42" LG OLED panel announced: https://www.theverge.com/2021/1/11/22224137/lg-display-42-inch-oled-tv-panel-announced. Awesome!
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42" LG OLED panel announced: https://www.theverge.com/2021/1/11/22224137/lg-display-42-inch-oled-tv-panel-announced. Awesome!
there is also video about one as monitor. LG UltraFine OLED Pro
Now all the people who keep whining that 48" is "too big" no longer have any excuses.
Professionals get their OLED monitor.there is also video about one as monitor. LG UltraFine OLED Pro
I would try to enable vsync on driver and disable in game, sometimes it helps.I managed to snag a 3080 FE this weekend. I have it hooked to my CX48 (4k 120Hz 10bpc RGB Full) and an Acer Predator XB271HU (1440p 144Hz). I set Gsync to be on for fullscreen and windowed, limit fps to 117 in NVCP, and Vsync to be based on ingame. When I tested a game (Genshin Impact) that's ingame capped at 60fps, I get massive stutters. When I turn Gsync off, I get smooth gameplay like my previous GTX 1080. I also tested having Gsync on BUT having the Acer monitor set at 60Hz (or unplugged) and I get no (or almost no) stutter. Has anyone experienced something like this? Could it be the GPU is not capable of providing Gsync at 120-144Hz for BOTH displays? Or is my settings wrong somewhere causing the stutters? Or Nvidia driver/LG firmware problem?
I managed to snag a 3080 FE this weekend. I have it hooked to my CX48 (4k 120Hz 10bpc RGB Full) and an Acer Predator XB271HU (1440p 144Hz). I set Gsync to be on for fullscreen and windowed, limit fps to 117 in NVCP, and Vsync to be based on ingame. When I tested a game (Genshin Impact) that's ingame capped at 60fps, I get massive stutters. When I turn Gsync off, I get smooth gameplay like my previous GTX 1080. I also tested having Gsync on BUT having the Acer monitor set at 60Hz (or unplugged) and I get no (or almost no) stutter. Has anyone experienced something like this? Could it be the GPU is not capable of providing Gsync at 120-144Hz for BOTH displays? Or is my settings wrong somewhere causing the stutters? Or Nvidia driver/LG firmware problem?
also this, and disable all the overlays, even nvidia overlay. Some game engines doesnt like these stuf.Did you try disabling the FPS limiter? That can cause stutter in some games in my experience (Hades being a notable example).
I would try to enable vsync on driver and disable in game, sometimes it helps.
Did you try disabling the FPS limiter? That can cause stutter in some games in my experience (Hades being a notable example).
also tested having Gsync on BUT having the Acer monitor set at 60Hz (or unplugged) and I get no (or almost no) stutter. Has anyone experienced something like this? Could it be the GPU is not capable of providing Gsync at 120-144Hz for BOTH displays? Or is my settings wrong somewhere causing the stutters? Or Nvidia driver/LG firmware problem?
Was set to 100; that resulted in the Windows task bar burning in after about a year. I've since reduced to 30. You actually do adjust to it after a day or two.4 years is pretty good though. What OLED light setting did you use before and what is it at now? And for how long was it running at the original setting?
Which is what I've heard previously, and why I always note my experience is on a B6 and not a later model. I'll keep this in mind when I upgrade [as soon as I can get a GPU. I'm told they allegedly exist.]LG substantially improved burn in issues with 7 series and later, by changing the subpixel structure to reduce effect of reds on burn in. I believe rtings showed this improved burn in for bright static logos from 600 hours on 6 series to 5000 hours on 7 series. So you should get way better burn in protection if you upgrade.
could be massively price-prohibitive compared to the TVs.
https://videocardz.com/newz/lg-announces-31-5-inch-oled-4k-display-32ep950
Who knows if the 32" monitor is even 120hz, since it's targeting photo/video editing.
When you say ULMB do you mean BFI? This TV doesn't have ULMB in the Nvidia sense. BFI is kinda rough at 60hz, I (and I think most people) can see the flicker. If you can play the game locked at 60FPS but at 120Hz with it just doubling every frame, that might look ok.Is it a good idea to run ULMB for games that are ingame capped at 60fps? I mean, if you already run the game consistently at 60fps, then Gsync isn't really used, so wouldn't ULMB be better for this case? (Or is there a downside to using ULMB at 60fps?)
Is it a good idea to run ULMB for games that are ingame capped at 60fps? I mean, if you already run the game consistently at 60fps, then Gsync isn't really used, so wouldn't ULMB be better for this case? (Or is there a downside to using ULMB at 60fps?)
