MechWarrior

I hadn't heard anything about a Mechwarrior 5. Although the previous games have been popular enough to justify it, I've not heard anything about one.
 
I think they should remake the first one. I still think it was better than the others I've played. That little locust would haul ass...and after dodging the fire of the battlemasters on the field, just park it as close to their legs as possible. The battlemaster's couldn't see the locust, and the locust would block them from moving...all the while cutting them down with the little medium laser and machine gun..it was beautiful stuff :D

that and the locust could also be parked right under the marauder's cockpit and side cannons...perfect fit. then the marauder couldn't move left, right or forward...cut him down too... :p

man...loved that game....ahh the memories...
 
where have you been for the last couple of years? mw 5 has been discontinued for awhile now... its on like ign.com or something
 
I know it was postponed. The thing about postponing is that on occasion it will be restarted. I was curious if anyone heard that it was restarted. It should be. With todays PC's, the game could completely rock.
 
No Mechwarrior makes Bonk an unhappy boy :mad:

Yeah it would be really nice to have another Mechwarrior game with a nice nifty new graphics engine. Mechwarrior 4's engine was long in the tooth almost from the beginning.

I would like to see Ghost Bear 2 :D
 
If memory serves, the "reason" behind the cancelling of MW5 was that MS wanted the next game to "look revolutionary" and the state of the hardware market at the moment meant that they couldn't deliver on that hope/expectation. Whether this was utter BS or truth, I dunno....still, it would be nice to get a new MW game. Better yet, I'd love a new mechcommander game...I love those games.
 
Well a realistic mechwarrior would be cool. Could be a possible launch title for xbox 2 but has just been kept under wraps.

But right now I think I will buy mechassualt 2. I loved the first ones xbox live, hopefully this one will be even better.
 
has anyone else here come to the realization that the entire concept of mechs/gundams are really just first person shooters with robots?

i mean take away the armors and machinary and you get just another simple first person shooter. I say all the mech concepts are just to sway people who thinks "armoured" robots looks cool, when infact the game play is just like almost every other fps
 
joethemole said:
has anyone else here come to the realization that the entire concept of mechs/gundams are really just first person shooters with robots?

i mean take away the armors and machinary and you get just another simple first person shooter. I say all the mech concepts are just to sway people who thinks "armoured" robots looks cool, when infact the game play is just like almost every other fps

It's a case of convergence.

At first they were very different, with the mech stuff being more tactical-based with a lot of micromanagement and combat largely in open outdoor areas, which comes from the obvious origins it has in tabletop model gaming. FPS stuff was generally a couple fixed weapons choices and a lot of twitchy running around and shooting, usually in lots of hallways and tunnels, just like the original Wolfenstein.

Technological advances have allowed the FPS to get into more complicated tactical situations and larger, more open areas. Likewise, market forces have pushed the mech games to be less tactical and more twitchy.
 
nst6563 said:
I think they should remake the first one. I still think it was better than the others I've played. That little locust would haul ass...and after dodging the fire of the battlemasters on the field, just park it as close to their legs as possible. The battlemaster's couldn't see the locust, and the locust would block them from moving...all the while cutting them down with the little medium laser and machine gun..it was beautiful stuff :D

that and the locust could also be parked right under the marauder's cockpit and side cannons...perfect fit. then the marauder couldn't move left, right or forward...cut him down too... :p

man...loved that game....ahh the memories...
Are you talking about Mechwarrior 2?

I remember smaller Mech's in that game too. I'm gonna have to do a search for Locusts now cause I can't remember them.
 
Moose777 said:
Are you talking about Mechwarrior 2?

I remember smaller Mech's in that game too. I'm gonna have to do a search for Locusts now cause I can't remember them.

No, he's referring to the original mechwarrior games. There were two, if memory serves, that came out prior to Mechwarrior two. They took place in the inner sphere, with oldtech mechs, and were absolutely awesome. While they looked like ass, when compared to todays games, they were a hell of a lot of fun at the time. They were the games that got me into the mechwarrior/battletech game lines...
 
DamienThorn said:
No, he's referring to the original mechwarrior games. There were two, if memory serves, that came out prior to Mechwarrior two. They took place in the inner sphere, with oldtech mechs, and were absolutely awesome. While they looked like ass, when compared to todays games, they were a hell of a lot of fun at the time. They were the games that got me into the mechwarrior/battletech game lines...


you're correct..."THE" original Mechwarrior game that was in MCGA graphics. At the time...the graphics kicked ass and it ran great too (and that was on a 286-16 w/1Mb ram and a 512k video card!!!! :eek: )...but compared to anything in the last 10 years they do look like ass :p And talk about portability...the entire game fit on one or two 3.5" 1.44Mb floppy disks!

the Mech's I remember from it were: Locust, Marauder, ShadowMaster, BattleMaster and I *think* it had the Rifleman in it too. I know there were others, but I can't remember them.

