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It uses the same panel as every other 48" OLED (CX, C1, C2, FO48U, Asus's one, etc.). So whatever is true for those, is also true for the 48GQ900Can anyone weigh in on their experience here?
I'm seeing mixed reports of bad fringing and others stating clarity is good for text applications.
I'm seeing mixed reports of bad fringing and others stating clarity is good for text applications.
Generally speaking, ClearType does a fairly good job at sharpening text, particularly on lower resolution displays, but it can also make the edges of a letter look more blurry, somewhat like an anti-aliasing effect, a process that softens jagged edges in games. ClearType can make text look blocky and jagged on some VA panels, and
displays with a BGR sub-pixel layout can also behave strangely, even though Windows has built-in support for this type of display.
The majority of monitors on the market have an RGB sub-pixel layout, but some use a BGR layout, like the Philips Momentum 436M6VBPAB, where the red and blue sub-pixels are reversed. This type of layout isn't bad in and of itself, as it isn't noticeable when displaying an image, but it can affect text rendering, especially in programs that expect an RGB sub-pixel layout like Google Chrome. Text can sometimes look thin and jagged, and some diagonal lines are nearly invisible. However, this issue is less apparent the higher the monitor's pixel density is. Below, you can see pictures of text on a BGR panel, the Gigabyte M27Q, with ClearType configured for a BGR sub-pixel layout, ClearType configured for an RGB sub-pixel layout, without ClearType, and in Google Sheets. The latter is included because Google Chrome uses its own implementation of text sharpening.
A shorter answer is that it depends on how far you sit. At about 41” seating distance back from the screen and further it should look good. If you plan to sit closer, get the 42” oled (if you are worried about text clarity) - imho.Can anyone weigh in on their experience here?
I'm seeing mixed reports of bad fringing and others stating clarity is good for text applications.
A shorter answer is that it depends on how far you sit. At about 41” seating distance back from the screen and further it should look good. If you plan to sit closer, get the 42” oled (if you are worried about text clarity) - imho.
most people complaining are sitting too close and/or dont understand how they work.
If text is a big part of your use, stay away from OLEDs with non-RGB pixels.
I don't think it's entirely fair to say it's stupid to expect something classed as a "monitor" to be able to display the visual data coming into it as you would expect. Besides there's plenty of text in games.buying a gaming monitor and then complaining about the text not being perfect is stupid. if you need perfect text buy an office oriented monitor.
it is, theres compromise and they dont seem to understand that.I don't think it's entirely fair to say it's stupid to expect something classed as a "monitor" to be able to display the visual data coming into it as you would expect. Besides there's plenty of text in games.
If you sit far-enough, you don't see the details of the lousy text rendering, but you don't see the overall text and other small things well either. If text is a big part of your use, stay away from OLEDs with non-RGB pixels.
It would be nice if there were some 32" models eventually for people who need shorter view distances.
42" 4k screen at 24" view distance is 52 PPD.
27" screen 2688 x 1512 rez at 24" view distance = 52 PPD
The 24" view crowd are in a way using a 42" 4k like a 27" 1500p screen's pixels and exacerbating off axis viewing angle issues instead of getting 4k fine pixel PQ.
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. . . . . . .
On the other hand, a
. . 32" 4k at 24" view would be ~ 64 PPD (and 60 deg) which can be compensated for with aggressive AA and text sub-sampling (though the 2d desktop's graphics and imagery lacks AA outside of text sub sampling)
. . 32" 4k at 27" view would be ~ 70 PPD and 55 deg viewing angle.
So really a much better fit for the near desk view crowd. Right now it's a square peg in a round hole thing going on with larger screens for a lot of people from what I've read in threads and seen in images.
it is, theres compromise and they dont seem to understand that.
in game text looks fine. people are bitching about documents on a monitor designed for visuals.
They call it a "monitor", but it's a TV panel which was designed for displaying video. Obviously, text rendering quality wasn't something that played a part in the design of the subpixel structure.it is, theres compromise and they dont seem to understand that.
in game text looks fine. people are bitching about documents on a monitor designed for visuals.
They call it a "monitor", but it's a TV panel which was designed for displaying video. Obviously, text rendering quality wasn't something that played a part in the design of the subpixel structure.
No, the RWGB subpixel structure causes fringing and messes up subpixel rendering algorithms. If you're at a distance where you can see the text clearly, you will see the messed up rendering. Sure, if you're far enough away from the set you won't see much of anything, and if you turn off the set, the problem will completely disappearWRGB will look fine on a 4k screen if you are viewing it at an optimal viewing angle and resulting 64 - 77 PPD. People are just trying to shoehorn a an oversized screen onto their desk instead of decoupling it from the desk with a simple floor stand or wall mount and viewing it at a proper distance.
Anything that does not exactly have typical RGB subpixels will be bad for text clarity, period.Can anyone weigh in on their experience here?
I'm seeing mixed reports of bad fringing and others stating clarity is good for text applications.
Unfortunately, the matte anti-reflective coating adds a bit of haze to the screen, reducing the clarity a bit, so it's slightly worse than the LG 42 C2 OLED.
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One issue and one of the numerous reasons I didn't go OLED TV myself yet is RGBW pixel layout and rather strange way these panels display pixels. With standard RGB subpixels from this distance you might see screen door effect, or not, deepens on your eyesight. With RGBW and the way pixels are displayed you are pretty much guaranteed to always see gaps between pixels
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These panels at most use 3 subpixels out of four. For RGB screen it can also happen that there are gaps caused by dim subpixels but on RGB if one color is out then you are viewing either already very dim pixels or very saturated and vibrant colors blur in eyes. Add white subpixel and use it for displaying white and you have recipe for seeing very large gaps between pixels. It will also screw up subpixel font rendering.
Solution to these pixel issues is simple: sitting further away until screen surface appears smooth. TV are usually viewed across the room and 1080p at 48" should be usable in moderately sized room. For gaming it might be good to sit closer but not "at arms length", it seems too close, especially with massive gaps between pixels.
In any way people who get these television sets and use as monitors find distance and scaling settings that works for them.
Personally I am waiting for QD-OLED and because this version of OLED panel will have no white subpixels I hope they will just make normal RGB subpixel panel and it should be also more resistant to burn-in making it even more suitable to use for desktop stuff. I mean at the same 100cd/m2 the less actual organic LEDs have to work the less burn-in.