LstBrunnenG
Supreme [H]ardness
- Joined
- Jun 3, 2003
- Messages
- 6,676
Who the hell flames a charity?
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Who the hell flames a charity?
EA thats who
yea they closed the PR thread
lame its not lies when its true
EA does buy reviews and one that thinks other wise needs to read up on the Kain and Linch scandal
maybe not directly but im sure there was an implied if you dont give us good reviews we wont spend as much for advertising
I've never heard such idiocy as this talk of BIoware "fixing" the ending. They will follow up on the ending with DLC and that will probably round out the story and give some of the details we're wondering about. But the concept that BioWare is going to patch a different ending into the main ME3 game or something is utterly silly, naive, and shows a weird sense of entitlement on the part of those demanding it (or even thinking it's possible).
The endings were a joke to anyone who knows the series.
I wouldn't call it entitlement. More like a plea for them to make the game worth it in the end. The endings were a joke to anyone who knows the series. I don't blame anyone for wanting something better.
No matter what you end up with the same choice.Just completed the game and chose to destroy the reapers.
How does Shepard's interactions in chat affect the ending?
No.Did it even matter when I chose 'red' chat options rather than the 'blue' ones?
... actually there are subtle variations beyond the colour changes. The changes are based on paragon/renegade levels and how you handled the dialogues with TIM. There are good/bad variants on each ending. In the Good/Destroy ending the blast wave in London destroys the reapers, but not the alliance soldiers, who are even shown cheering in victory. In the Bad/Destroy ending the blast wave in London is shown disintegrating the alliance ground troops.
That's just readiness though.
That's just readiness though.
I agree with you, but I'll play devil's advocate here. One could argue though that your choices lead to a different readiness which lead to different things happening with each ending.
Also keep in mind the other 2 games also had similar choices at the end that weren't drastically different. No matter what you did during the games, you ended up with the same choices. ME1, save or kill council. ME2, save or destroy base. Only minor differences to the cut scenes at the end, same with ME3. If you look at it this way ME3 actually has more choices at the end
Since money(or it's lack) is the only message corporations understand, I'm taking advantage of Amazon's generous offer, and returning my pre-ordered copy of the N7 Collector's edition, for a full refund. If it's ever fixed, maybe I'll buy it again, but I'm not holding my breath.
I wouldn't call it entitlement. More like a plea for them to make the game worth it in the end. The endings were a joke to anyone who knows the series. I don't blame anyone for wanting something better.
I get the feeling that Amazon is the one that'll be taking most or all of the hit on the refund. Not that they mind, since it's a customer service action that's bound to pay off in terms of PR and future sales.
A rational plea is appropriate, I agree. But when you have people filing FCC complaints over a game ending? That's a bit excessive and demanding.
The endings are 95% all the same. Your color of explosion is really the biggest change amongst all the so called endings. Save for the renegade ending which strives to confuse you more, but sadly offers the most hope. Mass Effect 1 does have only two endings, but your choices during the game counted going into the other two installments. Mass Effect 2 had about 4 endings really. Shepard lives, collector base saved, Shepard lives, collector base destroyed. Shepard dies, collector base saved, Shepard dies collector base destryoed. But there were many possible variations on the number of casualties you took ranging from 0 to 36. (The Normandy's crew of 24 plus Shepard's actual team.) These decisions actually shape the game going into the 3rd installment. Much like ME1's major choices shaped ME2. Some of your choices from ME1 have a fairly significant impact on the game in Mass Effect 3. While it may seem sublte and pretty much the same, the way it shapes each subsequent game isn't. In Mass Effect 3 we have 16 minor variations on the same exact ending. The relays are destroyed,
Let's also not forget the shitty implications of the ending to ME3. The Normandy's attempt to escape a blast wave indicates that more than likely the huge fleet Shepard worked so hard to assemble was completely wiped out and most of the major planets are blasted back into the stone age. Assuming the planets survived. Based on what you see in the galaxy map and based on the Arrival DLC for ME2, it seems unlikely that any star system with a Mass Relay would survive. But let's assume for a moment they blow up gentle the way the device hits them. Any remaining ships in the galaxy which weren't engaged in the fight are all more or less stranged where they are. Sure they have FTL drives of their own, but they are relatively short range. It could take them years to get where they needed to be. Krogan which are cured and left on Earth will be a problem. Turians and Quarians on the planet have no food as they can't eat what the rest of the races can. The situation on Earth would simply breed more violence and it's unlikely that the peace brokered between all of them would last. Oh and let's not forget that the Citadel is blown up and your going to have huge chunks of that falling all over earth. The council, Bailey and the people you helped who were most likely still on the Citadel are all dead.
So the Reapers are gone. Big deal. Once they were finished killing all the people that end up dying anyway they'd leave. So even if the cycle is broken now, it doesn't really matter from a practical standpoint because everyone Shepard gave a damn about (including Shepard) is dead or worse off than they would have been just staying out of the fight and ignoring the Reapers.
