions.

Maybe a straight recon mission, straight don't be seen and blow up 10 complexes, or to use some of the available features more effectively like call in an air strike on X Y Z locations that you recon out.

I am only like mission 20? or 25? 25% completion. Maybe there's more variety for me around the bend.
 
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