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I heard really good things about 'The Medium' in terms of RTX effects so I really want to give that a try...too bad it left PC Game Pass a few months ago...hopefully it returns soon or goes on sale on Steam
Ja, the PC version is a mess. Console version on both the Series X and PS5 is fine.I've tried the Gamepass version repeatedly. I keep re-downloading it and hoping for fixes/updates, but there never are any. It's a mess of a game. It looks and plays like 90's point + click adventure game, but performs akin to Cyberpunk running in 8K with no DLSS. Super choppy and slow in lots of places, no matter what settings you use. Both HDR and surround sound are full-on broken, too. The RT effects look neat until you realize they're mostly pointless. Most areas are dead still and they could have just pre-rendered the same effect. There are some pretty detailed ways to fix some of the HDR/audio problems via the DX11 Steam version, but the Gamepass version has always been locked down as a UWP file. Even after MS allowed devs to let people to install the files in normal folders, the Medium never did.
Ja, the PC version is a mess. Console version on both the Series X and PS5 is fine.
I guess they wanted to better tie the 2 games together from a narrative perspective. The second game was a departure from the first, so this is a chance for them to get it right.For those wondering, this is a remake of a 2016 game as well as its 2019 sequel. Kind of recent games to remake. I think I have one of these that I got free somewhere and never played it.
Layers of Fear Demo Available on May 15
The demo will be available for a limited time as it's expected to end on May 22 at 3:00 PM PT...
The demo is okay. I dunno if it seems "next gen" necessarily, but the graphics are good if you crank 'em up. It isn't really my style of game, but I suppose it's exciting to have an UE5 title in the wild. Performance seemed fine. I got a little hitch when looking around for the first time in each area, but it was only one and done. Compared to most full titles these days, I'll take that.
Bloober Team's last game 'The Medium' seemed to have a lot of performance issues so this new Layers of Fear sounds like a huge improvement (due to UE5)
This is a different character. The black woman is only in the beginning of the demo. When you finish her section you take on this white male for the rest of the demo.I like the blobber games,they look good and this one had minimal amount of stutter and hitching compared to there other games.Has Ray Tracing and all the upscaling crap.
One thing I do not get,I think I was playing as a black woman writer but when I look at my reflection I was a white male.Did I fall asleep while playing and missed something.Removed HDR so you can see character on forums better
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Don't know if you were using HDR, but this game has the same issue so many others do: The black level is elevated when using HDR. In the last part of the demo when you need to go through the dark corridors it is quite annoying how the whole screen has a grey haze. You can sometimes fix it by switching the color output from RGB to YCbCr444 in the NVIDIA Control Panel. I didn't bother trying this last night since the demo was so short.Just got through the demo, I've only played on my laptop so far and I'm getting great framerates but also getting stutter, area transition at the very least. Even though I lost over 40fps the game seemed to run more smoothly (though not perfectly) with DLSS off at ~80fps. I also don't see anything at all that feels next gen to me, hell, even the old metro games look better to me than this. Everything looked really washed out to me as well. I found the ending of the demo pretty damn creepy though, maybe there's something here? Too early to tell for me.
This laptop unfortunately doesn't haven't HDR, and there's a chance it's the display itself, or the color palette they chose, hard to say but gray haze over everything seems to describe it pretty well. The later areas were better but initially it appeared just, incredibly washed out.Don't know if you were using HDR, but this game has the same issue so many others do: The black level is elevated when using HDR. In the last part of the demo when you need to go through the dark corridors it is quite annoying how the whole screen has a grey haze. You can sometimes fix it by switching the color output from RGB to YCbCr444 in the NVIDIA Control Panel. I didn't bother trying this last night since the demo was so short.
Found a thread on the Steam forum where a developer responded. They said they're working on the HDR issue, but was not yet aware of the SDR issue. They're asking people to send them an e-mail so they can investigate.
https://steamcommunity.com/app/1946700/discussions/0/5617721963194271031/
The original FEAR was amazing and ground breaking for its time. I put my SLi 7800GT's and FX57 machine to its kneesI never played these were the originals good?
I never played these were the originals good?
It was, but it has nothing to do with this game unless you consider that game and its sequels to be individual layers of F.E.A.R., heh.The original FEAR was amazing and ground breaking for its time. I put my SLi 7800GT's and FX57 machine to its knees
Good interview, thanks for the link.Interview with Anshar Studios Programmer Krzysztof Kansy and Technical Artist Michał Gawron to discuss the implementation of UE5's Lumen technology, the console specs, and the newly announced MacOS version optimized for Apple Silicon...
From a usability perspective, did UE5 meet your expectations? Does it speed up the workload?
Michał Gawron, technical artist: Definitely, yes. Working in Unreal Engine 5 is fast and very enjoyable. In the case of speed of work, Lumen is a great improvement. Thanks to it, we saw the effects immediately, without the need to bake the lights for several hours
Does Layers of Fear also support Nanite? If not, why?
Michał Gawron: We didn't implement Nanite because our game does not require that. Nanite is more useful when it comes to solving open world rendering. Meanwhile, Layers of Fear is a story taking place indoors, in a labyrinth of an old manor or a ship, with a strange and claustrophobic atmosphere
The Niagara VFX system is another UE feature you have previously mentioned. How did it help level up the visual presentation of your game?
Michał Gawron: Using Niagara allowed us to create more complex effects that can contain more particles. Compared to the older system, we were able to create exactly what we wanted without compromising on quality and performance
Ray tracing is also listed as a feature. Which effects are ray-traced in Layers of Fear?
Michał Gawron: We use Lumen's ray tracing features which improve the quality of Global Illumination and Reflections
https://wccftech.com/layers-of-fear...ue5-third-party-game-with-lumen-on-spotlight/
UE5? This is one of the first games using that engine?