gemini8026
Limp Gawd
- Joined
- Mar 12, 2003
- Messages
- 340
Ok guys.
Heres the scoop. I have quite a bit of experience with 3dsmax, and I recently tried out the latest Maya.
I found the interface REALLY clunky and even on my 20" LCD, it got bogged down , I also hate there materials dialog (hypershade?) or whatever. I t was messy and hard to follow and keep organised!
HEre's the Q, WHY is it the standard, what makes it better then somethiung like 3dsmax6. Better tools? BEtter renderer?
I love there ocean tool, but other then that, there isnt as much plugin support, and as many tutorials for Maya.
Can someone tell me why I would be better off learning Maya, then stayng with 3dsmax?!?
Thanks for any help/insight!
Heres the scoop. I have quite a bit of experience with 3dsmax, and I recently tried out the latest Maya.
I found the interface REALLY clunky and even on my 20" LCD, it got bogged down , I also hate there materials dialog (hypershade?) or whatever. I t was messy and hard to follow and keep organised!
HEre's the Q, WHY is it the standard, what makes it better then somethiung like 3dsmax6. Better tools? BEtter renderer?
I love there ocean tool, but other then that, there isnt as much plugin support, and as many tutorials for Maya.
Can someone tell me why I would be better off learning Maya, then stayng with 3dsmax?!?
Thanks for any help/insight!