Why do game devs make last bosses in fighting games cheap/frustrating? It is like every fighting game the bosses get more cheap and overpowered. Why not just make them like a regular player that fights really well? Alpha-152 (DOA4), Seth (SF4) and Shao Kahn (MK9) all spring to mind as cheap/frustrating boss fights. The devs are pretty much forcing you to play cheap as well and not to get better with your player. It seems like I enjoy every fighting game up to the last boss because then it turns into a retry fest to find that one cheap move I can spam over and over to beat them.
I was really shock at how fun the new Mortal Kombat is and was having a blast with the story mode until I got to the last Shao Kahn fight. It is just stupid how frustrating that battle can be. I think if you have to nurf the boss for multiplayer (Seth SF4) or not include them in the multiplayer (Shoa Kahn, Goro, etc MK9) then they shouldn't be in the game. Is it really that hard to find balance or are devs just lazy?
I was really shock at how fun the new Mortal Kombat is and was having a blast with the story mode until I got to the last Shao Kahn fight. It is just stupid how frustrating that battle can be. I think if you have to nurf the boss for multiplayer (Seth SF4) or not include them in the multiplayer (Shoa Kahn, Goro, etc MK9) then they shouldn't be in the game. Is it really that hard to find balance or are devs just lazy?