Digital Viper-X-
[H]F Junkie
- Joined
- Dec 9, 2000
- Messages
- 15,116
There's no real engine limitation there. If you want to make something destructible in CE3, you can do that.
I know I was being sarcastic.
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There's no real engine limitation there. If you want to make something destructible in CE3, you can do that.
And only EA can use Frostbite 2, so it's not like it was a possibility anyway.
Mechs bounced off buildings in most of the early MechWarrior games.Without destructable enviro, this game is a worthless pile of shit and a Mech Warrior game in name only.......a 100 ton behemoth bouncing off a building is comical.
Just imagine this game on FB2 engine....OMGWTFBBQSEX.
bumping...
Started playing this like a week ago and I'm hooked.
UI2.0 did come out and its still alive and kicking a year later.....
They still haven't unfucked it in terms of confirmation prompts, though. They still seem to believe that the idea of users clicking things they intended to click is just preposterous.
Logging out requires a confirmation click, as does exiting. Exiting the game from the main menu, via the mouse, requires four clicks.example?
Since UI 2.0, I've pretty much stopped playing. Titanfall has taken over those duties completely, and I don't see myself going back any time soon. I might dip back in with the Clans arrival, but I'm not buying in.
UI 2.0 is pretty damn horrible. I mean, I can't find a single screen that shows me the weapons loadout of a given mech. The only way I can see of find ing that is to actually go into customizing the mech and search through each hit location.
Not to mention that even on a 1080p 24" screen, UI elements are incredibly tiny and hard to find, not to mention unintuitive.
Then there's the near pointlessness of certain weapons like the flamer (WTF ghost heat!?) and NARC, the lack of meaning to factions, no VOIP integration, lack of DX11 (still)... ad nauseum. I dropped a pretty penny on this game, and have been very disappointed (Founder and Phoenix).
The mech details screen was added in the . . .
Snip
. . .Agreed on the other items though (I bought the founder package ages ago too)... I'm amazed that dev studios keep fucking up VOIP implementation. e.g. BF2 VOIP was fine, but BF3 VOIP was an epic fail. MWO's VOIP is also an epic fail. How hard is it to get VOIP right? It's not like we dont have 10+ year old games that figured out the best way to do implement it...
Well, no. It's mostly BattleTech, with departures in the interest of gameplay balance. Which, for a multiplayer-only game, actually makes a good deal of sense.This game is not Mech Warrior / Battletech in any way shape or form.
They also chose a GPU-heavy engine (Cryengine3). I think this has hamstrung them heavily in the destructable environments department. They are trying to cater to as many people as possible, and there's not a lot of PGU overhead available in the average system for that kind of effect.
Thanks for the rundown. I stopped playing back in late february, so that explains some things. But yea, Counterstrike 1.4 had entirely passable VOIP, as have the various CODs. How do you not call them up, pay a cheap license and use it.
UNLESS... maybe they are, right now, riding the bleeding edge on server capacity and cost, and are not sure that the current amount of capacity they pay for can support the additional load of VOIP...
Hahah, I was thinking of CS when I put 10+ in my post
Well, no. It's mostly BattleTech, with departures in the interest of gameplay balance. Which, for a multiplayer-only game, actually makes a good deal of sense.
It is, however, a very shallow subset of what MechWarrior games have historically been. The actual moment-to-moment gameplay is actually pretty reasonable, though.
on top of that, have any of the other mechwarrior games really been any different? I don't really feel they were except for having single player content. They all played fairly the same with different degrees of "authenticity" towards the tabletop game.
Other MechWarrior games (save the first one, probably) were deeper, primarily as a result of being singleplayer games. MW:O really eschews any sense of story or belonging to the actual BattleTech universe beyond having the 'Mechs and letting you pick your House (which has no effect on anything). It's all pretty vacuous.on top of that, have any of the other mechwarrior games really been any different?
If you look at them purely from a multiplayer perspective, no, they haven't really been all that different.
I've played this game for about a year now. Probably the most frustrating game I've got. Tons of problems, shitty devs, shitty prices, shitty ui, shitty lobby, shitty balancing.
Try coordinating with 11 other people you can't speak to. The main strategy for most maps is to go counter-clockwise until everyone is dead.