LeviathanZERO
Supreme [H]ardness
- Joined
- Dec 20, 2003
- Messages
- 6,496
http://www.kickstarter.com/projects/mightyno9/mighty-no-9
"heavily based on Mega Man". lol
PC, with stretch goals Mac/Linux then PS3/360/WiiU
Haha, capcom. lol. Lots of old school names on the dev team, this one is sailing to its goal (First day? 600k of 900k right now, it went up 4k as I wrote this) Very cool video at the link, lots of behind the scenes artwork and nostalgia(catch the mm2 reference at the end?). Concept art looks 32-bit X games type of backgrounds, but more modern. No in game footage yet, this one is pretty early still. It will be fun. Screw Capcom. Ton's of info missing from here, if you follow the link.
"heavily based on Mega Man". lol
PC, with stretch goals Mac/Linux then PS3/360/WiiU
Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!
You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!
-veteran Japanese game creators with extensive experience in the genre, and with Mega Man in particular
-unprecedented access to seeing this team at work through blogs, podcasts, videos, concept art
-Mighty No. 9 is being developed for the PC with gamepad support (of course!), and will be made available through Steam and DRM-free digital distribution
-estimated release date is spring 2015
So what makes Mighty No. 9—the character as well as the game—different? Simply put: the ability to transform! Of course our hero, Beck, earns new weapons as he defeats each of his fellow Mighty Number boss robots, but more than that, his body itself can also reconfigure into new shapes, allowing for all kinds of new skills and abilities!
For example, his limbs might become giant magnets, enabling him to walk up walls or rip away enemy shields... Or maybe extendible spring-loaded hands would allow him to activate far-away switches or work as a grappling hook... Or he could have a tank-like body, easily crossing over spikes and pushing objects around the levels... These are just a few possibilities we’re considering (the game is still in the design phase), but you get the idea!
And it’s not only killing bosses that gets Beck new powers. Taking out other enemies with a certain weapon, or hitting them in their weak spot, can expose one of three types of “xel” (pronounced “cell” energy Beck can sap (if he’s quick enough), store, and unleash later via his own Mighty Skills! Give yourself a double-jump and speed boost for a limited time, unleash a concentrated flurry of powerful punches directly ahead, or set off a blast that hurts everything on the screen! Whatever final form it takes, this system will add depth and strategy to the action, as you choose how to approach and defeat even normal bad guys to best fuel your special powers.
Haha, capcom. lol. Lots of old school names on the dev team, this one is sailing to its goal (First day? 600k of 900k right now, it went up 4k as I wrote this) Very cool video at the link, lots of behind the scenes artwork and nostalgia(catch the mm2 reference at the end?). Concept art looks 32-bit X games type of backgrounds, but more modern. No in game footage yet, this one is pretty early still. It will be fun. Screw Capcom. Ton's of info missing from here, if you follow the link.
Last edited: