Low Crysis FPS? Try My Config!

sgi02

Limp Gawd
Joined
Feb 17, 2004
Messages
377
So I am sure you have seen a million of these threads already, so ill keep this one short, and sweet.

I was working with Cuban Legends CFG, and was unsatisfied because the low configs lacked the visuals that I wanted, and the higher ones killed my framerate. I worked with his medium config, custom tailored it, and I am amazingly happy with the results.

I have worked on these non stop for the past few days, and I am finally content with the quality, and performance. I have split the configs into two different sections, Medium Spec & High Range.

As always if you have any suggestions on how to improve these I would be more than happy to take on any suggestions or comments. Heck with your input these configs have become much better than they ever would have been without your help!

Install Notes:

Load up Crysis, then go to the advanced system preferences, and set everything to LOW, except for shadows, set shadows to MEDIUM. Exit the game and add the config to your system.cfg or autoexec.cfg in your base Crysis directory.

*I personally recommend you put all configs in a system.cfg file versus a autoexec.cfg file!

Changes To High:

*Better shadows

*Tweaked material view settings for a slight boost in performance.

*Areas with high foliage should have a better framerate, and less popping than previous config revisions.

*HUD is no longer jagged.

*Much higher resolution textures in certain areas.

*Colorgrading is enabled

*POM should be working now along with a few other slight visual upgrades.

*Added vegetation bending, and muzzle flashes.

*For those curious this all my configs have Motion Blur enabled.

If you do not like the look of the HDR in these configs you can remove it, and bring it back to default levels by removing the following lines from the config.

Code:
r_HDRlevel = 0.7
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5

If you want a to see how a particular area looks with this config, then run it on your own damn computer and find out :p Seriously testing a config takes less than a minute :)

With all of the additional visual enhancements over the Medium Spec config, I have found it carries an average FPS cost of 0-6 FPS on my machine, and the difference in quality is great. Try both to see which one works the best for you!

Without further ado here is the High Range config!

Screenshots :





Code:
con_restricted = 0

r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 0
r_driver = "Dx9"

g_useProfile = 1
e_particles_thread = 1
sys_budget_videomem = 1024
sys_budget_sysmem = 4096
sys_physics_CPU = 1

r_GeomInstancing = 1
r_MultiGPU = 1
r_ShadersAsyncCompiling = 1
e_vegetation_static_instancing = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1

e_screenshot_width = 1920
e_screenshot_height = 1080
e_screenshot_quality = 100
e_screenshot_file_format = jpg

s_SpeakerConfig = 5

r_HDRlevel = 0.7
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5

e_obj_quality = 2
e_proc_vegetation = 0
ca_useDecals = 0 
e_decals_allow_game_decals = 0
e_decals_life_time_scale = 0
e_lod_ratio = 3
e_lod_min = 2
e_view_dist_ratio_detail = 19
e_view_dist_ratio_vegetation = 40
e_vegetation_min_size = 1.0
i_rejecteffects = 0
e_vegetation_bending = 1
sys_flash_curve_tess_error = 8
e_view_dist_ratio = 50
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 0.5
e_vegetation_sprites_distance_ratio = 1
e_detail_materials_view_dist_z = 64
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 64
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 50
e_terrain_occlusion_culling_max_dist = 100

i_lighteffects = 0
g_ragdollMinTime = 1.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 3.0
g_battleDust_enable = 0

e_particles_quality = 1
e_particles_lod = 0.75
e_particles_max_emitter_draw_screen = 4
r_UseSoftParticles = 0
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0
i_particleeffects = 1

e_cull_veg_activation = 25
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.25
p_max_MC_iters = 2000
e_phys_foliage = 1
es_MaxPhysDist = 45
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 0
e_foliage_wind_activation_dist = 5
g_breakage_particles_limit = 80
v_vehicle_quality = 1
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30

r_PostProcessEffects = 1
r_MotionBlur = 4
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 0
r_sunshafts = 1
r_colorgrading = 1
r_ColorGradingDOF = 0
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1

q_ShaderGeneral = 3
q_ShaderMetal = 2
q_ShaderGlass = 0
q_ShaderVegetation = 1
q_ShaderIce = 0
q_ShaderTerrain = 3
q_ShaderShadow = 1
q_ShaderFX = 1
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_Renderer = 3
r_LightsSinglePass = 1

e_sky_type = 1
e_sky_update_rate = 0.1
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 4
r_HDRRendering = 1
r_SSAO = 1
r_SSAO_quality = 1
r_SSAO_blur = 2
r_SSAO_radius = 1
r_SSAO_darkening = 0.3
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_terrain_ao = 0
e_terrain_normal_map = 0
e_max_entity_lights = 8
r_UsePom = 1
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 7
e_particles_lights = 0

s_FormatSampleRate = 44000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.0
s_ReverbType = 2

sys_LowSpecPak = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 2048
r_DynTexAtlasCloudsMaxSize = 12
r_DynTexAtlasSpritesMaxSize = 8

r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 32
e_Clouds = 1
r_CloudsUpdateAlways = 0

r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 1
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

r_DepthOfField = 1
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 2048
e_terrain_normal_map = 0
g_radialBlur = 1
r_shadowblur = 3
r_ShadowJittering = 1
e_shadows_max_texture_size = 1024
e_gsm_cache = 1
r_TexturesStreaming = 0