That game was also the reason I got into the Mechwarrior type games.
 
Not really. The original few MW games were about more than just running and gunning. Tactical ammunition management, as well as the all important heat management played into the game. Add on the fact that not all mechs had the same upper torso rotational speeds (I just slaughtered the spelling), and differences in accel and top speeds as well.

I agree that normal FPS games have sort of caught up in terms of picking armament and things like that. The best part of the old MW games, were those BattleTech boothes you could sit in at the arcade, and play against a bunch of people. Those were the days.

What was that hugely expensive xBox game with the Mechs and the huge controller? I'm tempted to go out and get that.

PS: ...and yes...giant robots are frickin cool.

joethemole said:
has anyone else here come to the realization that the entire concept of mechs/gundams are really just first person shooters with robots?

i mean take away the armors and machinary and you get just another simple first person shooter. I say all the mech concepts are just to sway people who thinks "armoured" robots looks cool, when infact the game play is just like almost every other fps
 
UoMDeacon said:
Not really. The original few MW games were about more than just running and gunning. Tactical ammunition management, as well as the all important heat management played into the game. Add on the fact that not all mechs had the same upper torso rotational speeds (I just slaughtered the spelling), and differences in accel and top speeds as well.

I agree that normal FPS games have sort of caught up in terms of picking armament and things like that. The best part of the old MW games, were those BattleTech boothes you could sit in at the arcade, and play against a bunch of people. Those were the days.

What was that hugely expensive xBox game with the Mechs and the huge controller? I'm tempted to go out and get that.

PS: ...and yes...giant robots are frickin cool.

The game is called Steel Battalion
Link
The controller is one wicked peice of hardware.

The sequal "Line of Contact" was released a year ago but only in Japan and United States.
 
Yes, it was a rifleman in the first (loved using it to blow off the atlas' head). The game fit on two 720k diskettes if memory serves.

If you think the Mechwarrior games are just like playing Doom 3 or Half-life 2, either you need to actually play them or I'm losing my mind. You have to manage weapons, heatbuild up, armor, armor types, sensors, jump jets, picking the right mech for the environment, directing lance mates, damage to various systems, weapon loses... Hell, in Mechwarrior 2, you had to deal with mounting weapons with hardpoints, weight, heat, ammo. You could also put casing around ammo packs so they wouldn't blow if you overheated your Mech. I think if they went back to the MechWarrior 2 style with updated graphics, maps... It would kick some serious butt.

Admittedly, better shooters can excel but I wouldn't put it in the same class as Doom 3. You had to worry about three things in Doom 3. Ammo, health and when the next bad guy comes out. I don't remember having to run escort missions in Doom 3 (except for that idiot with the light and that was a rail scenario anyway). Now, Shogo Mobile Armor Division was a FPS with giant robots.

I can't believe they completely cancelled MechWarrior 5. I hope they bring it back. Again, with today's computers, it could be a completely amazing game.
 
PS. I agree. Giant robots with lasers on their heads are frick'n cool!
 
UoMDeacon said:
Tactical ammunition management, as well as the all important heat management played into the game. Add on the fact that not all mechs had the same upper torso rotational speeds (I just slaughtered the spelling), and differences in accel and top speeds as well.


yeah...the Marauder was a prime example of a Mech that overheated VERY easily if you weren't paying close attention. And it's rotational speed sucked ass...but it was cool looking and chicks would dig it :p

hell...I even remember the cheat code for it to start you off with like 2billion dollars...PFJS (stood for "Pretty Fast JumpShip") :p


btw...for those who've never played and it and want to endure some pain of looking at the high quality EGA graphics...it can be gotten from here
 
the people at MekTek are working on updating mechwarrior:mercenaries and they are also producing their own mechwarrior game. if you go to the mektek forums there are a few discussions about it.hopefully they will do a great job and make our jaws hit the floor.
 
My quick and dirty $0.02: The early Mechwarrior games had more in common with Flight Simulator than with any FPS.

I assume next I'll hear that Battlezone is just like Unreal 2K4...
 
I WANT MY MECH AND SPACE SIMS BACK!!!! WAHHHHHHH!!!!!