At 60Hz the BFI behaves a bit differently. In the low and medium modes it is unfortunately not in sync with the refresh rate and you get two "strobes" per refresh rate cycle. It inserts a black frame every 8.33ms which has the negative impact of causing a doubled ghost image to moving content and doesn't look very good. You can see this clearly from the pursuit camera photos above. If you switch up to the high mode then the "strobing" is brought in sync with the refresh rate at 60Hz and you get a much clearer picture with great motion clarity again. It makes a huge difference relative to normal mode (BFI turned off) at 60Hz making the moving image much sharper, clearer and easier to track. The issue though here is that the BFI is then every 16.67ms which introduces a noticeable flicker to the screen (at 60Hz frequency). For motion and gaming this is harder to spot, but could still cause you issues with eye strain and discomfort. It's certainly very noticeable for static images when you first turn it on. Some people may like it still and at least at 60Hz it's a usable option that really helps with motion clarity. We would not recommend using the low or medium modes at 60Hz though.
You may want to consider lowering the game resolution to accommodate higher frame rates here we think if you don't have the system power to run 4K @ 120Hz reliably.
Turning BFI on brings about some decent improvements in motion clarity as well which is great. At 60Hz the only mode usable really is 'high' where the strobing is in sync with the refresh rate at 60Hz. This massively improves the motion clarity relative to normal 60Hz mode, but does introduce a very noticeable flickering. At 120Hz all the low/medium/high modes are usable and improve the image very nicely, just with differing max brightness levels. Go for the highest level you can while still having the screen at the right brightness for your preference.
V-sync on this is just as laggy as on LCDs, there is no difference other than pixel response times, obviously (which can make a significant difference on some panels but still). You can do lagless v-sync if you have spare horsepower and the game isn't too demanding. Or just cap 0.01 below refresh rate for low lag v-sync (about 1-2 frames, not bad). Fastsync or equivalent (such as Windows DWM when running in windowed or borderless) is also a decent solution, although it's not nearly as smooth if you don't have insanely high framerates.
jorimt (same guy behind the blurbusters g-sync guide) received hardware from nvidia and tested BFI as consistently having ~1 frame of lag at any refresh rate (so about 17ms at 60hz or 9ms at 120hz etc). Again, not bad at all and totally usable if you want/need that motion clarity instead of VRR.
I meant the ULMB option in NVCP (the option includes Gsync, ULMB, or Fixed). But now that everyone mentions how it introduces more input lag, flicker, and lower brightness, I guess I'll stick with Gsync or Fixed for consistent 60fps capped games.When you say ULMB do you mean BFI? This TV doesn't have ULMB in the Nvidia sense. BFI is kinda rough at 60hz, I (and I think most people) can see the flicker. If you can play the game locked at 60FPS but at 120Hz with it just doubling every frame, that might look ok.
For practical experience at least I cannot notice any significant difference between BFI on/off in lag. Personally with my previous KS8000 TV I could notice lag between its SDR and HDR modes (21ms vs 35ms) but this was using consoles where controller lag is also a factor.V-sync on this is just as laggy as on LCDs, there is no difference other than pixel response times, obviously (which can make a significant difference on some panels but still). You can do lagless v-sync if you have spare horsepower and the game isn't too demanding. Or just cap 0.01 below refresh rate for low lag v-sync (about 1-2 frames, not bad). Fastsync or equivalent (such as Windows DWM when running in windowed or borderless) is also a decent solution, although it's not nearly as smooth if you don't have insanely high framerates.
jorimt (same guy behind the blurbusters g-sync guide) received hardware from nvidia and tested BFI as consistently having ~1 frame of lag at any refresh rate (so about 17ms at 60hz or 9ms at 120hz etc). Again, not bad at all and totally usable if you want/need that motion clarity instead of VRR.
ULMB does not work if your monitor does not support it and the LG CX obviously does not. ULMB is a feature of the G-Sync modules.I meant the ULMB option in NVCP (the option includes Gsync, ULMB, or Fixed). But now that everyone mentions how it introduces more input lag, flicker, and lower brightness, I guess I'll stick with Gsync or Fixed for consistent 60fps capped games.
One more question:
Is the CX48's Freesync range 48-120Hz?
Or how to just quickly cram a bunch of settings into a menu without putting any effort into it.This is a new game optimizer menu for LG (There is some info about it in HDTV test video).
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I can't believe that we might see a 42" C1 OLED. RIP CX48... your days are numbered.
I think my CX55 also just shed a tear.