The Medium Spec config found below is basically a rehash of the High Range config with more performance oriented settings. Yes you will lose some IQ, but if you are running on an older rig with a previous gen vid card I am pretty confident this will give you a decent framerate, and great visuals as well! Give it a try!

*Added a few more effects, and tweaks to the Medium Spec config. Same performance & slightly better visuals!

Screenshots :





Code:
con_restricted = 0

r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 0
r_driver = "Dx9"

g_useProfile = 1
e_particles_thread = 1
sys_budget_videomem = 1024
sys_budget_sysmem = 4096
sys_physics_CPU = 1

r_GeomInstancing = 1
r_MultiGPU = 1
r_ShadersAsyncCompiling = 1
e_vegetation_static_instancing = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
r_TexturesStreaming = 0

e_screenshot_width = 1920
e_screenshot_height = 1080
e_screenshot_quality = 100
e_screenshot_file_format = jpg

s_SpeakerConfig = 5

r_HDRlevel = 0.7
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5

e_obj_quality = 2
e_proc_vegetation = 0
ca_useDecals = 0
e_decals_allow_game_decals = 0
e_decals_life_time_scale = 0
e_lod_ratio = 3
e_lod_min = 2
e_view_dist_ratio_detail = 19
e_view_dist_ratio_vegetation = 40
e_vegetation_min_size = 1.0
i_rejecteffects = 0
e_vegetation_bending = 1
sys_flash_curve_tess_error = 8
e_view_dist_ratio = 50
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 0.5
e_vegetation_sprites_distance_ratio = 1
e_detail_materials_view_dist_z = 64
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 64
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 50
e_terrain_occlusion_culling_max_dist = 100

i_lighteffects = 0
g_ragdollMinTime = 1.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 3.0
g_battleDust_enable = 0

e_particles_quality = 1
e_particles_lod = 0.75
e_particles_max_emitter_draw_screen = 4
r_UseSoftParticles = 0
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0
i_particleeffects = 1

e_cull_veg_activation = 25
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.25
p_max_MC_iters = 2000
e_phys_foliage = 1
es_MaxPhysDist = 45
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 0
e_foliage_wind_activation_dist = 5
g_breakage_particles_limit = 80
v_vehicle_quality = 1
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30

r_PostProcessEffects = 1
r_MotionBlur = 1
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 0
r_sunshafts = 1
r_colorgrading = 0
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1

q_ShaderGeneral = 3
q_ShaderMetal = 2
q_ShaderGlass = 0
q_ShaderVegetation = 1
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 1
q_ShaderFX = 1
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_Renderer = 2
r_LightsSinglePass = 1

e_sky_type = 1
e_sky_update_rate = 0.1
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 4
r_HDRRendering = 1
r_SSAO = 0
r_SSAO_quality = 1
r_SSAO_blur = 2
r_SSAO_radius = 1
r_SSAO_darkening = 0.3
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_terrain_ao = 0
e_terrain_normal_map = 0
e_max_entity_lights = 8
r_UsePom = 0
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 7
e_particles_lights = 0

s_FormatSampleRate = 44000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.0
s_ReverbType = 2

sys_LowSpecPak = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 1024
r_DynTexAtlasCloudsMaxSize = 12
r_DynTexAtlasSpritesMaxSize = 8
r_TexturesStreaming = 0

r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 32
e_Clouds = 1
r_CloudsUpdateAlways = 0

r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 1
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

r_DepthOfField = 1
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 2
e_detail_materials_view_dist_xy = 2048
e_terrain_normal_map = 0
g_radialBlur = 1
r_shadowblur = 3
r_ShadowJittering = 1
e_gsm_cache = 1
r_TexturesStreaming = 0

Note : With the Low Spec config if you are running seriously low on VRAM change the sys_LowSpecPak value in the config to "1" , and also change the r_TexAtlasSize value in the config to "512" . If you want a few more FPS change the r_ShadowJittering value to "0". This will make the shadows a bit more jagged looking, but will net you with a 2-4 FPS increase when disabled.

