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I'm a bit confused, there is a Battletech game set to be released just next week, and then there is this game set to be released later in the year. Which will be better?
I'm interested mostly for nostalgia, from the old MechWarrior games and from reading the Battletech books (rarely actually played Battletech, just liked to geek out). I just want to pilot an Awesome and blow things up with particle cannons.
Hard to say. This game is looking pretty rough right now, but we'll see where things look closer to release. Battletech looks outstanding, but its a completely different kind of game. Battletech is a turn-based strategy game where-as this is more akin to the older Mechwarrior titles.
Hard to say. This game is looking pretty rough right now, but we'll see where things look closer to release. Battletech looks outstanding, but its a completely different kind of game. Battletech is a turn-based strategy game where-as this is more akin to the older Mechwarrior titles.
Thanks, somehow I missed that the Battletech is actually turn based even though looking at it now it is very obvious. I think I will give it a shot, an internet search led me to a 1 year old forum post showing the mech list and it appears to be all inner sphere mechs. I don't know if that means clan stuff won't be in the game but I like the old school inner sphere more anyways.
Hmmmm color me not impressed with that video. Feels very “8 years ago”
The damage model for something is just two states. One is perfect and one is on fire and black. The tank - helicopters etc...
Hopefully the game play is there for the epic feel
Damn, tough room. barring X-Com 2 I've been largely out of the gaming world for the past several years, so the "dated" graphics don't bother me so much.
I'd rather play a game with fun mechanics and dated visuals than an empty graphics showcase. As long as the mech combat, economy and (to a lesser extent) story are there, I'm happy.
On their own the dated graphics aren't really a big problem. Yes, the series previously had pretty good graphics for the era the games came out but it isn't a huge deal. However, the current damage models kind of are. There really needs to be more granular states between perfect and broken. Only having two damage models for parts is not only incredibly jarring as the model magically switches from perfect to damaged but it means you have to rely solely on the HUD for part damage, which means shifting attention away from the action. And let's not ignore that the game just looks kind of ugly and boring. The gameplay at this point looks pretty rough too, its almost like they're just copy and pasting elements from MWO over to this and not enhancing anything or fixing the problems MWO has had for years.
I get what your saying. For a game scheduled to drop this year, it seems like it should have more polish. And we haven't really seen anything of the game besides mech combat...On their own the dated graphics aren't really a big problem. Yes, the series previously had pretty good graphics for the era the games came out but it isn't a huge deal. However, the current damage models kind of are. There really needs to be more granular states between perfect and broken. Only having two damage models for parts is not only incredibly jarring as the model magically switches from perfect to damaged but it means you have to rely solely on the HUD for part damage, which means shifting attention away from the action. And let's not ignore that the game just looks kind of ugly and boring. The gameplay at this point looks pretty rough too, its almost like they're just copy and pasting elements from MWO over to this and not enhancing anything or fixing the problems MWO has had for years.
I get what your saying. For a game scheduled to drop this year, it seems like it should have more polish. And we haven't really seen anything of the game besides mech combat...
I'm not sure what you're expecting because that's all the other MechWarrior games had either and that's what we want. I'm not looking for some far cry style free-roaming million branch story, I want mech combat to be awesome coupled with a fair amount of missions, possibly an arena and decent options to customize your mech and outfit a lance.
Exactly. Part of that detailed mech combat is age models etc.. imo - from the videos this looks pretty watered down. MechWarrior 3 , for me, still is the supreme
Well they were talking big about a dynamic economy and faction relation system. We already know there probably won't be a mechlab given the time period and I'm doubting there will be much of a story to sink our teeth into.I'm not sure what you're expecting because that's all the other MechWarrior games had either and that's what we want. I'm not looking for some far cry style free-roaming million branch story, I want mech combat to be awesome coupled with a fair amount of missions, possibly an arena and decent options to customize your mech and outfit a lance.
IIRC the game is reusing the assets from MWO which was years ago.
Well they were talking big about a dynamic economy and faction relation system. We already know there probably won't be a mechlab given the time period and I'm doubting there will be much of a story to sink our teeth into.
The mech combat had better be pretty good if there's nothing else to the game, is all I'm saying.
sorry if this isn't news, but screenrant has an interview up with the developers that goes into some design and development info. In an interesting note they said they never wanted to do MechWarrior Online, but it was the only way they could build funding. 50 mech chassis with 4-5 variants
https://screenrant.com/russ-bullock-interview-mechwarrior-5/
Was just wondering what's been going on with this game, cheers. Looks like I've got a while to build a new rig.sorry if this isn't news, but screenrant has an interview up with the developers that goes into some design and development info. In an interesting note they said they never wanted to do MechWarrior Online, but it was the only way they could build funding. 50 mech chassis with 4-5 variants
https://screenrant.com/russ-bullock-interview-mechwarrior-5/
MechWarrior 5 will be released on September 10, 2019...
It definitely looks better graphically, but something still "feels" a bit off about the gameplay they were showing. Maybe its due to how the trailer was cut, but what they showed remind me more of MechAssault on the original Xbox. MA was a great Battletech game, but really not the experience I'm looking for in something with the MW name.
For me it was the lack of perceived "weight" for the Mechs. Their movement seems too jerky and they can turn on a dime.
That could be it. It might be a fun mech game, but I'm just not getting a Mech Warrior feel from any of the gameplay footage, either the older footage or the new trailer. I want a MW game that forces me to buy a HOTAS set up to feel like I'm playing it properly, not something that will likely feel fine on a Xbox controller.
Looks like this will be an EGS exclusive: the FAQ on their website has been largely stripped down, including the removal of references to Steam and other platforms. Not surprising seeing as it's powered by Unreal Engine.
I hope they have an option to turn off the career time limitation. Would much rather an open-ended mode. Not a big fan of campaigns with time restrictions.