Since I enabled SLI, Test A of LP2 fails immediately when started and get a crash error. However, Test B goes through the benchmark without a hitch. Anyone else have this problem when using an SLI configuration?
I was having problems running the DX11 benchmark whereas the DX9 ran without any issues with my SLI setup. Turns out the game didn't like me trying to use 8xAA on the DX11 one so dropping it down to 4xAA allowed the test to run without a hitch. I don't know exactly what settings you are using but I wanted to share my experience.