ADDITIONAL TWEAKS!!

I have found that I get less loading pauses, and about 0.3 - 0.5 better FPS if I run the game at Above Normal priority in Windows. There are two ways to go about doing this..

1.) Create a custom batch file. To do this create a new text file, and copy the following code into it.

Code:
START /ABOVENORMAL CRYSIS.exe
EXIT

When saving the file choose "Save As" when prompted select your Bin32 folder if not done so already. At the bottom of the save as window you will see where it says "Save As Type" go there and select "All Files" in the file name field save the file as "Crysis.bat" . Click "Save" or "OK" and you should now have your custom Crysis batch file! Just double click on this, or redirect your shortcut files to the newly created "Crysis.bat" file and the higher process priority will take effect.

2.) I made "2" because the batch file does not work for running the 64 bit version of Crysis. To apply the same process priority to the 64 bit version just load the game. Once you are to the main menu Alt-Tab out of the game and open Task Manager. Once Task Manager has opened hit the processes tab, and find "Crysis64.exe" . Once you have found the "Crysis64.exe" right click it, highlight "Set Priority". and then left click on "Above Normal". Windows will ask if you are sure, just say yes, then Alt - Tab back into the game, and you are good to go!

*NOTE* - You can try setting the priority of Crysis to "High" instead of "Above Normal" , but I have found that there is virtually no performance difference, and there is generally mouse / keyboard lag when running at settings higher than "Above Normal". NEVER SET PRIORITY TO REALTIME... Unless you want your PC to crash :p

To further boost the fluidity of the game, go to the start menu, click on Run then type "msconfig" and hit enter. This will bring up the system configuration utility. Once this has opened, click on the startup tab, and remove the checkboxes next to any programs that you don't really need running when your computer first boots. After you make changes, and reboot the system configuration utility will pop up. Just put a check in the box that says not to load every time Windows starts, click "OK" and you will be good to go. Additionally killing all programs still running in your taskbar before playing will help the overall performance of the game even further.

Finally a good defrag is always good for loading times, and system performance in general.

I hope this has helped you get the most from Crysis! Tweaking your PC to the max requires a TON of time, and experimenting. For more info check out Tweak Guides or google Windows tweaks. Good luck, and have fun!

*All values without quotes!

*If you have problems with any of the Crysis or additional tweaks I might be able to help, but for the sake of simplicity consider yourself on your own <3
 
post some screenshots so we know how your settings look before we apply them ourselves.
 
ill try it out and get back to you, i was also dissatisfied with cubans configs even though they did help a bit.
 
Some people have mentioned ugly shadows, I have updated my second config above to fix this. To those who already are using the config here is what you can do to get better shadows, and a couple more FPS!

Delete the following lines from the config.

Code:
e_shadows = 1
r_ShadowJittering = 1
e_shadows_max_texture_size = 256
r_ShadowBlur = 0
e_gsm_lods_num = 4
e_gsm_range = 3
e_shadows_cast_view_dist_ratio = 0.4
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 0

They will all be in the same section. Now when you fire the game up just set shadow quality to medium in the advanced settings menu.

After doing this the shadows looked a lot better, my framerate went up a few FPS , and the shadow issue in the last level is fixed! Give it a shot and let me know how it works out for you.
 
I have updated the OP with config revisions for more FPS, and a Low Spec , Med - High Range config!
 
I wonder what are theese 2 good for ?

sys_budget_videomem = 1024
sys_budget_sysmem = 4096


Like the game cant recognize how much gpu mem and ram a system got ?
 
I wonder what are theese 2 good for ?

sys_budget_videomem = 1024
sys_budget_sysmem = 4096


Like the game cant recognize how much gpu mem and ram a system got ?

A full explanation of these variable can be found in the MadBoris tweakguide over at the In Crysys forums.

http://www.incrysis.com/forums/viewtopic.php?id=11614

Also I have made additional revisions to both configs in the OP.

Low Spec now has a few more eye candy effects at no performance cost. Med - High Range now has very high motion blur, and a few other slight performance tweaks. Enjoy!
 
I went from a 11 to a 5FPS on the x1600 lol.

The x1600 is an awful card. I know because I have one lol. What resolution are you currently running? You are using the Low Spec config right?

I made a ultra low spec config, but haven't really tested it much. If you feel like being a guinea pig try it out, and let me know how it works for you. Worst case scenario you can just go back to your old settings. Good luck!