Now if the fleets aren't totally wiped out and the Mass Relays do blow up more gently, then it's not as bad. The races of the galaxy still understand the Mass Relay's technology, and Matriarch Atheyta had talked about the Asari building their own relays in ME2. This means the Asari at least might have the capability, or be very close to being able to do so. Which means that the may fracture and divide over a few decades while the relays are replaced. Assuming they can recover well enough to reach that point in a few years. The Asari were among the last attacked and technologically the most advanced society, so they may be in better shape than everyone else. But by the time the galaxy reconnects, Shepard will be little more than a legend to anyone not long enough lived to remember his or her efforts and sacrifice. Still you have the problem of Turian and Quarian fleets having issues with supplies and getting home. Though galaxy wise, Palaven is relatively close to Earth, but it was hit almost as hard as Earth was. So it may or may not be able to sustain the Turian and Quarian fleets should they head there. In 100 years the galaxy could largely bounce back to a pre-Reaper state. The populations may not hit the same numbers, aside from perhaps the Krogan who would either die out or breed like insects depending on whether you cured the Genophage or not. And wars are still most likely inevitable in the future between some of the galactic races. And of course, depending on the ending you chose, the Geth could still be a problem later as they contain Reaper code. As fully functioning individuals, assuming you didn't wipe them out already, they no longer have consensus and can develop infighting and all kinds of social disarray. This could work out well or blow up in everyone's faces. It does however pave the way for them to be the major enemy later on.
I could deal with the second scenario playing out really. The only thing that bothers me about that is the Normandy getting destroyed (again) and the crew of the Normandy getting fucked over so bad. But this is one of the biggest plot holes because they wouldn't just leave the fight and wouldn't just abandon Shepard. Especially in light of the fact that one of your squad mates seems to always step out of the Normandy wreckage. This seems impossible. Likely a dream, or rather hopefully a dream of a dying Shepard. At face value, without wings, I don't know how the hell the ship could have landed so well. Also the crew won't have sufficient provisions to make a real go of survival on a foreign planet. Liara is likely the one to do the best, but Joker will run out of meds, food on the planet may not work for everyone, if Tali is there she's almost certainly going to die. Same for Garrus. If he can eat the food then everyone else dies, etc. This part of the ending is truly what bothers me the most.
AFAIK only one did that. Or atleast only one did it publicly. He didnt expect results, just wanted to throw some fuel into fire. The retake movement mostly frowned this action.
MassEffectWiki said:During the battle to retake Earth from the Reapers, the superweapon known as the Crucible is activated. When Commander Shepard interacts with the Catalyst, the AI that controls the Reapers, the Commander is given the option to destroy the Reapers, control the Reapers, or merge organic and synthetic life together. In all cases, the energy reaction required to achieve those options results in the complete destruction of all mass relays across the galaxy. Unlike the explosion of the Alpha Relay in Arrival, however, the destruction of the mass relays does not result in the destruction of their surrounding systems. The reason for this is not given.
Somehow you made it look like Dan_D said what I did
My surprise is how BioWare is acting vs. how I know they used to be. Its stupid of them to cover up so much instead of being blatantly honest.
I really think the ending of ME3 spells the ending for the series if the illusion/hallucination/indoctrination/dream stuff doesn't pan out. To me, everything's dead. Some life may still exist, sure, but some life would still have existed had the Reapers gotten their way.
Which leads to the question: Why did I bother investing all the time I did into the series? The more I think about the ending the more I feel like this guy:
http://youtu.be/b33tJx8iy0A
Which leads to the question: Why did I bother investing all the time I did into the series? The more I think about the ending the more I feel like this guy:
http://youtu.be/b33tJx8iy0A
I had all 3 choices with an EMS of ~3600. Is talking about the total or effective military strength?
Right. There is EMS and TMS. The TMS doesn't matter. Playing multiplayer or using the IOS application will bring the numbers to parity, but so long as your EMS is over 4,000 or 5,000 you should be able to receive the so called "best" endings. They are all about the same so I wouldn't worry about it too much. The Citadel is destroyed, the reapers leave or are destroyed, Shepard dies, the Normandy crew get bent over without lube, and the galaxy is in ruins. At 3600 you probably did close to 100% of the game's single player content. You may have missed one or two quests and or resource items.
I figured as much since it does seem that I missed a little from the game. I didn't get to have the Illusive Man kill himself & see the "super (fake) good" ending in London.
Also endings may wary depending on ME 2 choices. Haven't yet forced myself to play it again, but I read on forums, that if you didn't destroy Collector's base, you get somehow different endings then if you did blow it.
If you saved the Collector base, you can get the baby human reaper brain as a war asset. That's about it.