First off, I know this is the "Networking & Security" section, I believe the lag is a correlation to unoptimized NIC settings or something to that extent.
I've been running a Minecraft Server for almost a year. Our player size ranges from 50-100 players on at any time.
Lately I've been seeing with 80+ players, our CPU's gets hit really hard and I'm looking for ways to optimize this (Without recoding it to be multithreaded)
Here's a few specs:
i7 980x (clocked at 3.7ghz)
24GB DDR3 (1600Mhz ram)
Onboard NIC
Debian 5.0 (CLI)
Rampage III Formula
100Mbits connection
Java 7 (but have tried 6 with no change)
Ramdisk (4GB)
Java Flags (http://pastebin.com/gq5gAKhC)
I know this isn't a 'minecraft' support hosting thread - however I believe these issues steam from Network issues. We have an onboard NIC that may be crushing the CPU on the server keeping it at a constant 100%
Here's an mpstats -> http://pastie.org/2108001
Here's a GC dump -> http://www.mediafire.com/?39qj7hxnvqk41bp
Additional Info:
1) Debian 5.0 (CLI)
2) we're runnin 4, 500 TB Black Caviar HDD's in raid 5 (so 1.5tb)
3) Price is not an option for the NIC - we are using the onBoard Rampage III formula - i didn't think it'd fall on its face with what we're using it for =/
4) Debian, we use ipTables - no real use for an antivirus tbh.
5) Again, IPtables - we're behind a switch at the colohost.
6) We were previously running this server with the same player amount at 25/25 up/down (Fios tier 2) - I see that we dont ever go above 6-9Mbps on the traffic monitoring
7) The minecraft server does NOT support multi-cores/threads... However, we can run more than one server, one with 100 players, the other with 20 players and the one with twenty players DOES NOT lag. (which begs the question - is this hardware related? - or an issue in the code)
It seems that there is a positive correlation with more lag with more players. After around 50-60 the lag gets determinable and the monsters on the game appear VERY sluggish. Any effort at attempting a resolution to this issue would be appreciated.
I've been running a Minecraft Server for almost a year. Our player size ranges from 50-100 players on at any time.
Lately I've been seeing with 80+ players, our CPU's gets hit really hard and I'm looking for ways to optimize this (Without recoding it to be multithreaded)
Here's a few specs:
i7 980x (clocked at 3.7ghz)
24GB DDR3 (1600Mhz ram)
Onboard NIC
Debian 5.0 (CLI)
Rampage III Formula
100Mbits connection
Java 7 (but have tried 6 with no change)
Ramdisk (4GB)
Java Flags (http://pastebin.com/gq5gAKhC)
I know this isn't a 'minecraft' support hosting thread - however I believe these issues steam from Network issues. We have an onboard NIC that may be crushing the CPU on the server keeping it at a constant 100%
Here's an mpstats -> http://pastie.org/2108001
Here's a GC dump -> http://www.mediafire.com/?39qj7hxnvqk41bp
Additional Info:
1) Debian 5.0 (CLI)
2) we're runnin 4, 500 TB Black Caviar HDD's in raid 5 (so 1.5tb)
3) Price is not an option for the NIC - we are using the onBoard Rampage III formula - i didn't think it'd fall on its face with what we're using it for =/
4) Debian, we use ipTables - no real use for an antivirus tbh.
5) Again, IPtables - we're behind a switch at the colohost.
6) We were previously running this server with the same player amount at 25/25 up/down (Fios tier 2) - I see that we dont ever go above 6-9Mbps on the traffic monitoring
7) The minecraft server does NOT support multi-cores/threads... However, we can run more than one server, one with 100 players, the other with 20 players and the one with twenty players DOES NOT lag. (which begs the question - is this hardware related? - or an issue in the code)
It seems that there is a positive correlation with more lag with more players. After around 50-60 the lag gets determinable and the monsters on the game appear VERY sluggish. Any effort at attempting a resolution to this issue would be appreciated.
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