Code:
con_restricted = 0

r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 0
r_driver = "Dx9"

g_useProfile = 1
e_particles_thread = 1
sys_budget_videomem = 1024
sys_budget_sysmem = 4096
sys_physics_CPU = 1

r_GeomInstancing = 1
r_MultiGPU = 1
r_ShadersAsyncCompiling = 1
e_vegetation_static_instancing = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
r_TexturesStreaming = 0

e_screenshot_width = 1920
e_screenshot_height = 1080
e_screenshot_quality = 100
e_screenshot_file_format = jpg

s_SpeakerConfig = 5

r_HDRlevel = 0.7
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5

e_obj_quality = 2
e_proc_vegetation = 0
ca_useDecals = 0
e_decals_allow_game_decals = 0
e_decals_life_time_scale = 0
e_lod_ratio = 3
e_lod_min = 2
e_view_dist_ratio_detail = 19
e_view_dist_ratio_vegetation = 40
e_vegetation_min_size = 1.5
i_rejecteffects = 0
e_vegetation_bending = 1
sys_flash_curve_tess_error = 8
e_view_dist_ratio = 50
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 0.5
e_vegetation_sprites_distance_ratio = 1
e_detail_materials_view_dist_z = 64
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 64
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 50
e_terrain_occlusion_culling_max_dist = 100

i_lighteffects = 0
g_ragdollMinTime = 1.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 3.0
g_battleDust_enable = 0

e_particles_quality = 1
e_particles_lod = 0.75
e_particles_max_emitter_draw_screen = 4
r_UseSoftParticles = 0
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0
i_particleeffects = 1

e_cull_veg_activation = 25
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.25
p_max_MC_iters = 2000
e_phys_foliage = 1
es_MaxPhysDist = 45
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 0
e_foliage_wind_activation_dist = 5
g_breakage_particles_limit = 80
v_vehicle_quality = 1
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30

r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 0
r_sunshafts = 1
r_colorgrading = 0
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1

q_ShaderGeneral = 2
q_ShaderMetal = 1
q_ShaderGlass = 0
q_ShaderVegetation = 1
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 1
q_ShaderFX = 1
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_Renderer = 2
r_LightsSinglePass = 1

e_sky_type = 1
e_sky_update_rate = 0.1
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 4
r_HDRRendering = 1
r_SSAO = 0
r_SSAO_quality = 1
r_SSAO_blur = 2
r_SSAO_radius = 1
r_SSAO_darkening = 0.3
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_terrain_ao = 0
e_terrain_normal_map = 0
e_max_entity_lights = 8
r_UsePom = 0
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 7
e_particles_lights = 0

s_FormatSampleRate = 44000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.0
s_ReverbType = 2

sys_LowSpecPak = 1
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 512
r_DynTexAtlasCloudsMaxSize = 12
r_DynTexAtlasSpritesMaxSize = 8
r_TexturesStreaming = 0

r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 32
e_Clouds = 1
r_CloudsUpdateAlways = 0

r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 1
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

r_DepthOfField = 0
e_terrain_texture_lod_ratio = 2
e_terrain_lod_ratio = 2
e_detail_materials_view_dist_xy = 2048
e_terrain_normal_map = 0
g_radialBlur = 0
r_shadowblur = 3
r_ShadowJittering = 0
e_gsm_cache = 1
r_TexturesStreaming = 0
 
These are some nice tweaks, thanks man. I used your medium settings, took off the god rays, and can play with my 7600GT at 1024x768, albeit a little slowly. I had to even put it at 800x600 for a couple parts so far, so I think I may have to go in and lower a couple settings, but still, very nice work, and thanks. Game looks a lot better and runs better than me putting post processing and shaders on high and everything else at medium the default way, I got HORRIBLE fps!
 
With your medium config and my 7950gtoc it is unplayable (less than 15 fps) unless i'm at 1024x768. :( O well, thanks for takin to time

*For reference, I average 25 fps at 1680x1050 with all settings on high except shaders and shadows on low, with default configs. Most custom configs include shadows and shaders into them and they absolutely murder my card. Anything less than native res on my lcd looks like an NES game lol.
 
With your medium config and my 7950gtoc it is unplayable (less than 15 fps) unless i'm at 1024x768. :( O well, thanks for takin to time

*For reference, I average 25 fps at 1680x1050 with all settings on high except shaders and shadows on low, with default configs. Most custom configs include shadows and shaders into them and they absolutely murder my card. Anything less than native res on my lcd looks like an NES game lol.

Doesn't the game look like crap with shadows and shaders on low though? You might want to play around with that config a bit more....
 
Doesn't the game look like crap with shadows and shaders on low though? You might want to play around with that config a bit more....

Yeah it does, well it looks like farcry honestly

*Edit* With the "high" config, and 1024x768 it looks improved enough to play at that res than a higher res with no shadows and shaders. I average about 25-35 fps. Thanks man, it looks great in motion instead of a slideshow.
 
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