nothing like a good ole' helping of warm PEBKAC on a cold winter's day.....
people these days expect everything to be as simple as their ipads and iphones and only have 2 buttons.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
nothing like a good ole' helping of warm PEBKAC on a cold winter's day.....
people these days expect everything to be as simple as their ipads and iphones and only have 2 buttons.
No problem. It should work fine.
Once you do that, check your "Registered Game Content" on the BioWare site and you should see the Chakram Launcher listed for ME3.
^ Amalur of Reckoning? It's actually KoA:R but whatever.
beta-ish quality for a early demo such as poor movement
Is it just me or did the black guys run animation SUCK in the first part?
Biotics were extremely limited on the Salarian world due to a forced 4 weapon loadout greatly increasing cool-down timers on abilities. My vanguard who could charge every 3 seconds or so in the intro took 17 seconds to cooldown on the second mission which basically turned my vanguard into a glorified soldier.
In ME2 hooking up with Kelly Chambers was easier than ordering delivery pizza.
Not that thats a bad thing really, and her outfit is um.....interesting when she comes to your cabin.
I finally got around to playing this demo. I've been busy, otherwise I'd have jumped on this the minute it was released as I'm a huge Mass Effect fan.
I haven't seen anything with regard to weapons upgrades in the demo. Graphically the game is the best looking ME by far. Yeah the graphics aren't amazing or anything, but then again none of the Mass Effect games were. They look OK, environmentally speaking, but the series' real strength lies in character models and facial animations. This title looks the same in that regard. I am also pleased that BioWare implemented anti-aliasing support in the options menu.
Was wondering where our resident ME junky was.
In the demo you pick up a few weapons upgrades lying around - much more like ME1, which I do like. I got a pistol heavy barrel and a few other things, although I didn't actually equip any of it. Not sure if I even could, I assumed I would have to do it in the Normandy.
It's going to take me a while to get used to the new, more complex cover system. I also hope there will be a toggle to turn off the arrows showing which way you'll roll/jump; it really kills the immersion for me.
I guess you forgot about the Varren Scale Itch. Enjoy your space VD!
I like the gameplay, seems very ME2 is which, while some of you hate, is exactly what I wanted.
The surround sound seemed quite lacking (things behind you just got really quite, positional audio was suspect) but the overall quality of the sound effects were fantastic. Big fan.
My big complaint is that i still think tech skills and biotic skills shouldn't share the same cooldown.
i get that the first game was too cheap in that you could rattle off every skill in rapid succession to crush everyone, but i think that you could balance it with slightly longer cooldown timers overall for classes that get to use both abilities.
i think the big issue with the demo in terms of gameplay for me is the long cooldown timers. i played a vanguard and maxed out throw, which ended with g cooldown time of 11.5 seconds! either it's an issue which is solved by in-game upgrades like in the 2nd game, or its going to make for some really useless skills...
Bioware just announced that MP is open to everyone early.
Thanks for the info. A fair number of us have no interest in the MP.Assuming EA doesn't lock down modding the files, myself and some others have already been digging through the Coalesced.bin (the new version of the Coalesced.ini file from ME2), and there's tons of things that can be altered, including likely the cooldowns if you want to tweak it to your preference of what you think it should be.
did you upgrade charge a lot? or is it a massive cooldown regardless or level?
my favorite class in ME1 (i played through i think 9 times) was the engineer with a sniper rifle. although the biotic or vanguard were the strongest. i never really got into the shotgun though
in ME2 Infiltrator was definitely my favorite, followed closely by sentinel. i only played through 4 times though.
so i was bummed when the infiltrator stll had a shotgun in the demo...
Thanks for the info. A fair number of us have no interest in the MP.
"usesharedpowercooldown": [
"TRUE"
]
I'm not sure I'm a fan of the music I've heard. I'm sure the Mansell fans are going nuts over it, but it just feels very incompatible with the ME universe to me.
Assuming EA doesn't lock down modding the files, myself and some others have already been digging through the Coalesced.bin (the new version of the Coalesced.ini file from ME2), and there's tons of things that can be altered, including likely the cooldowns if you want to tweak it to your preference of what you think it should be.
Now, if EA does any checking for files being modded, this is ripe to get you banned, but we won't know that for a while yet. The reason I expect they will police this is that modding the Coalesced.bin file does affect multiplayer at the moment (confirmed in testing).
So, yes we can mod. Is it worth the risk? I'm thinking no atm, but I'm sure some folks will test the waters when the game goes live and risk being banned. I'm sure not gonna be the guinea pig.
Might be able to have 2 copies of the file and swap between, but log into MP once with the wrong one and it could cost ya perhaps.
Not enough info at this point and as expected, EA/BW aren't saying a word yet.
How about modding things like the FOV and whatnot? I wouldn't know if the graphics settings would be tied into the file you specified, but if so can it be adjusted. It's my only complaint with the game. The FOV gives me a serious headache like I play it with blinders/binocs on.
Quite the opposite actually. I absolutely loved the soundtrack to the first game. But I thought the second, while decent, was much more generic. The big Mansell track in the demo (for the kid scene) didn't really impress me that much. I miss music like this:Well I guess it's just up to taste, but for me and a lot of science fiction fans, we are tired of the full Michael Bay/Modern Warfare orchestral movements being put into games at every point, its overblown and what we used to call "over-produced". Not saying that's what you had in mind I am just talking in general. The music of Mass Effect series is probably some of the best post-Tangerine Dream music I have heard in a very long time.
Quite the opposite actually. I absolutely loved the soundtrack to the first game. But I thought the second, while decent, was much more generic. The big Mansell track in the demo (for the kid scene) didn't really impress me that much. I miss music like this:
http://www.youtube.com/watch?v=QfOjaLKRW0o
But you are definitely correct in that it is all up to taste. And I did like the MP menu music.. so that's something.
I agree on waiting to judge, but the last thing I want is more "epic," though given the subject matter of the game I don't doubt that is the direction they are going.I'll wait to judge the music until I've listened to every track. It might be more epic than what the demo has represented.