Intel_Hydralisk
Supreme [H]ardness
- Joined
- Feb 6, 2005
- Messages
- 4,743
Just fired up the demo... doesn't work with triple wide. Gonna keep an eye on how that pans out at release.
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Agreed. It does come together nicely though and I think the art direction as a whole does well.
Having spent more time with the demo today I'm going to have to agree with this criticism.
I'd like to have the freedom to look all around and including straight up if I want to and I can't at least in this demo. Ideally, I'd like to be able to have control over the camera entirely or at least to some degree. Again, I can't tell you how many times I hit my mouse wheel wanting to pan that camera back like is so easy to do in a TES game.
That's an example of where I feel "constrained" coming of of something like Skyrim although, again, to be fair I certainly didn't go into this expecting something like that nor should anyone else.
I can be honest about this: I think this is going to be a good game but it's a console game. There's no question about it. Now I want to stress this: It's NOT a bad console port or anything like that but it's a console game and probably a very good one. That's what I'm taking away from this demo.
The camera didn't bother me in action/combat sequences. But during slower/still sequences or just running around, I wished I had more control over it even if just zoom. Other thing is I wish it had an automove key like Skyrim.
I have to go back to an earlier discussion point about the art style. I have to honestly say it isn't the most appealing style to me. For me I feel something like that is important, because with a game like this you'll be spending a lot of time with it to really enjoy it.
By the way for those interested, $47.96 at D2D currently -
http://hardforum.com/showthread.php?t=1667112
GB: What is your stance on user-created modifications, and how mod-friendly will the PC version of Reckoning be? Have you put any plans in place to ensure that modders are supported in any official capacity?
Ian: I’ve got good news and I’ve got bad news. The good news is that we at Big Huge Games are very much in favor of user-created mods for Reckoning. I come from a modding background myself (mostly on Dungeon Siege) and I’d absolutely love to see anything and everything that players can do with the engine.
The bad news is that the game’s architecture makes it fairly difficult to mod, and we couldn’t afford to officially support mod tools with this title. We’re currently looking into ways to hopefully make modding a bit easier for the community, but getting the dev tools into a publically usable format and releasing them doesn’t look viable any time soon. Nonetheless, we’ve got quite a bit of faith in the ingenuity of the modding community and are hoping to see great things from them!
I have to admit, I was pleasantly surprised by the art direction. I was expecting Torchlight style low poly + low detail models. I think a more fitting comparison would be Orcs Must Die! -- unmistakably WoW-inspired but actually quite detailed, clean, and polished looking. The embossed Roman armor on the gnome Praetorians, in particular, made me stop and look.I like the art style personally. Reminds me of Fable's look without Fable's insanity.
I don't know what's going on, but I seem to get stuck nearly indefinitely (sometimes a minute or longer) on the loading screen with the blue spinning disk in the upper left each time, but if I alt-tab out and back in, it immediately loads. Does this on both my SSD and Vraptors. Well, at least I found a workaround for my issue.
I tried playing it, but unfortunately, all I see is a black screen (possible due to AMD card). I can still access the menu, inventory/quest thing... and I don't like it one bit, lol.
Am I being stupid, or is there no way of keeping both your shield and weapon out at the same time? By that, I mean if you hold your shield out to block, your weapon gets sheathed. It looks a little odd, and I haven't seen it done in any other game besides Bastion. Actually the combat, esp the roll dodging and charged arrow strikes do kind of remind me of Bastion, but in full 3D.
Solid performance and a definite visual boost over the console demos.
I tried playing it, but unfortunately, all I see is a black screen (possible due to AMD card). I can still access the menu, inventory/quest thing... and I don't like it one bit, lol.
Same here. I don't feel like dicking around with settings for an hour to (maybe) get it working, I'll just wait for them to fix it. Story seems a little meh though. I'm reborn, I'm the chosen one, big evil army and I'm the only one who can stop them...anyone else have deja vu? Hopefully the gameplay makes up for it.
Any youtube videos that show this? ( I compared xbox on youtube and seems to be same as PC visuals) I don't own a 360 / PS3 so just curious about the visuals compared to PC.
I have everything on my TV, so I just tend to flip input switches to compare.
The main "still-image" differences are in the AA, higher resolution, and view distance. Plus, you can obviously get a higher framerate. I maxed everything out and still got a solid 60fps with vsync on. I'm guessing (based upon the texture pop-in in new areas) that it's an Unreal engine game, so you can use that as a frame of reference.
Yes let's judge a story on it's base elements I mean god forbid we realize that there is no such thing as an original story anywhere because every story has already been told.
I know that this will definitely be a big plus in this game's favor: Originality.
I'm more interested in how well it's written than how "original" it is. It's a world created by R. A. Salvatore so I'm expecting a good, deep, and well written world to explore.
I'm not a huge fan of his work. Generic fantasy just doesn't interest me, so that's hardly a selling point. I'm more interested in seeing how well they can execute on everything in the final game without it coming across as muddled or broken.
Yes let's judge a story on it's base elements I mean god forbid we realize that there is no such thing as an original story anywhere because every story has already been told.
Lol, "Let's not judge a story on it's base elements, grrrr"! You're a funny guy.
Do we have any specific idea what things will be better in the final game vs this demo?
started the game up, i can hear sound but everything is black. exit game. delete.
started the game up, i can hear sound but everything is black. exit game. delete.
You forgot one last step: "move back to braindead console gaming". Hard to believe any pc gamer is incapable of having the patience to do one settings change to get the game to run.started the game up, i can hear sound but everything is black. exit game. delete.
AmberClad said:People commenting on the RPS article on KoA keep bringing up Divinity II, so I might as well finally go install that and try it.