I miss those gneres...they were so fun...I still play MechWarrior 4 and FreeSpace 2...damn good games IMO...
 
nst6563 said:
you're correct..."THE" original Mechwarrior game that was in MCGA graphics. At the time...the graphics kicked ass and it ran great too (and that was on a 286-16 w/1Mb ram and a 512k video card!!!! :eek: )...but compared to anything in the last 10 years they do look like ass :p And talk about portability...the entire game fit on one or two 3.5" 1.44Mb floppy disks!

the Mech's I remember from it were: Locust, Marauder, ShadowMaster, BattleMaster and I *think* it had the Rifleman in it too. I know there were others, but I can't remember them.

That game was also the reason I got into the Mechwarrior type games.
Yeah, I don't remember them. I think I got into it when Mechwarrior 2 came out. Then I played it up until 4 but never finished 4 I got bored with it.

I've been thinking of firing up 4 again though and seeing if I could actually beat it this time.
 
Yeah, the space sims that MS put out were a bit lacking even though some were done by the guy who made Wing Commander.

Who in their right mind would make a space fight simulator run off a mouse and have no joystick support?
 
Rhys said:
Yeah, the space sims that MS put out were a bit lacking even though some were done by the guy who made Wing Commander.

Who in their right mind would make a space fight simulator run off a mouse and have no joystick support?

Freelancer did a good job of using only the mouse .... not sure if you could hook up a joystick.


Great game too.
 
joethemole said:
has anyone else here come to the realization that the entire concept of mechs/gundams are really just first person shooters with robots?

i mean take away the armors and machinary and you get just another simple first person shooter. I say all the mech concepts are just to sway people who thinks "armoured" robots looks cool, when infact the game play is just like almost every other fps

Apparently you've never played any of the Mechwarrior games. You're very much making a blanket statment which is not true.

Mechwarrior 1-4 was as close as you could get to having a proper Battletech 'Mech simulator. (Aside from the Multiplayer version they had at Dave & Busters which was different hardware/software all together. I can never remember the name of it.) There is serious micromanagement going on while you play. These games were never FPS like Doom or any other Doom clone.

Mechassault 2(and 1 I'd guess) still have some management going on, but nowhere near as much as the PC Mechwarrior series.
 
csims said:
Apparently you've never played any of the Mechwarrior games. You're very much making a blanket statment which is not true.

Mechwarrior 1-4 was as close as you could get to having a proper Battletech 'Mech simulator. (Aside from the Multiplayer version they had at Dave & Busters which was different hardware/software all together. I can never remember the name of it.) There is serious micromanagement going on while you play. These games were never FPS like Doom or any other Doom clone.

Mechassault 2(and 1 I'd guess) still have some management going on, but nowhere near as much as the PC Mechwarrior series.
The one at Dave & Busters was Battletech.

Which if anyone remember BattleTech and Mechwarrior were the same thing, they came from teh same "universe" so to speak.

And yes, there was a lot of micromanaging with these two games. You had to watch your heatsinks cause if you overheated your Mech would shut-down and you'd have to wait for it to cool off before you could turn it back on. Having your Mech shut-down int he middle of combat sucked because you were a sitting duck. I always made sure I had more heatsinks than weapons.

You also had to watch your enegery levels for your energy based weapons, if you "fire" linked all of them together it'd drain power from other areas. Jump jets were always an issue too. They generated heat and used energy. Use them too much and your Mech shut-down or you lost power to weapons.

I don't remember but if you ran too that generated heat too and could also shut-down the Mech right? It's been years since I've played that game.

I like later in the series when you could salvage parts from other fallen Mechs strewn about the battlefield and could repair yourself mid combat.

I also always liked how you could shoot specific components off of Mechs too. I always shot off arms and legs first to slow and or stop them from attacking/moving.

Man, all this talk about Mechwarrior and I'm going to have to reload Mech 4.
 
Moose777 said:
The one at Dave & Busters was Battletech.

It was the Virtual World part of it that always threw me off. Could never remember they called it Battletech for that matter. I keep thinking they had a totally different name even though it was based off Battletech like Mechwarrior was.


Ooo they have new stuff...haven't been in a couple of years.

http://www.virtualworld.com/Tesla_II.shtml

Think I need to get a crew together and go.
 
Yeah, if you lived close to me I'd go with ya. That's a cool game.

If you look at the Mechs in it they have the same name as the Mechwarrior ones. So, Battletech and Mechwarrior are the same universe. I forget when they changed names though. It was back in the 80's when it was still a paper role playing game.

<==Used to be a paper based RPG nerd. Played D&D, AD&D, Vampires: Masquerade, Werewolf, Battletech, Warhammer and Star Wars.
 
