ME: Andromeda Dev Chalks Up Some of the Game’s Problems to a Lack of Diversity

Discussion in 'HardForum Tech News' started by Megalith, Oct 21, 2017.

  1. Meeho

    Meeho [H]ardness Supreme

    Aug 16, 2010
    "Jewish people, I am not here to make you feel comfortable or ok with yourself or the jewish supremacy you benefit from."

    "I got 99 problems but worrying that black people think I'm racist against black people ain't one HIT ME"

    "I follow too many jewish dudes, so if you get culled, tough shit. Blame the dominance of your species/race/gender."

    Manveer Heir
    ME:A designer
    Armenius and Robenger like this.
  2. Gawain The Blind

    Gawain The Blind n00b

    Jan 23, 2017

    Diversity- too much or too little, had nothing to do with the problems on this game. Not enough people for the expected time-frame, poor direction leading to countless re-writes and indecision on 3rd party systems, shopping pieces of the game out to external development teams, non-existent testing of... anything, and shipping the game anyway, regardless of all of those factors causing it to end up incomplete and buggy.

    Basically the same shit as every other crap AAA game. TLDR: Shit management is the reason for 80% of it. Both senior and middle management.

    What ridiculous nonsense.

    Also: Mass Effect 1 was the only really good one in the whole series.
  3. zehoo

    zehoo Limp Gawd

    Aug 22, 2004
    /Travels to Japan

    /Wonders why majority of management is Japanese

    You can't fix stupid :wacky::wacky::wacky:
    Armenius, jwcalla and Meeho like this.
  4. HockeyJon

    HockeyJon [H]ard|Gawd

    Dec 14, 2014
    The alternate explanation is "your game sucked", but no, I guess that can't be it...
    Armenius likes this.
  5. viper1152012

    viper1152012 [H]ard|Gawd

    Jun 20, 2012
    Wait... So a bunch of guys were ut on a team together and told to make a game and they are getting flak.... Blame the developers bosses and the company structure.
    Meanwhile their fantasies will play out in games....
  6. chenw

    chenw 2[H]4U

    Oct 26, 2014
    I am not sure, but the fact that people care more about what happens in a video game than what happens in real world when it is the EXACT same issue, is causing me to lose hope in the human species...
  7. M76

    M76 [H]ardForum Junkie

    Jun 12, 2012
    Diversity is not an issue anywhere.
    Armenius likes this.
  8. Seventyfive

    Seventyfive [H]ard|Gawd

    Jul 14, 2004
    This guy is saying something completely batshit crazy in an article? I'm shocked.... wait... no I'm not...

    Armenius likes this.
  9. Armenius

    Armenius I Drive Myself to the [H]ospital

    Jan 28, 2014
    I always find it funny how the ctrl-left are anti-Semitic and that's not a problem at all. Shows that they're not all that removed from their Nazi roots.
    Seventyfive likes this.
  10. Dman014

    Dman014 [H]Lite

    Oct 15, 2003
    ME was a game where you could play male or female and have a homo-inter-species relationship if you so desired and that apparently was not enough. I got a whole SJW and snowflake vibe playing the game and that is PART of what made it suck. How come games are not about fun any more and have a fricken agenda?
    dragonstongue likes this.
  11. dragonstongue

    dragonstongue 2[H]4U

    Nov 18, 2008
    I second this, I found the game pretty decent right off the bat, did not notice any real issues whatsoever until the first patch, sure some of the animations or lack thereof needed more polish and should have looked much nicer than it did (especially some of the GUI) but for all the bad talk on ME:A I did not mind it in the least, never bothered with MP side however.

    I think the real problem with Bioware or basically anyone under EA umbrella is EA, not giving full autonomy to make the best product possible, forced to cut things away to ensure DLC selling etc.

    EA has many awesome game franchises available to therm/developers they need to back off and let the polishing of the titles, significant play testing etc be done BEFORE they waste hundreds of millions $ marketing chop away much of what makes the games potentially awesome just to upsell more on already expensive titles, or forcing potential buyers to wait months to make it "worth" playing/buying, bad press because of issues real or implied is millions $ lost revenue for what is likely very easily avoided.

    They also NEED to pay attention to their alpha/beta testers to ensure a quality product and not just cater to Nvidia, Intel, or themselves by scrapping what was working perfectly in testing but becomes like lipstick on a pig come RTM version.

    IMO if they (and other publisher/devs) are wanting/needing to go the route of DLC or aftermarket sales they should reduce the cost of the games purchase price either outright or more quickly (just shows they don't have much confidence in what they are trying to sell and want to make as much $$ as quickly as possible so they can rinse and repeat and work their poor devs to the bone)