Moose777 said:
Yeah, if you lived close to me I'd go with ya. That's a cool game.

If you look at the Mechs in it they have the same name as the Mechwarrior ones. So, Battletech and Mechwarrior are the same universe. I forget when they changed names though. It was back in the 80's when it was still a paper role playing game.

<==Used to be a paper based RPG nerd. Played D&D, AD&D, Vampires: Masquerade, Werewolf, Battletech, Warhammer and Star Wars.

It's never changed names, just that Battletech was all about the 'Mech combat and Mechwarrior (PnP) was the RPG aspect since you actually make a mechwarrior vs. just creating 'mechs.
 
csims said:
It's never changed names, just that Battletech was all about the 'Mech combat and Mechwarrior (PnP) was the RPG aspect since you actually make a mechwarrior vs. just creating 'mechs.

I was under the impression that Solaris(I think that was the name)owned the battletech rights for its pen and paper RPG. Then Microsoft came in and the first few Mechwarriors were a joint venture between them. Something happened tho and the two parted ways and this Mechwarrior off shoot was born.

Well something like that.
 
bonkrowave said:
I was under the impression that Solaris(I think that was the name)owned the battletech rights for its pen and paper RPG. Then Microsoft came in and the first few Mechwarriors were a joint venture between them. Something happened tho and the two parted ways and this Mechwarrior off shoot was born.

Well something like that.


Never heard of Solaris and Battletech was never a PnP RPG. Mechwarrior is the RPG portion of the Battletech universe. Everything under the Battletech line was by FASA. FASA Interactive was the offshoot software company that made the Mechwarrior and Mechcommander PC games. It was bought by Microsoft before Mechwarrior 4 came out. I think Mechcommander 2 was also the other MS branded game. Then of course came the XBox and Mechassault 1 & 2.

Wiz Kids is now the owner of Battletech. I believe one of the co-creators of Battletech started the company after FASA went out of business.

Just hit up www.classicbattletech.com for it.
 
csims said:
Never heard of Solaris and Battletech was never a PnP RPG. Mechwarrior is the RPG portion of the Battletech universe. Everything under the Battletech line was by FASA. FASA Interactive was the offshoot software company that made the Mechwarrior and Mechcommander PC games. It was bought by Microsoft before Mechwarrior 4 came out. I think Mechcommander 2 was also the other MS branded game. Then of course came the XBox and Mechassault 1 & 2.

Wiz Kids is now the owner of Battletech. I believe one of the co-creators of Battletech started the company after FASA went out of business.

Just hit up www.classicbattletech.com for it.

I was not sure about Solaris .... it was FASA I meant. Solaris was a mech type MMORPG game that came out a while back.

And Battletech was more definatly a PnP RPG ... a simple google will bring up a whole bunch of sites to this effect.
 
bonkrowave said:
I was not sure about Solaris .... it was FASA I meant. Solaris was a mech type MMORPG game that came out a while back.

And Battletech was more definatly a PnP RPG ... a simple google will bring up a whole bunch of sites to this effect.

Someones definition of RPG is really out of wack.
 
csims said:
Never heard of Solaris and Battletech was never a PnP RPG. Mechwarrior is the RPG portion of the Battletech universe. Everything under the Battletech line was by FASA. FASA Interactive was the offshoot software company that made the Mechwarrior and Mechcommander PC games. It was bought by Microsoft before Mechwarrior 4 came out. I think Mechcommander 2 was also the other MS branded game. Then of course came the XBox and Mechassault 1 & 2.

Wiz Kids is now the owner of Battletech. I believe one of the co-creators of Battletech started the company after FASA went out of business.

Just hit up www.classicbattletech.com for it.
I was looking for that site earlier cause I couldn't remember the whole story behind it. Battletech was the shit back in the day. I've always loved Mechwarrior and Batteltech.

The spin offs that came out after BT and MW lost popularity were never as good.

I'm going to go load up my copy of Mech 4 now.
 
I think Activision bought the rights to produce Mechwarrior 2 line from FASA. However, FASA then sold the rights to the entire universe to Microsoft. I could be wrong on that though about the entire line.
 
Hangover Fish said:
I wasted SOOO much of my childhood on Mechwarrior 2. Oh God I miss that game.
Same here, I still have it though. I made it a habit a long time ago to keep the games I've most enjoyed. Regardless of being able to play them anymore. I still have Full Throttle and Mechwarrior 2 I also have Dark Forces and a few others that I've played the crap out of. I doubt I'll ever get rid of them.
 
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